Some small fixes + cleanup

This commit is contained in:
Arceveti
2021-09-28 19:08:34 -07:00
parent 82edc20696
commit 868dd8f97b
22 changed files with 64 additions and 124 deletions

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@@ -3198,7 +3198,7 @@ const BehaviorScript bhvSmallWhomp[] = {
BEGIN(OBJ_LIST_SURFACE),
SET_INT(oNumLootCoins, 5),
// Whomp - common:
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
OR_LONG(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_UCODE_LARGE)),
LOAD_ANIMATIONS(oAnimations, whomp_seg6_anims_06020A04),
LOAD_COLLISION_DATA(whomp_seg6_collision_06020A0C),
ANIMATE(0),

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@@ -228,8 +228,8 @@ struct MusicDynamic sMusicDynamics[8] = {
{ 0x0e43, 127, 200, 0x0000, 0, 200 }, // SEQ_LEVEL_WATER
{ 0x02ff, 127, 100, 0x0100, 0, 100 }, // SEQ_LEVEL_UNDERGROUND
{ 0x03f7, 127, 100, 0x0008, 0, 100 }, // SEQ_LEVEL_UNDERGROUND
{ 0x0070, 127, 10, 0x0000, 0, 100 }, // SEQ_LEVEL_SPOOKY
{ 0x0000, 127, 100, 0x0070, 0, 10 }, // SEQ_LEVEL_SPOOKY
{ 0x0070, 127, 10, 0x0000, 0, 100 }, // SEQ_LEVEL_SPOOKY
{ 0x0000, 127, 100, 0x0070, 0, 10 }, // SEQ_LEVEL_SPOOKY
{ 0xffff, 127, 100, 0x0000, 0, 100 }, // any (unused)
};
@@ -256,11 +256,7 @@ u16 sLevelAcousticReaches[LEVEL_COUNT] = {
#define AUDIO_MAX_DISTANCE US_FLOAT(22000.0)
#ifdef VERSION_JP
#define LOW_VOLUME_REVERB 48.0
#else
#define LOW_VOLUME_REVERB 40.0f
#endif
#ifdef VERSION_JP
#define VOLUME_RANGE_UNK1 0.8f

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@@ -1742,7 +1742,7 @@ void func_sh_802f23ec(void) {
s32 drumId;
struct Drum *drum;
struct Instrument *inst;
struct UnkEntry *entry; //! @bug: not initialized but nevertheless used
struct UnkEntry *entry = NULL; //! @bug: not initialized but nevertheless used
seqCount = gAlCtlHeader->seqCount;
for (idx = 0; idx < seqCount; idx++) {

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@@ -46,27 +46,15 @@
#define CODEC_S8 1
#define CODEC_SKIP 2
#ifdef VERSION_JP
#define TEMPO_SCALE 1
#else
#define TEMPO_SCALE TATUMS_PER_BEAT
#endif
// TODO: US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
#ifdef VERSION_JP
#define US_FLOAT(x) x
#else
#define US_FLOAT(x) x ## f
#endif
// Convert u8 or u16 to f32. On JP, this uses a u32->f32 conversion,
// resulting in more bloated codegen, while on US it goes through s32.
// Since u8 and u16 fit losslessly in both, behavior is the same.
#ifdef VERSION_JP
#define FLOAT_CAST(x) (f32) (x)
#else
#define FLOAT_CAST(x) (f32) (s32) (x)
#endif
#if defined(ISVPRINT) || defined(UNF)
#define stubbed_printf osSyncPrintf

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@@ -398,9 +398,8 @@ void func_802ad7ec(u32 arg0) {
}
break;
case 5:
//! @bug u8 s8 comparison (but harmless)
if (chan->reverbVol != cmd->u2.as_s8) {
chan->reverbVol = cmd->u2.as_s8;
if (chan->reverbVol != cmd->u2.as_u8) {
chan->reverbVol = cmd->u2.as_u8;
}
break;
case 6:

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@@ -561,7 +561,7 @@ f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor) {
struct Surface *floor, *dynamicFloor;
struct SurfaceNode *surfaceList;
f32 height = FLOOR_LOWER_LIMIT;
f32 height = FLOOR_LOWER_LIMIT;
f32 dynamicHeight = FLOOR_LOWER_LIMIT;
//! (Parallel Universes) Because position is casted to an s16, reaching higher
@@ -575,7 +575,7 @@ f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor) {
if (is_outside_level_bounds(x, z)) {
#if PUPPYPRINT_DEBUG
collisionTime[perfIteration] += osGetTime()-first;
collisionTime[perfIteration] += osGetTime() - first;
#endif
return height;
}

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@@ -104,15 +104,14 @@ void bhv_dorrie_update(void) {
if (!(o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM)) {
o->oDorrieForwardDistToMario = o->oDistanceToMario * coss(o->oAngleToMario - o->oMoveAngleYaw);
obj_perform_position_op(0);
obj_perform_position_op(POS_OP_SAVE_POSITION);
cur_obj_move_using_fvel_and_gravity();
o->oDorrieAngleToHome = cur_obj_angle_to_home();
o->oDorrieDistToHome = cur_obj_lateral_dist_to_home();
// Shift dorrie's bounds to account for her neck
boundsShift =
440.0f * coss(o->oDorrieNeckAngle) * coss(o->oMoveAngleYaw - o->oDorrieAngleToHome);
boundsShift = 440.0f * coss(o->oDorrieNeckAngle) * coss(o->oMoveAngleYaw - o->oDorrieAngleToHome);
if (clamp_f32(&o->oDorrieDistToHome, 1650.0f + boundsShift, 2300.0f + boundsShift)) {
o->oPosX = o->oHomeX - o->oDorrieDistToHome * sins(o->oDorrieAngleToHome);
@@ -154,6 +153,6 @@ void bhv_dorrie_update(void) {
break;
}
obj_perform_position_op(1);
obj_perform_position_op(POS_OP_COMPUTE_VELOCITY);
}
}

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@@ -16,29 +16,13 @@ static void fish_spawner_act_spawn(void) {
struct Object *fishObject;
switch (o->oBehParams2ndByte) {
// Cases need to be on one line to match with and without optimizations.
case FISH_SPAWNER_BP_MANY_BLUE:
model = MODEL_FISH; schoolQuantity = 20; minDistToMario = 1500.0f; fishAnimation = blue_fish_seg3_anims_0301C2B0;
break;
case FISH_SPAWNER_BP_FEW_BLUE:
model = MODEL_FISH; schoolQuantity = 5; minDistToMario = 1500.0f; fishAnimation = blue_fish_seg3_anims_0301C2B0;
break;
case FISH_SPAWNER_BP_MANY_CYAN:
model = MODEL_CYAN_FISH; schoolQuantity = 20; minDistToMario = 1500.0f; fishAnimation = cyan_fish_seg6_anims_0600E264;
break;
case FISH_SPAWNER_BP_FEW_CYAN:
model = MODEL_CYAN_FISH; schoolQuantity = 5; minDistToMario = 1500.0f; fishAnimation = cyan_fish_seg6_anims_0600E264;
break;
default:
return;
case FISH_SPAWNER_BP_MANY_BLUE: model = MODEL_FISH; schoolQuantity = 20; minDistToMario = 1500.0f; fishAnimation = blue_fish_seg3_anims_0301C2B0; break;
case FISH_SPAWNER_BP_FEW_BLUE: model = MODEL_FISH; schoolQuantity = 5; minDistToMario = 1500.0f; fishAnimation = blue_fish_seg3_anims_0301C2B0; break;
case FISH_SPAWNER_BP_MANY_CYAN: model = MODEL_CYAN_FISH; schoolQuantity = 20; minDistToMario = 1500.0f; fishAnimation = cyan_fish_seg6_anims_0600E264; break;
case FISH_SPAWNER_BP_FEW_CYAN: model = MODEL_CYAN_FISH; schoolQuantity = 5; minDistToMario = 1500.0f; fishAnimation = cyan_fish_seg6_anims_0600E264; break;
default: return;
}
// Spawn and animate the schoolQuantity of fish if Mario enters render distance
// or the stage is Secret Aquarium.
// Fish moves randomly within a range of 700.0f.

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@@ -42,7 +42,7 @@ void bhv_sliding_plat_2_loop(void) {
}
}
obj_perform_position_op(0);
obj_perform_position_op(POS_OP_SAVE_POSITION);
if (o->oBackAndForthPlatformDirection != 0.0f) {
o->oPosY = o->oHomeY + o->oBackAndForthPlatformDistance * o->oBackAndForthPlatformDirection;
@@ -50,5 +50,5 @@ void bhv_sliding_plat_2_loop(void) {
obj_set_dist_from_home(o->oBackAndForthPlatformDistance);
}
obj_perform_position_op(1);
obj_perform_position_op(POS_OP_COMPUTE_VELOCITY);
}

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@@ -347,8 +347,9 @@ void draw_reset_bars(void) {
fbPtr += gNmiResetBarsTimer++ * (SCREEN_WIDTH / 4);
for (width = 0; width < ((SCREEN_HEIGHT / 16) + 1); width++) {
// Loop must be one line to match on -O2
for (height = 0; height < (SCREEN_WIDTH / 4); height++) *fbPtr++ = 0;
for (height = 0; height < (SCREEN_WIDTH / 4); height++) {
*fbPtr++ = 0;
}
fbPtr += ((SCREEN_WIDTH / 4) * 14);
}
}

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@@ -1445,9 +1445,7 @@ u32 interact_koopa_shell(struct MarioState *m, UNUSED u32 interactType, struct O
play_shell_music();
mario_drop_held_object(m);
//! Puts Mario in ground action even when in air, making it easy to
// escape air actions into crouch slide (shell cancel)
return set_mario_action(m, ACT_RIDING_SHELL_GROUND, 0);
return set_mario_action(m, ((m->pos[0] > m->floorHeight) ? ACT_RIDING_SHELL_FALL : ACT_RIDING_SHELL_GROUND), 0);
}
push_mario_out_of_object(m, obj, 2.0f);

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@@ -715,11 +715,12 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
switch (warpOp) {
case WARP_OP_DEMO_NEXT:
case WARP_OP_DEMO_END: sDelayedWarpTimer = 20; // Must be one line to match on -O2
case WARP_OP_DEMO_END:
sDelayedWarpTimer = 20;
sSourceWarpNodeId = WARP_NODE_F0;
gSavedCourseNum = COURSE_NONE;
fadeMusic = FALSE;
play_transition(WARP_TRANSITION_FADE_INTO_STAR, 0x14, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_STAR, sDelayedWarpTimer, 0x00, 0x00, 0x00);
break;
case WARP_OP_CREDITS_END:
@@ -727,14 +728,14 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
sSourceWarpNodeId = WARP_NODE_F0;
fadeMusic = FALSE;
gSavedCourseNum = COURSE_NONE;
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x3C, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, sDelayedWarpTimer, 0x00, 0x00, 0x00);
break;
case WARP_OP_STAR_EXIT:
sDelayedWarpTimer = 32;
sSourceWarpNodeId = WARP_NODE_F0;
gSavedCourseNum = COURSE_NONE;
play_transition(WARP_TRANSITION_FADE_INTO_MARIO, 0x20, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_MARIO, sDelayedWarpTimer, 0x00, 0x00, 0x00);
break;
case WARP_OP_DEATH:
@@ -745,7 +746,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
#endif
sDelayedWarpTimer = 48;
sSourceWarpNodeId = WARP_NODE_DEATH;
play_transition(WARP_TRANSITION_FADE_INTO_BOWSER, 0x30, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_BOWSER, sDelayedWarpTimer, 0x00, 0x00, 0x00);
play_sound(SOUND_MENU_BOWSER_LAUGH, gGlobalSoundSource);
break;
@@ -764,13 +765,13 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
}
sDelayedWarpTimer = 20;
play_transition(WARP_TRANSITION_FADE_INTO_CIRCLE, 0x14, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_CIRCLE, sDelayedWarpTimer, 0x00, 0x00, 0x00);
break;
case WARP_OP_LOOK_UP: // enter totwc
sDelayedWarpTimer = 30;
sSourceWarpNodeId = WARP_NODE_LOOK_UP;
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x1E, 0xFF, 0xFF, 0xFF);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, sDelayedWarpTimer, 0xFF, 0xFF, 0xFF);
#ifndef VERSION_JP
play_sound(SOUND_MENU_STAR_SOUND, gGlobalSoundSource);
#endif
@@ -779,14 +780,14 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
case WARP_OP_SPIN_SHRINK: // bbh enter
sDelayedWarpTimer = 30;
sSourceWarpNodeId = (m->usedObj->oBehParams & 0x00FF0000) >> 16;
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x1E, 0xFF, 0xFF, 0xFF);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, sDelayedWarpTimer, 0xFF, 0xFF, 0xFF);
break;
case WARP_OP_TELEPORT:
sDelayedWarpTimer = 20;
sSourceWarpNodeId = (m->usedObj->oBehParams & 0x00FF0000) >> 16;
fadeMusic = !music_unchanged_through_warp(sSourceWarpNodeId);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x14, 0xFF, 0xFF, 0xFF);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, sDelayedWarpTimer, 0xFF, 0xFF, 0xFF);
break;
case WARP_OP_WARP_DOOR:
@@ -794,28 +795,28 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
sDelayedWarpArg = m->actionArg;
sSourceWarpNodeId = (m->usedObj->oBehParams & 0x00FF0000) >> 16;
fadeMusic = !music_unchanged_through_warp(sSourceWarpNodeId);
play_transition(WARP_TRANSITION_FADE_INTO_CIRCLE, 0x14, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_CIRCLE, sDelayedWarpTimer, 0x00, 0x00, 0x00);
break;
case WARP_OP_WARP_OBJECT:
sDelayedWarpTimer = 20;
sSourceWarpNodeId = (m->usedObj->oBehParams & 0x00FF0000) >> 16;
fadeMusic = !music_unchanged_through_warp(sSourceWarpNodeId);
play_transition(WARP_TRANSITION_FADE_INTO_STAR, 0x14, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_STAR, sDelayedWarpTimer, 0x00, 0x00, 0x00);
break;
case WARP_OP_CREDITS_START:
sDelayedWarpTimer = 30;
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x1E, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, sDelayedWarpTimer, 0x00, 0x00, 0x00);
break;
case WARP_OP_CREDITS_NEXT:
if (gCurrCreditsEntry == &sCreditsSequence[0]) {
sDelayedWarpTimer = 60;
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x3C, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, sDelayedWarpTimer, 0x00, 0x00, 0x00);
} else {
sDelayedWarpTimer = 20;
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x14, 0x00, 0x00, 0x00);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, sDelayedWarpTimer, 0x00, 0x00, 0x00);
}
fadeMusic = FALSE;
break;
@@ -856,8 +857,7 @@ void initiate_delayed_warp(void) {
case WARP_OP_CREDITS_END:
warp_special(WARP_SPECIAL_ENDING);
sound_banks_enable(SEQ_PLAYER_SFX,
SOUND_BANKS_ALL & ~SOUND_BANKS_DISABLED_AFTER_CREDITS);
sound_banks_enable(SEQ_PLAYER_SFX, SOUND_BANKS_ALL & ~SOUND_BANKS_DISABLED_AFTER_CREDITS);
break;
case WARP_OP_DEMO_NEXT:
@@ -881,8 +881,7 @@ void initiate_delayed_warp(void) {
destWarpNode = WARP_NODE_CREDITS_NEXT;
}
initiate_warp(gCurrCreditsEntry->levelNum, gCurrCreditsEntry->areaIndex,
destWarpNode, 0);
initiate_warp(gCurrCreditsEntry->levelNum, gCurrCreditsEntry->areaIndex, destWarpNode, WARP_FLAGS_NONE);
break;
default:

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@@ -692,10 +692,8 @@ void update_mario_sound_and_camera(struct MarioState *m) {
raise_background_noise(2);
}
if (!(action & (ACT_FLAG_SWIMMING | ACT_FLAG_METAL_WATER))) {
if (camPreset == CAMERA_MODE_BEHIND_MARIO || camPreset == CAMERA_MODE_WATER_SURFACE) {
set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
}
if (!(action & (ACT_FLAG_SWIMMING | ACT_FLAG_METAL_WATER)) && (camPreset == CAMERA_MODE_BEHIND_MARIO || camPreset == CAMERA_MODE_WATER_SURFACE)) {
set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
}
}

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@@ -617,10 +617,9 @@ s32 act_side_flip(struct MarioState *m) {
m->marioObj->header.gfx.angle[1] += 0x8000;
}
// This must be one line to match on -O2
// clang-format off
if (m->marioObj->header.gfx.animInfo.animFrame == 6) play_sound(SOUND_ACTION_SIDE_FLIP_UNK, m->marioObj->header.gfx.cameraToObject);
// clang-format on
if (m->marioObj->header.gfx.animInfo.animFrame == 6) {
play_sound(SOUND_ACTION_SIDE_FLIP_UNK, m->marioObj->header.gfx.cameraToObject);
}
return FALSE;
}

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@@ -1525,9 +1525,7 @@ s32 act_squished(struct MarioState *m) {
play_sound_if_no_flag(m, SOUND_MARIO_ATTACKED, MARIO_MARIO_SOUND_PLAYED);
}
// Both of the 1.8's are really floats, but one of them has to
// be written as a double for this to match on -O2.
vec3f_set(m->marioObj->header.gfx.scale, 1.8, 0.05f, 1.8f);
vec3f_set(m->marioObj->header.gfx.scale, 1.8f, 0.05f, 1.8f);
#if ENABLE_RUMBLE
queue_rumble_data(10, 80);
#endif

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@@ -482,9 +482,9 @@ static void common_swimming_step(struct MarioState *m, s16 swimStrength) {
static void play_swimming_noise(struct MarioState *m) {
s16 animFrame = m->marioObj->header.gfx.animInfo.animFrame;
// This must be one line to match on -O2
if (animFrame == 0 || animFrame == 12) play_sound(SOUND_ACTION_UNKNOWN434, m->marioObj->header.gfx.cameraToObject);
if (animFrame == 0 || animFrame == 12) {
play_sound(SOUND_ACTION_UNKNOWN434, m->marioObj->header.gfx.cameraToObject);
}
}
static s32 check_water_jump(struct MarioState *m) {

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@@ -89,8 +89,7 @@ static s16 obj_get_pitch_from_vel(void) {
* move again.
*/
static s32 obj_update_race_proposition_dialog(s16 dialogID) {
s32 dialogResponse =
cur_obj_update_dialog_with_cutscene(MARIO_DIALOG_LOOK_UP,
s32 dialogResponse = cur_obj_update_dialog_with_cutscene(MARIO_DIALOG_LOOK_UP,
(DIALOG_FLAG_TURN_TO_MARIO | DIALOG_FLAG_TIME_STOP_ENABLED), CUTSCENE_RACE_DIALOG, dialogID);
if (dialogResponse == DIALOG_RESPONSE_NO) {
@@ -110,8 +109,6 @@ static s32 obj_is_near_to_and_facing_mario(f32 maxDist, s16 maxAngleDiff) {
return (o->oDistanceToMario < maxDist && abs_angle_diff(o->oMoveAngleYaw, o->oAngleToMario) < maxAngleDiff);
}
//! Although having no return value, this function
//! must be u32 to match other functions on -O2.
static void obj_perform_position_op(s32 op) {
switch (op) {
case POS_OP_SAVE_POSITION: vec3_copy(sObjSavedPos, &o->oPosVec); break;

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@@ -33,7 +33,7 @@ s8 gSaveFileModified;
u8 gLastCompletedCourseNum = COURSE_NONE;
u8 gLastCompletedStarNum = 0;
s8 sUnusedGotGlobalCoinHiScore = 0;
s8 sUnusedGotGlobalCoinHiScore = FALSE;
u8 gGotFileCoinHiScore = FALSE;
u8 gCurrCourseStarFlags = 0;
@@ -457,17 +457,17 @@ void save_file_collect_star_or_key(s16 coinScore, s16 starIndex) {
s32 starFlag = 1 << starIndex;
#endif
gLastCompletedCourseNum = courseIndex + 1;
gLastCompletedStarNum = starIndex + 1;
sUnusedGotGlobalCoinHiScore = 0;
gGotFileCoinHiScore = FALSE;
gLastCompletedCourseNum = courseIndex + 1;
gLastCompletedStarNum = starIndex + 1;
sUnusedGotGlobalCoinHiScore = FALSE;
gGotFileCoinHiScore = FALSE;
if (courseIndex >= 0 && courseIndex < COURSE_STAGES_COUNT) {
//! Compares the coin score as a 16 bit value, but only writes the 8 bit
// truncation. This can allow a high score to decrease.
if (coinScore > ((u16) save_file_get_max_coin_score(courseIndex) & 0xFFFF)) {
sUnusedGotGlobalCoinHiScore = 1;
sUnusedGotGlobalCoinHiScore = TRUE;
}
if (coinScore > save_file_get_course_coin_score(fileIndex, courseIndex)) {
@@ -475,7 +475,7 @@ void save_file_collect_star_or_key(s16 coinScore, s16 starIndex) {
touch_coin_score_age(fileIndex, courseIndex);
gGotFileCoinHiScore = TRUE;
gSaveFileModified = TRUE;
gSaveFileModified = TRUE;
}
}
@@ -521,7 +521,7 @@ s32 save_file_exists(s32 fileIndex) {
u32 save_file_get_max_coin_score(s32 courseIndex) {
s32 fileIndex;
s32 maxCoinScore = -1;
s32 maxScoreAge = -1;
s32 maxScoreAge = -1;
s32 maxScoreFileNum = 0;
for (fileIndex = 0; fileIndex < NUM_SAVE_FILES; fileIndex++) {
@@ -683,15 +683,9 @@ u16 save_file_get_sound_mode(void) {
void save_file_move_cap_to_default_location(void) {
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
case LEVEL_SSL:
save_file_set_flags(SAVE_FLAG_CAP_ON_KLEPTO);
break;
case LEVEL_SL:
save_file_set_flags(SAVE_FLAG_CAP_ON_MR_BLIZZARD);
break;
case LEVEL_TTM:
save_file_set_flags(SAVE_FLAG_CAP_ON_UKIKI);
break;
case LEVEL_SSL: save_file_set_flags(SAVE_FLAG_CAP_ON_KLEPTO ); break;
case LEVEL_SL: save_file_set_flags(SAVE_FLAG_CAP_ON_MR_BLIZZARD); break;
case LEVEL_TTM: save_file_set_flags(SAVE_FLAG_CAP_ON_UKIKI ); break;
}
save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND);
}
@@ -721,11 +715,11 @@ void disable_warp_checkpoint(void) {
void check_if_should_set_warp_checkpoint(struct WarpNode *warpNode) {
if (warpNode->destLevel & 0x80) {
// Overwrite the warp checkpoint variables.
gWarpCheckpoint.actNum = gCurrActNum;
gWarpCheckpoint.actNum = gCurrActNum;
gWarpCheckpoint.courseNum = gCurrCourseNum;
gWarpCheckpoint.levelID = warpNode->destLevel & 0x7F;
gWarpCheckpoint.areaNum = warpNode->destArea;
gWarpCheckpoint.warpNode = warpNode->destNode;
gWarpCheckpoint.levelID = warpNode->destLevel & 0x7F;
gWarpCheckpoint.areaNum = warpNode->destArea;
gWarpCheckpoint.warpNode = warpNode->destNode;
}
}

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@@ -506,7 +506,6 @@ void draw_camera(struct ObjCamera *cam) {
sp44.x += cam->lookAt.x;
sp44.y += cam->lookAt.y;
sp44.z += cam->lookAt.z;
; // needed to match
} else {
sp44.x = cam->lookAt.x;
sp44.y = cam->lookAt.y;
@@ -692,7 +691,6 @@ void draw_particle(struct GdObj *obj) {
sLightColours.r = (white->r - black->r) * brightness + black->r;
sLightColours.g = (white->g - black->g) * brightness + black->g;
sLightColours.b = (white->b - black->b) * brightness + black->b;
; // needed to match
} else {
sLightColours.r = 0.0f;
sLightColours.g = 0.0f;
@@ -765,7 +763,6 @@ void draw_plane(struct GdObj *obj) {
if (obj->drawFlags & OBJ_HIGHLIGHTED) {
obj->drawFlags &= ~OBJ_HIGHLIGHTED;
; // needed to match; presumably setting up the color to draw the plane with
} else {
sUseSelectedColor = FALSE;
}

View File

@@ -61,7 +61,6 @@ void grabbable_joint_update_func(struct ObjJoint *self) {
self->velocity.z = offset.z * -0.25f;
self->flags |= 0x2000;
; // needed to match
} else {
if (gGdCtrl.trgR == FALSE) // R trigger is released
{

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