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F3DLX2.Rej integration
The master displaylist has been split into two, one for things to render in F3DZEX, and one that renders in F3DLX2.Rej, with the aim to save performance when rendering smaller things.
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@@ -963,7 +963,7 @@ struct LevelCommand *level_script_execute(struct LevelCommand *cmd) {
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}
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profiler_log_thread5_time(LEVEL_SCRIPT_EXECUTE);
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init_rcp();
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init_rcp(1);
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render_game();
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end_master_display_list();
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alloc_display_list(0);
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