You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
Merge branch 'master' of https://github.com/Reonu/ultrasm64-extbounds
This commit is contained in:
@@ -5,7 +5,7 @@ This repo needs gcc in order to be able to build it. To install it, run `sudo ap
|
||||
|
||||
This is a fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in `config.h`):
|
||||
|
||||
**Collison:**
|
||||
**Collision:**
|
||||
- Slope fix and exposed ceilings fix
|
||||
- No false ledgegrabs fix *
|
||||
- Jump kick fix *
|
||||
@@ -19,6 +19,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
|
||||
- Rounded corners by FramePerfection, merged by Cheezepin
|
||||
|
||||
**Common Hack Changes:**
|
||||
- Better extended boundaries by anonymous_moose
|
||||
- Mario head skip *
|
||||
- Peach letter cutscene skip *
|
||||
- Exit course while moving *
|
||||
@@ -43,12 +44,12 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
|
||||
|
||||
**Other Bugfixes:**
|
||||
- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *
|
||||
- better extended boundaries by anonymous_moose
|
||||
- bparam4 fix (the game no longer uses bparam4 to check if an object is mario and therefore you can safely use it)
|
||||
- Instant warp offset fix (makes the instant warp offset work even when warping to a different area) *
|
||||
- haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin
|
||||
- Tree particle fix (Whether a tree uses snow particles or not is decided via the model IDs instead of the course number)
|
||||
- Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. *This is automatic now, you don't have to set WORLD_SCALE manually.*
|
||||
- A couple vanilla texture fixes
|
||||
|
||||
**Neat Misc. Changes:**
|
||||
- Instant Input patch by Wiseguy (Removes all input lag caused by plugins supporting framebuffer)
|
||||
@@ -56,7 +57,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
|
||||
- Widescreen (16:9) support toggleable by pressing `L` in the pause menu. *
|
||||
- S2DEX engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
|
||||
|
||||
|
||||
# UltraSM64
|
||||
|
||||
- This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
|
||||
@@ -109,7 +109,6 @@ The repo also supports building a ROM with no compression.
|
||||
This is not recommended as it increases ROM size significantly, with little point other than load times decreased to almost nothing.
|
||||
To switch to no compression, run make with the ``COMPRESS=uncomp`` argument.
|
||||
|
||||
|
||||
## FAQ
|
||||
|
||||
Q: Why in the hell are you bundling your own build of ``ld``?
|
||||
|
||||
Reference in New Issue
Block a user