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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
@@ -65,7 +65,7 @@
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// Uncomment this if you want to keep the mario head and not skip it
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//#define KEEP_MARIO_HEAD
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// Number of possible unique model ID's (keep it higher than 256)
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#define MODEL_ID_COUNT 0x10000
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#define MODEL_ID_COUNT 256
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/* Coordinate overflow fix setting:
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* Scales the world down by this factor, increasing how far you can render on
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@@ -210,15 +210,13 @@
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CMD_BBH(0x20, 0x04, 0x0000)
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#define LOAD_MODEL_FROM_DL(model, dl, layer) \
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CMD_BBH(0x21, 0x10, 0), \
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CMD_BBH(0x21, 0x0C, 0), \
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CMD_PTR(dl), \
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CMD_W(layer), \
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CMD_W(model)
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CMD_HH(layer, model)
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#define LOAD_MODEL_FROM_GEO(model, geo) \
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CMD_BBH(0x22, 0x0C, 0), \
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CMD_PTR(geo), \
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CMD_W(model)
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CMD_BBH(0x22, 0x08, model), \
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CMD_PTR(geo)
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// unk8 is float, but doesn't really matter since CMD23 is unused
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#define CMD23(model, unk4, unk8) \
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@@ -237,10 +235,9 @@
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OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, 0x1F)
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#define MARIO(model, behArg, beh) \
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CMD_BBH(0x25, 0x10, 0), \
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CMD_BBH(0x25, 0x0C, model), \
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CMD_W(behArg), \
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CMD_PTR(beh), \
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CMD_W(model)
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CMD_PTR(beh)
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#define WARP_NODE(id, destLevel, destArea, destNode, flags) \
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CMD_BBBB(0x26, 0x08, id, destLevel), \
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@@ -54,7 +54,7 @@ typedef s16 Trajectory;
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typedef s16 PaintingData;
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typedef uintptr_t BehaviorScript;
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typedef u8 Texture;
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typedef u32 ModelID;
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typedef u16 ModelID;
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enum SpTaskState {
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SPTASK_STATE_NOT_STARTED,
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@@ -375,8 +375,8 @@ static void level_cmd_end_area(void) {
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}
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static void level_cmd_load_model_from_dl(void) {
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ModelID model = CMD_GET(ModelID, 0xC);
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s16 layer = CMD_GET(u32, 0x8);
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ModelID model = CMD_GET(ModelID, 0xA);
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s16 layer = CMD_GET(u16, 0x8);
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void *dl_ptr = CMD_GET(void *, 4);
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if (model < MODEL_ID_COUNT) {
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@@ -388,7 +388,7 @@ static void level_cmd_load_model_from_dl(void) {
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}
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static void level_cmd_load_model_from_geo(void) {
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ModelID model = CMD_GET(ModelID, 8);
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ModelID model = CMD_GET(ModelID, 2);
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void *geo = CMD_GET(void *, 4);
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if (model < MODEL_ID_COUNT) {
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@@ -428,7 +428,7 @@ static void level_cmd_init_mario(void) {
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gMarioSpawnInfo->areaIndex = 0;
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gMarioSpawnInfo->behaviorArg = CMD_GET(u32, 4);
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gMarioSpawnInfo->behaviorScript = CMD_GET(void *, 8);
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gMarioSpawnInfo->unk18 = gLoadedGraphNodes[CMD_GET(ModelID, 0xC)];
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gMarioSpawnInfo->unk18 = gLoadedGraphNodes[CMD_GET(ModelID, 0x2)];
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gMarioSpawnInfo->next = NULL;
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sCurrentCmd = CMD_NEXT;
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@@ -440,7 +440,7 @@ static void level_cmd_place_object(void) {
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struct SpawnInfo *spawnInfo;
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if (sCurrAreaIndex != -1 && ((CMD_GET(u8, 2) & val7) || CMD_GET(u8, 2) == 0x1F)) {
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model = CMD_GET(ModelID, 0x18);
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model = CMD_GET(u32, 0x18);
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spawnInfo = alloc_only_pool_alloc(sLevelPool, sizeof(struct SpawnInfo));
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spawnInfo->startPos[0] = CMD_GET(s16, 4);
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