F3DLX2.Rej integration

The master displaylist has been split into two, one for things to render in F3DZEX, and one that renders in F3DLX2.Rej, with the aim to save performance when rendering smaller things.
This commit is contained in:
Fazana
2021-09-14 21:43:55 +01:00
parent 6e07c3c724
commit 9d1329f245
12 changed files with 118 additions and 57 deletions

View File

@@ -963,7 +963,7 @@ struct LevelCommand *level_script_execute(struct LevelCommand *cmd) {
}
profiler_log_thread5_time(LEVEL_SCRIPT_EXECUTE);
init_rcp();
init_rcp(1);
render_game();
end_master_display_list();
alloc_display_list(0);