You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
Small order fix
This commit is contained in:
@@ -137,6 +137,8 @@ u16 gAreaUpdateCounter = 0;
|
||||
LookAt lookAt;
|
||||
#endif
|
||||
|
||||
u8 ucodeTestSwitch = 1;
|
||||
|
||||
/**
|
||||
* Process a master list node. This has been modified, so now it runs twice, for each microcode.
|
||||
It iterates through the first 5 layers of if the first index using F3DLX2.Rej, then it switches
|
||||
@@ -158,10 +160,13 @@ static void geo_process_master_list_sub(struct GraphNodeMasterList *node) {
|
||||
gDPPipeSync(gDisplayListHead++);
|
||||
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER);
|
||||
}
|
||||
//if (gPlayer1Controller->buttonPressed & L_TRIG)
|
||||
// ucodeTestSwitch ^= 1;
|
||||
//print_text_fmt_int(32,32,"%d",ucodeTestSwitch);
|
||||
#ifdef F3DZEX_GBI_2
|
||||
loopBegin:
|
||||
//Load rejection on pass 2. ZEX is loaded afterwards.
|
||||
if (renderPhase == 2)
|
||||
if (renderPhase == 0 || renderPhase == 2)
|
||||
{
|
||||
gSPLoadUcodeL(gDisplayListHead++, gspF3DLX2_Rej_fifo);
|
||||
init_rcp(0);
|
||||
@@ -235,7 +240,7 @@ static void geo_append_display_list(void *displayList, s32 layer)
|
||||
#ifdef F3DZEX_GBI_2
|
||||
if (gCurGraphNodeObject != NULL)
|
||||
{
|
||||
if (gCurGraphNodeObject->uCode == UCODE_REJ)
|
||||
if (gCurGraphNodeObject->uCode == UCODE_REJ && ucodeTestSwitch)
|
||||
index = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user