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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
Small order fix
This commit is contained in:
@@ -2003,7 +2003,7 @@ const BehaviorScript bhvBowserFlameSpawn[] = {
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const BehaviorScript bhvTiltingBowserLavaPlatform[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
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LOAD_COLLISION_DATA(bowser_2_seg7_collision_tilting_platform),
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SET_FLOAT(oDrawingDistance, 20000),
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SET_FLOAT(oCollisionDistance, 20000),
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@@ -2017,7 +2017,7 @@ const BehaviorScript bhvTiltingBowserLavaPlatform[] = {
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const BehaviorScript bhvFallingBowserPlatform[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
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SET_FLOAT(oDrawingDistance, 20000),
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SET_FLOAT(oCollisionDistance, 20000),
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SET_HOME(),
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@@ -2190,7 +2190,7 @@ const BehaviorScript bhvWaterLevelPillar[] = {
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const BehaviorScript bhvDddWarp[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
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SET_FLOAT(oCollisionDistance, 30000),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_ddd_warp_loop),
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@@ -4246,7 +4246,7 @@ const BehaviorScript bhvLllDrawbridge[] = {
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const BehaviorScript bhvSmallBomp[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
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LOAD_COLLISION_DATA(wf_seg7_collision_small_bomp),
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CALL_NATIVE(bhv_small_bomp_init),
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BEGIN_LOOP(),
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@@ -4257,7 +4257,7 @@ const BehaviorScript bhvSmallBomp[] = {
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const BehaviorScript bhvLargeBomp[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
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LOAD_COLLISION_DATA(wf_seg7_collision_large_bomp),
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CALL_NATIVE(bhv_large_bomp_init),
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BEGIN_LOOP(),
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@@ -4367,7 +4367,7 @@ const BehaviorScript bhvThiBowlingBallSpawner[] = {
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const BehaviorScript bhvRrCruiserWing[] = {
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BEGIN(OBJ_LIST_DEFAULT),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
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CALL_NATIVE(bhv_rr_cruiser_wing_init),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_rr_cruiser_wing_loop),
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@@ -4398,7 +4398,7 @@ const BehaviorScript bhvSslMovingPyramidWall[] = {
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const BehaviorScript bhvPyramidElevator[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
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LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_elevator),
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SET_HOME(),
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SET_FLOAT(oCollisionDistance, 20000),
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@@ -4420,7 +4420,7 @@ const BehaviorScript bhvPyramidElevatorTrajectoryMarkerBall[] = {
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const BehaviorScript bhvPyramidTop[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
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OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
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LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_top),
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SET_HOME(),
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SET_FLOAT(oCollisionDistance, 20000),
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@@ -5392,7 +5392,7 @@ const BehaviorScript bhvTrackBall[] = {
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const BehaviorScript bhvSeesawPlatform[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
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CALL_NATIVE(bhv_seesaw_platform_init),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_seesaw_platform_update),
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@@ -5431,7 +5431,7 @@ const BehaviorScript bhvWaterBombSpawner[] = {
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const BehaviorScript bhvWaterBomb[] = {
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BEGIN(OBJ_LIST_GENACTOR),
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OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
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SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 120, /*Gravity*/ -400, /*Bounciness*/ 0, /*Drag strength*/ 1000, /*Friction*/ 1000, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
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BEGIN_LOOP(),
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CALL_NATIVE(bhv_water_bomb_update),
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@@ -5626,7 +5626,7 @@ const BehaviorScript bhvAnimatesOnFloorSwitchPress[] = {
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const BehaviorScript bhvActivatedBackAndForthPlatform[] = {
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BEGIN(OBJ_LIST_SURFACE),
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OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
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OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
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SET_HOME(),
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CALL_NATIVE(bhv_activated_back_and_forth_platform_init),
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BEGIN_LOOP(),
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@@ -137,6 +137,8 @@ u16 gAreaUpdateCounter = 0;
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LookAt lookAt;
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#endif
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u8 ucodeTestSwitch = 1;
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/**
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* Process a master list node. This has been modified, so now it runs twice, for each microcode.
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It iterates through the first 5 layers of if the first index using F3DLX2.Rej, then it switches
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@@ -158,10 +160,13 @@ static void geo_process_master_list_sub(struct GraphNodeMasterList *node) {
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gDPPipeSync(gDisplayListHead++);
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gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER);
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}
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//if (gPlayer1Controller->buttonPressed & L_TRIG)
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// ucodeTestSwitch ^= 1;
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//print_text_fmt_int(32,32,"%d",ucodeTestSwitch);
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#ifdef F3DZEX_GBI_2
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loopBegin:
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//Load rejection on pass 2. ZEX is loaded afterwards.
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if (renderPhase == 2)
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if (renderPhase == 0 || renderPhase == 2)
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{
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gSPLoadUcodeL(gDisplayListHead++, gspF3DLX2_Rej_fifo);
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init_rcp(0);
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@@ -235,7 +240,7 @@ static void geo_append_display_list(void *displayList, s32 layer)
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#ifdef F3DZEX_GBI_2
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if (gCurGraphNodeObject != NULL)
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{
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if (gCurGraphNodeObject->uCode == UCODE_REJ)
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if (gCurGraphNodeObject->uCode == UCODE_REJ && ucodeTestSwitch)
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index = 1;
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}
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#endif
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@@ -510,11 +510,11 @@ static Gfx gd_dl_sparkle[] = {
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gsSPClearGeometryMode(G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
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gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
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gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD,
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD,
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertex(gd_vertex_sparkle, 4, 0),
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@@ -663,7 +663,7 @@ static Gfx gd_dl_mario_face_shine[] = {
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gsDPSetTexturePersp(G_TP_PERSP),
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gsDPSetTextureFilter(G_TF_BILERP),
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gsDPSetCombineMode(G_CC_HILITERGBA, G_CC_HILITERGBA),
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gsDPLoadTextureBlock(gd_texture_mario_face_shine, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
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gsDPLoadTextureBlock(gd_texture_mario_face_shine, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsDPPipeSync(),
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gsSPEndDisplayList(),
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@@ -1192,7 +1192,7 @@ void print_gdm_stats(void) {
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/* 24AC80 -> 24AD14; orig name: func_8019C4B0 */
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struct ObjView *make_view_withgrp(char *name, struct ObjGroup *grp) {
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struct ObjView *view = make_view(name, (VIEW_DRAW | VIEW_ALLOC_ZBUF | VIEW_MOVEMENT), 1, 0, 0, 320, 240, grp);
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struct ObjView *view = make_view(name, (VIEW_DRAW | VIEW_ALLOC_ZBUF | VIEW_MOVEMENT), 1, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, grp);
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UNUSED struct ObjGroup *viewgrp = make_group(2, grp, view);
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view->lights = gGdLightGroup;
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@@ -1270,7 +1270,7 @@ void gd_vblank(void) {
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}
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/**
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* Copies the player1 controller data from p1cont to sGdContPads[0].
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* Copies the player1 controller data from p1cont to sGdContPads[0].
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*/
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void gd_copy_p1_contpad(OSContPad *p1cont) {
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u32 i; // 24
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@@ -1942,7 +1942,7 @@ Vtx *gd_dl_make_vertex(f32 x, f32 y, f32 z, f32 alpha) {
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/* 24E6C0 -> 24E724 */
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void func_8019FEF0(void) {
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sTriangleBufCount++;
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if (sVertexBufCount >= 12) {
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if (sVertexBufCount >= 30) {
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gd_dl_flush_vertices();
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func_801A0038();
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}
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@@ -2366,7 +2366,7 @@ void parse_p1_controller(void) {
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OSContPad *currInputs;
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OSContPad *prevInputs;
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// Copy current inputs to previous
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// Copy current inputs to previous
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u8 *src = (u8 *) gdctrl;
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u8 *dest = (u8 *) gdctrl->prevFrame;
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for (i = 0; i < sizeof(struct GdControl); i++) {
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@@ -2891,7 +2891,7 @@ void Unknown801A4F58(void) {
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cbufOn = sScreenView->colourBufs[gGdFrameBufNum];
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zbuf = sScreenView->zbuf;
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for (i = 0; i < (320 * 240); i++) { // L801A4FCC
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for (i = 0; i < (SCREEN_WIDTH * SCREEN_HEIGHT); i++) { // L801A4FCC
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colour = cbufOff[i];
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if (colour) {
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r = (s16)(colour >> 11 & 0x1F);
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@@ -3000,7 +3000,7 @@ void gd_init(void) {
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sScreenView =
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make_view("screenview2", (VIEW_2_COL_BUF | VIEW_UNK_1000 | VIEW_COLOUR_BUF | VIEW_Z_BUF), 0, 0,
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0, 320, 240, NULL);
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0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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sScreenView->colour.r = 0.0f;
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sScreenView->colour.g = 0.0f;
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sScreenView->colour.b = 0.0f;
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@@ -3033,7 +3033,7 @@ void gd_init(void) {
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* functions from IRIS GL.
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* @param buf pointer to an array of 16-bit values
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* @param len maximum number of values to store
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*/
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*/
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void init_pick_buf(s16 *buf, s32 len) {
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buf[0] = 0;
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buf[1] = 0;
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@@ -3105,8 +3105,8 @@ void Unknown801A5C80(struct ObjGroup *parentGroup) {
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d_end_group("debugg");
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debugGroup = (struct ObjGroup *) d_use_obj("debugg");
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make_view("debugview", (VIEW_2_COL_BUF | VIEW_ALLOC_ZBUF | VIEW_1_CYCLE | VIEW_DRAW), 2, 0, 0, 320,
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240, debugGroup);
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make_view("debugview", (VIEW_2_COL_BUF | VIEW_ALLOC_ZBUF | VIEW_1_CYCLE | VIEW_DRAW), 2, 0, 0, SCREEN_WIDTH,
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SCREEN_HEIGHT, debugGroup);
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if (parentGroup != NULL) {
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addto_group(parentGroup, &debugGroup->header);
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@@ -3149,7 +3149,7 @@ void Unknown801A5D90(struct ObjGroup *arg0) {
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d_add_valproc(cvrt_val_to_kb);
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sp23C = TRUE;
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sp244 += 14;
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if (sp244 > 200) {
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if (sp244 > SCREEN_HEIGHT) {
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break;
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}
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}
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@@ -3167,7 +3167,7 @@ void Unknown801A5D90(struct ObjGroup *arg0) {
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memview = make_view("memview",
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(VIEW_2_COL_BUF | VIEW_ALLOC_ZBUF | VIEW_UNK_2000 | VIEW_UNK_4000
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| VIEW_1_CYCLE | VIEW_DRAW),
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2, 0, 10, 320, 200, labelgrp);
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2, 0, 10, SCREEN_WIDTH, SCREEN_HEIGHT-40, labelgrp);
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memview->colour.r = 0.0f;
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memview->colour.g = 0.0f;
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memview->colour.b = 0.0f;
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@@ -3407,7 +3407,7 @@ void make_timer_gadgets(void) {
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timerg = (struct ObjGroup *) d_use_obj("timerg");
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timersview = make_view(
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"timersview", (VIEW_2_COL_BUF | VIEW_ALLOC_ZBUF | VIEW_1_CYCLE | VIEW_MOVEMENT | VIEW_DRAW), 2,
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0, 10, 320, 270, timerg);
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0, 10, SCREEN_WIDTH, SCREEN_HEIGHT+30, timerg);
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timersview->colour.r = 0.0f;
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timersview->colour.g = 0.0f;
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timersview->colour.b = 0.0f;
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@@ -3472,7 +3472,7 @@ struct GdObj *load_dynlist(struct DynList *dynlist) {
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fatal_printf("load_dynlist() unkown bank");
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}
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#define PAGE_SIZE 65536 // size of a 64K TLB page
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#define PAGE_SIZE 65536 // size of a 64K TLB page
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segSize = dynlistSegEnd - dynlistSegStart;
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allocSegSpace = gd_malloc_temp(segSize + PAGE_SIZE);
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