Small order fix

This commit is contained in:
Fazana
2021-09-15 15:05:44 +01:00
parent 35c5adafbe
commit a40cf7f7ef
3 changed files with 34 additions and 29 deletions

View File

@@ -2003,7 +2003,7 @@ const BehaviorScript bhvBowserFlameSpawn[] = {
const BehaviorScript bhvTiltingBowserLavaPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(bowser_2_seg7_collision_tilting_platform),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
@@ -2017,7 +2017,7 @@ const BehaviorScript bhvTiltingBowserLavaPlatform[] = {
const BehaviorScript bhvFallingBowserPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
SET_FLOAT(oDrawingDistance, 20000),
SET_FLOAT(oCollisionDistance, 20000),
SET_HOME(),
@@ -2190,7 +2190,7 @@ const BehaviorScript bhvWaterLevelPillar[] = {
const BehaviorScript bhvDddWarp[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
SET_FLOAT(oCollisionDistance, 30000),
BEGIN_LOOP(),
CALL_NATIVE(bhv_ddd_warp_loop),
@@ -4246,7 +4246,7 @@ const BehaviorScript bhvLllDrawbridge[] = {
const BehaviorScript bhvSmallBomp[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(wf_seg7_collision_small_bomp),
CALL_NATIVE(bhv_small_bomp_init),
BEGIN_LOOP(),
@@ -4257,7 +4257,7 @@ const BehaviorScript bhvSmallBomp[] = {
const BehaviorScript bhvLargeBomp[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_COLLISION_DATA(wf_seg7_collision_large_bomp),
CALL_NATIVE(bhv_large_bomp_init),
BEGIN_LOOP(),
@@ -4367,7 +4367,7 @@ const BehaviorScript bhvThiBowlingBallSpawner[] = {
const BehaviorScript bhvRrCruiserWing[] = {
BEGIN(OBJ_LIST_DEFAULT),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
CALL_NATIVE(bhv_rr_cruiser_wing_init),
BEGIN_LOOP(),
CALL_NATIVE(bhv_rr_cruiser_wing_loop),
@@ -4398,7 +4398,7 @@ const BehaviorScript bhvSslMovingPyramidWall[] = {
const BehaviorScript bhvPyramidElevator[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_elevator),
SET_HOME(),
SET_FLOAT(oCollisionDistance, 20000),
@@ -4420,7 +4420,7 @@ const BehaviorScript bhvPyramidElevatorTrajectoryMarkerBall[] = {
const BehaviorScript bhvPyramidTop[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_LONG(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE),
LOAD_COLLISION_DATA(ssl_seg7_collision_pyramid_top),
SET_HOME(),
SET_FLOAT(oCollisionDistance, 20000),
@@ -5392,7 +5392,7 @@ const BehaviorScript bhvTrackBall[] = {
const BehaviorScript bhvSeesawPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
CALL_NATIVE(bhv_seesaw_platform_init),
BEGIN_LOOP(),
CALL_NATIVE(bhv_seesaw_platform_update),
@@ -5431,7 +5431,7 @@ const BehaviorScript bhvWaterBombSpawner[] = {
const BehaviorScript bhvWaterBomb[] = {
BEGIN(OBJ_LIST_GENACTOR),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 120, /*Gravity*/ -400, /*Bounciness*/ 0, /*Drag strength*/ 1000, /*Friction*/ 1000, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
BEGIN_LOOP(),
CALL_NATIVE(bhv_water_bomb_update),
@@ -5626,7 +5626,7 @@ const BehaviorScript bhvAnimatesOnFloorSwitchPress[] = {
const BehaviorScript bhvActivatedBackAndForthPlatform[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
SET_HOME(),
CALL_NATIVE(bhv_activated_back_and_forth_platform_init),
BEGIN_LOOP(),