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Moved the coordinate overflow fix setting to config.h
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@@ -60,4 +60,19 @@
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// Uncomment this if you want to keep the mario head and not skip it
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//#define KEEP_MARIO_HEAD
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/* Coordinate overflow fix setting:
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* Scales the world down by this factor, increasing how far you can render on
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* console in exchange for a slight loss in precision.
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*
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* For double extended boundary hacks, a value of 1.5f or 2.0f is good.
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* For quadruple extended bounds, use 3.f or 4.f
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*
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* In a nutshell:
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* - If you're not using extbounds, set this to 1.f.
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* - If you're using 2x bounds, set this to 2.f
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* - If you're using 4x bounds, use a value between 3.f and 4.f, depending on whether you're filling up the entire 4x bounds or not.
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* If you want to change the extended bounds mode, go to src/engine/extended_bounds.h
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*/
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#define WORLD_SCALE 2.f
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#endif // CONFIG_H
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@@ -7,6 +7,8 @@
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#include "trig_tables.inc.c"
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#include "config.h"
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// Variables for a spline curve animation (used for the flight path in the grand star cutscene)
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Vec4s *gSplineKeyframe;
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float gSplineKeyframeFraction;
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@@ -5,13 +5,7 @@
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#include "types.h"
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/* Scales the world down by this factor, increasing how far you can render on
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* console in exchange for a slight loss in precision.
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*
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* For double extended boundary hacks, a value of 1.5f or 2.0f is good.
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* For quadruple extended bounds, use 3.f or 4.f
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*/
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#define WORLD_SCALE 2.f
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/*
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* The sine and cosine tables overlap, but "#define gCosineTable (gSineTable +
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