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F3DLX2.Rej integration
The master displaylist has been split into two, one for things to render in F3DZEX, and one that renders in F3DLX2.Rej, with the aim to save performance when rendering smaller things.
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@@ -46,6 +46,7 @@
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#define OBJ_FLAG_VELOCITY_PLATFORM (1 << 15) // 0x00008000
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#define OBJ_FLAG_DONT_CALC_COLL_DIST (1 << 16) // 0x00010000
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#define OBJ_FLAG_EMIT_LIGHT (1 << 17) // 0x00020000
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#define OBJ_FLAG_UCODE_LARGE (1 << 18) // 0x00040000
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#define OBJ_FLAG_HITBOX_WAS_SET (1 << 30) // 0x40000000
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/* oHeldState */
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