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oops typo heehee
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@@ -3266,7 +3266,6 @@ void update_camera(struct Camera *c) {
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}
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#ifdef PUPPYCAM
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puppycam_loop();
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#endif
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// Apply camera shakes
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shake_camera_pitch(gLakituState.pos, gLakituState.focus);
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shake_camera_yaw(gLakituState.pos, gLakituState.focus);
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@@ -3278,6 +3277,7 @@ void update_camera(struct Camera *c) {
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}
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gLakituState.roll += sHandheldShakeRoll;
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gLakituState.roll += gLakituState.keyDanceRoll;
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#endif
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}
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gLakituState.lastFrameAction = sMarioCamState->action;
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}
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