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Surface typedef tweak
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@@ -57,6 +57,7 @@ typedef u8 Texture;
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typedef u16 ModelID;
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typedef COLLISION_DATA_TYPE TerrainData;
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typedef ROOM_DATA_TYPE RoomData;
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typedef TerrainData Vec3t[3];
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enum SpTaskState {
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SPTASK_STATE_NOT_STARTED,
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@@ -231,15 +232,15 @@ struct Waypoint
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struct Surface
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{
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/*0x00*/ s16 type;
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/*0x02*/ s16 force;
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/*0x00*/ TerrainData type;
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/*0x02*/ TerrainData force;
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/*0x04*/ s8 flags;
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/*0x05*/ s8 room;
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/*0x05*/ RoomData room;
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/*0x06*/ s16 lowerY;
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/*0x08*/ s16 upperY;
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/*0x0A*/ Vec3s vertex1;
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/*0x10*/ Vec3s vertex2;
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/*0x16*/ Vec3s vertex3;
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/*0x0A*/ Vec3t vertex1;
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/*0x10*/ Vec3t vertex2;
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/*0x16*/ Vec3t vertex3;
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/*0x1C*/ struct {
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f32 x;
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f32 y;
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