Add breath meter

This commit is contained in:
Arceveti
2021-09-26 14:49:21 -07:00
parent f0e4dd964b
commit 833cc9082c
32 changed files with 551 additions and 341 deletions

1
.gitignore vendored
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@@ -71,6 +71,7 @@ build/*
!/assets/**/*custom*.bin
!/assets/**/*custom*/**/*.bin
!/textures/crash_custom/*.png
!/actors/breath_meter/breath_meter_*.png
# libultra
!/lib/*.a

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@@ -66,7 +66,7 @@ KING_BOBOMB_DIRS := king_bobomb water_bubble
BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage
MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug
HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho
COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap breath_meter power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny
SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest
KLEPTO_DIRS := klepto eyerok pokey tornado

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@@ -0,0 +1,130 @@
#ifdef BREATH_METER
// Breath Meter HUD
// 0x030233E0
ALIGNED8 static const Texture texture_breath_meter_left_side[] = {
#include "actors/breath_meter/breath_meter_left_side.rgba16.inc.c"
};
// 0x030243E0
ALIGNED8 static const Texture texture_breath_meter_right_side[] = {
#include "actors/breath_meter/breath_meter_right_side.rgba16.inc.c"
};
// 0x030253E0
ALIGNED8 static const Texture texture_breath_meter_full[] = {
#include "actors/breath_meter/breath_meter_full.rgba16.inc.c"
};
// 0x03025BE0
ALIGNED8 static const Texture texture_breath_meter_seven_segments[] = {
#include "actors/breath_meter/breath_meter_seven_segments.rgba16.inc.c"
};
// 0x030263E0
ALIGNED8 static const Texture texture_breath_meter_six_segments[] = {
#include "actors/breath_meter/breath_meter_six_segments.rgba16.inc.c"
};
// 0x03026BE0
ALIGNED8 static const Texture texture_breath_meter_five_segments[] = {
#include "actors/breath_meter/breath_meter_five_segments.rgba16.inc.c"
};
// 0x030273E0
ALIGNED8 static const Texture texture_breath_meter_four_segments[] = {
#include "actors/breath_meter/breath_meter_four_segments.rgba16.inc.c"
};
// 0x03027BE0
ALIGNED8 static const Texture texture_breath_meter_three_segments[] = {
#include "actors/breath_meter/breath_meter_three_segments.rgba16.inc.c"
};
// 0x030283E0
ALIGNED8 static const Texture texture_breath_meter_two_segments[] = {
#include "actors/breath_meter/breath_meter_two_segments.rgba16.inc.c"
};
// 0x03028BE0
ALIGNED8 static const Texture texture_breath_meter_one_segments[] = {
#include "actors/breath_meter/breath_meter_one_segment.rgba16.inc.c"
};
// 0x030293E0
const Texture *const breath_meter_segments_lut[] = {
texture_breath_meter_one_segments,
texture_breath_meter_two_segments,
texture_breath_meter_three_segments,
texture_breath_meter_four_segments,
texture_breath_meter_five_segments,
texture_breath_meter_six_segments,
texture_breath_meter_seven_segments,
texture_breath_meter_full,
};
// 0x03029400
static const Vtx vertex_breath_meter_base[] = {
{{{ -32, -32, 0}, 0, { 0, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, -32, 0}, 0, { 992, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 32, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -32, 32, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, -32, 0}, 0, { 1, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 32, -32, 0}, 0, { 1024, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 32, 32, 0}, 0, { 1024, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 32, 0}, 0, { 1, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03029480 - 0x03029530
const Gfx dl_breath_meter_base[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetRenderMode(G_RM_TEX_EDGE, G_RM_TEX_EDGE2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(vertex_breath_meter_base, 8, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, (G_TX_WRAP | G_TX_NOMIRROR), G_TX_NOMASK, G_TX_NOLOD, (G_TX_WRAP | G_TX_NOMIRROR), G_TX_NOMASK, G_TX_NOLOD),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, ((32 - 1) << G_TEXTURE_IMAGE_FRAC), ((64 - 1) << G_TEXTURE_IMAGE_FRAC)),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_breath_meter_left_side),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_breath_meter_right_side),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x03029530
static const Vtx vertex_breath_meter_health_segments[] = {
{{{ -16, -16, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 16, -16, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 16, 16, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -16, 16, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03029570 - 0x030295A0
const Gfx dl_breath_meter_health_segments_begin[] = {
gsDPPipeSync(),
gsSPVertex(vertex_breath_meter_health_segments, 4, 0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, ((32 - 1) << G_TEXTURE_IMAGE_FRAC), ((32 - 1) << G_TEXTURE_IMAGE_FRAC)),
gsSPEndDisplayList(),
};
// 0x030295A0 - 0x030295D8
const Gfx dl_breath_meter_health_segments_end[] = {
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
};
#endif

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@@ -56,6 +56,9 @@ UNUSED static const u64 binid_11 = 11;
UNUSED static const u64 binid_12 = 12;
#include "power_meter/model.inc.c"
#ifdef BREATH_METER
#include "breath_meter/model.inc.c"
#endif
UNUSED static const u64 binid_13 = 13;
UNUSED static const u64 binid_14 = 14;

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@@ -195,6 +195,14 @@ extern const Gfx dl_power_meter_base[];
extern const Gfx dl_power_meter_health_segments_begin[];
extern const Gfx dl_power_meter_health_segments_end[];
#ifdef BREATH_METER
// breath_meter
extern const Texture *const breath_meter_segments_lut[];
extern const Gfx dl_breath_meter_base[];
extern const Gfx dl_breath_meter_health_segments_begin[];
extern const Gfx dl_breath_meter_health_segments_end[];
#endif
// sand
extern const Gfx sand_seg3_dl_0302BCD0[];

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@@ -28,6 +28,8 @@
// -- GAME SETTINGS --
// Disable lives and hide the lives counter
#define DISABLE_LIVES
// Air/Breath meter is separate from health meter when underwater
//#define BREATH_METER
// Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
#define X_COIN_STAR 100
// Stars don't kick you out of the level

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@@ -377,6 +377,10 @@ struct MarioState
/*0xBC*/ f32 peakHeight;
/*0xC0*/ f32 quicksandDepth;
/*0xC4*/ f32 windGravity;
#ifdef BREATH_METER
s16 breath;
u8 breathCounter;
#endif
};
#endif // TYPES_H

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@@ -554,7 +554,6 @@ void vec3f_get_dist_and_angle(Vec3f from, Vec3f to, f32 *dist, s16 *pitch, s16 *
register f32 x = to[0] - from[0];
register f32 y = to[1] - from[1];
register f32 z = to[2] - from[2];
*dist = sqrtf(sqr(x) + sqr(y) + sqr(z));
*pitch = atan2s(sqrtf(sqr(x) + sqr(z)), y);
*yaw = atan2s(z, x);
@@ -570,6 +569,21 @@ void vec3f_set_dist_and_angle(Vec3f from, Vec3f to, f32 dist, s32 pitch, s32 yaw
to[2] = from[2] + dist * coss(pitch) * coss(yaw);
}
s32 approach_s16(s32 current, s32 target, s32 inc, s32 dec) {
s16 dist = (target - current);
if (dist >= 0) { // target >= current
current = ((dist > inc) ? (current + inc) : target);
} else { // target < current
current = ((dist < -dec) ? (current - dec) : target);
}
return current;
}
Bool32 approach_s16_bool(s16 *current, s32 target, s32 inc, s32 dec) {
*current = approach_s16(*current, target, inc, dec);
return !(*current == target);
}
/**
* Return the value 'current' after it tries to approach target, going up at
* most 'inc' and going down at most 'dec'.
@@ -584,6 +598,11 @@ s32 approach_s32(s32 current, s32 target, s32 inc, s32 dec) {
return current;
}
Bool32 approach_s32_bool(s32 *current, s32 target, s32 inc, s32 dec) {
*current = approach_s32(*current, target, inc, dec);
return !(*current == target);
}
/**
* Return the value 'current' after it tries to approach target, going up at
* most 'inc' and going down at most 'dec'.
@@ -598,6 +617,28 @@ f32 approach_f32(f32 current, f32 target, f32 inc, f32 dec) {
return current;
}
Bool32 approach_f32_bool(f32 *current, f32 target, f32 inc, f32 dec) {
*current = approach_f32(*current, target, inc, dec);
return !(*current == target);
}
s32 approach_f32_signed(f32 *current, f32 target, f32 inc) {
s32 reachedTarget = FALSE;
*current += inc;
if (inc >= 0.0f) {
if (*current > target) {
*current = target;
reachedTarget = TRUE;
}
} else {
if (*current < target) {
*current = target;
reachedTarget = TRUE;
}
}
return reachedTarget;
}
/**
* Similar to approach_s32, but converts to s16 and allows for overflow between 32767 and -32768
*/

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@@ -374,8 +374,19 @@ void mtxf_rotate_xy(Mtx *mtx, s32 angle);
void get_pos_from_transform_mtx(Vec3f dest, Mat4 objMtx, Mat4 camMtx);
void vec3f_get_dist_and_angle(Vec3f from, Vec3f to, f32 *dist, s16 *pitch, s16 *yaw);
void vec3f_set_dist_and_angle(Vec3f from, Vec3f to, f32 dist, s32 pitch, s32 yaw);
s32 approach_s16(s32 current, s32 target, s32 inc, s32 dec);
s32 approach_s32(s32 current, s32 target, s32 inc, s32 dec);
f32 approach_f32(f32 current, f32 target, f32 inc, f32 dec);
Bool32 approach_s16_bool(s16 *current, s32 target, s32 inc, s32 dec);
Bool32 approach_s32_bool(s32 *current, s32 target, s32 inc, s32 dec);
Bool32 approach_f32_bool(f32 *current, f32 target, f32 inc, f32 dec);
#define approach_s16_symmetric(current, target, inc) approach_s16((current), (target), (inc), (inc))
#define approach_s32_symmetric(current, target, inc) approach_s32((current), (target), (inc), (inc))
#define approach_f32_symmetric(current, target, inc) approach_f32((current), (target), (inc), (inc))
#define approach_s16_symmetric_bool(current, target, inc) approach_s16_bool((current), (target), (inc), (inc))
#define approach_s32_symmetric_bool(current, target, inc) approach_s32_bool((current), (target), (inc), (inc))
#define approach_f32_symmetric_bool(current, target, inc) approach_f32_bool((current), (target), (inc), (inc))
s32 approach_f32_signed(f32 *current, f32 target, f32 inc);
s32 approach_angle(s32 current, s32 target, s32 inc);
s16 atan2s(f32 y, f32 x);
f32 atan2f(f32 a, f32 b);

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@@ -30,7 +30,10 @@ void bhv_recovery_heart_loop(void) {
}
if ((o->oSpinningHeartTotalSpin += o->oAngleVelYaw) >= 0x10000) {
gMarioStates[0].healCounter += 4;
gMarioState->healCounter += 4;
#ifdef BREATH_METER
gMarioState->breathCounter += 4;
#endif
o->oSpinningHeartTotalSpin -= 0x10000;
}

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