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Last Minute fixes
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@@ -2351,7 +2351,9 @@ void play_music(u8 player, u16 seqArgs, u16 fadeTimer) {
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// Abort if the queue is already full.
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if (sBackgroundMusicQueueSize >= MAX_BACKGROUND_MUSIC_QUEUE_SIZE) {
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#if PUPPYPRINT_DEBUG
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append_puppyprint_log("Sequence queue full, aborting.");
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#endif
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return;
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}
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@@ -198,7 +198,7 @@ void draw_crash_screen(OSThread *thread) {
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crash_screen_print(30, 35, "PC:%08XH SR:%08XH RA:%08XH", tc->pc, tc->sr, (u32) tc->ra);
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#endif
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crash_screen_draw_rect(25, 45, 270, 185);
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#ifndef PUPPYPRINT
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#if !PUPPYPRINT_DEBUG
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crash_screen_print(30, 50, "AT:%08XH V0:%08XH V1:%08XH", (u32) tc->at, (u32) tc->v0,
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(u32) tc->v1);
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crash_screen_print(30, 60, "A0:%08XH A1:%08XH A2:%08XH", (u32) tc->a0, (u32) tc->a1,
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@@ -789,17 +789,6 @@ void thread5_game_loop(UNUSED void *arg) {
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display_and_vsync();
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if (gPlayer1Controller->buttonPressed & L_TRIG)
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{
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//*(volatile int*) 0 = 0;
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set_background_music(SEQ_LEVEL_SLIDE, SEQUENCE_ARGS(0xFF, SEQ_LEVEL_SLIDE), 30);
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}
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if (gPlayer1Controller->buttonPressed & R_TRIG)
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{
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set_background_music(SEQ_LEVEL_GRASS, SEQUENCE_ARGS(0xFF, SEQ_LEVEL_GRASS), 30);
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}
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// when debug info is enabled, print the "BUF %d" information.
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if (gShowDebugText) {
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// subtract the end of the gfx pool with the display list to obtain the
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