updated reonucam3

This commit is contained in:
Reonu
2021-07-24 05:24:35 +01:00
parent d78a1e0a79
commit 805bedb689

View File

@@ -1,3 +1,275 @@
diff --git a/enhancements/reonucam3.patch b/enhancements/reonucam3.patch
index 5305f7b..be289c3 100644
--- a/enhancements/reonucam3.patch
+++ b/enhancements/reonucam3.patch
@@ -16,7 +16,7 @@ index d266058..4b12426 100644
/**
diff --git a/src/game/camera.c b/src/game/camera.c
-index dfcf16a..ffdc1b2 100644
+index dfcf16a..82e4ed7 100644
--- a/src/game/camera.c
+++ b/src/game/camera.c
@@ -98,6 +98,7 @@ Vec3f sPlayer2FocusOffset;
@@ -69,28 +69,45 @@ index dfcf16a..ffdc1b2 100644
if (camCeilHeight != CELL_HEIGHT_LIMIT) {
camCeilHeight -= baseOff;
if ((c->pos[1] > camCeilHeight && sMarioGeometry.currFloorHeight + baseOff < camCeilHeight)
-@@ -934,9 +940,19 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
+@@ -934,8 +940,36 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
UNUSED f32 unused1;
UNUSED f32 unused2;
UNUSED f32 unused3;
- f32 yOff = 125.f;
+ f32 yOff;
f32 baseDist = 1000.f;
-
++ Vec3f mPos;
++
+ if (gMarioState->action & ACT_FLAG_SWIMMING) {
+ yOff = -125.f;
+ } else {
+ yOff = 125.f;
+ }
+
-+ if ((gPlayer1Controller->buttonDown & L_TRIG) && !(gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING)) {
-+ pitch = DEGREES(65);
++ mPos[1] = gMarioState->pos[1];
++ mPos[0] = gMarioState->pos[0] + (sins(gMarioState->faceAngle[1]) * 100.0f);
++ mPos[2] = gMarioState->pos[2] + (coss(gMarioState->faceAngle[1]) * 100.0f);
++
++ if (gPlayer1Controller->buttonDown & U_JPAD) {
++ gCliffTimer = 60;
+ }
+
++ if (gPlayer1Controller->buttonDown & U_JPAD
++ || (absf(mPos[1] - gMarioState->floorHeight) < 300.0f && mPos[1] - find_floor_height(mPos[0], mPos[1], mPos[2]) > 300.0f)) {
++ if (gCliffTimer > 59)
++ gCliffTimer = 59;
++ if (++gCliffTimer > 20) {
++ pitch = DEGREES(gCliffTimer - 10);
++ }
++ } else if (!(gPlayer1Controller->buttonDown & U_JPAD)) {
++ gCliffTimer -= 2;
++ if (gCliffTimer < 0)
++ gCliffTimer = 0;
++ }
+
sAreaYaw = camYaw;
calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
- focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, camYaw);
-@@ -1170,6 +1186,28 @@ void mode_radial_camera(struct Camera *c) {
+@@ -1170,6 +1204,28 @@ void mode_radial_camera(struct Camera *c) {
pan_ahead_of_player(c);
}
@@ -119,7 +136,7 @@ index dfcf16a..ffdc1b2 100644
/**
* A mode that only has 8 camera angles, 45 degrees apart
*/
-@@ -1177,42 +1215,59 @@ void mode_8_directions_camera(struct Camera *c) {
+@@ -1177,42 +1233,59 @@ void mode_8_directions_camera(struct Camera *c) {
Vec3f pos;
UNUSED u8 unused[8];
s16 oldAreaYaw = sAreaYaw;
@@ -131,13 +148,7 @@ index dfcf16a..ffdc1b2 100644
- if (gPlayer1Controller->buttonPressed & R_CBUTTONS) {
- s8DirModeYawOffset += DEGREES(45);
- play_sound_cbutton_side();
-+ if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
-+ s8DirModeBaseYaw -= DEGREES(45);
-+ } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
-+ s8DirModeBaseYaw += DEGREES(45);
-+ } else if (gPlayer2Controller->rawStickX) {
-+ s8DirModeBaseYaw += DEGREES(gPlayer2Controller->rawStickX * 4 / 64); // Analog camera support (Use the "Dual Analog" input mode in Parallel Launcher)
- }
+- }
- if (gPlayer1Controller->buttonPressed & L_CBUTTONS) {
- s8DirModeYawOffset -= DEGREES(45);
- play_sound_cbutton_side();
@@ -147,7 +158,13 @@ index dfcf16a..ffdc1b2 100644
- else if (gPlayer1Controller->buttonPressed & U_JPAD) {
- s8DirModeYawOffset = 0;
- s8DirModeYawOffset = gMarioState->faceAngle[1]-0x8000;
-- }
++ if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
++ s8DirModeBaseYaw -= DEGREES(45);
++ } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
++ s8DirModeBaseYaw += DEGREES(45);
++ } else if (gPlayer2Controller->rawStickX) {
++ s8DirModeBaseYaw += DEGREES(gPlayer2Controller->rawStickX * 4 / 64); // Analog camera support (Use the "Dual Analog" input mode in Parallel Launcher)
+ }
- else if (gPlayer1Controller->buttonDown & L_JPAD) {
- s8DirModeYawOffset -= DEGREES(2);
+
@@ -159,7 +176,7 @@ index dfcf16a..ffdc1b2 100644
+ }
+ rButtonCounter++; // This increses whenever R is held.
+ } else {
-+ if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS))) {
++ if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS) || (gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING))) {
+ // This centers the camera behind mario. It triggers when you let go of R in less than 5 frames.
+ s8DirModeYawOffset = 0;
+ s8DirModeBaseYaw = gMarioState->faceAngle[1]-0x8000;
@@ -201,7 +218,16 @@ index dfcf16a..ffdc1b2 100644
/**
* Updates the camera in outward radial mode.
* sModeOffsetYaw is calculated in radial_camera_move, which calls offset_yaw_outward_radial
-@@ -3036,20 +3091,21 @@ void update_lakitu(struct Camera *c) {
+@@ -2116,7 +2189,7 @@ s16 update_default_camera(struct Camera *c) {
+ gLakituState.goalPos[1],
+ gLakituState.goalPos[2], &ceil);
+ s16 yawDir;
+-
++ set_camera_mode_8_directions(c);
+ handle_c_button_movement(c);
+ vec3f_get_dist_and_angle(sMarioCamState->pos, c->pos, &dist, &pitch, &yaw);
+
+@@ -3036,20 +3109,21 @@ void update_lakitu(struct Camera *c) {
void update_camera(struct Camera *c) {
UNUSED u8 unused[24];
@@ -227,7 +253,7 @@ index dfcf16a..ffdc1b2 100644
}
// Initialize the camera
-@@ -4849,15 +4905,15 @@ void play_camera_buzz_if_c_sideways(void) {
+@@ -4849,15 +4923,15 @@ void play_camera_buzz_if_c_sideways(void) {
}
void play_sound_cbutton_up(void) {
@@ -246,7 +272,7 @@ index dfcf16a..ffdc1b2 100644
}
void play_sound_button_change_blocked(void) {
-@@ -4961,7 +5017,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
+@@ -4961,7 +5035,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
// Zoom in / enter C-Up
@@ -255,7 +281,7 @@ index dfcf16a..ffdc1b2 100644
if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
play_sound_cbutton_up();
-@@ -4971,7 +5027,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
+@@ -4971,7 +5045,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
// Zoom out
@@ -264,7 +290,7 @@ index dfcf16a..ffdc1b2 100644
if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
gCameraMovementFlags |= CAM_MOVE_ALREADY_ZOOMED_OUT;
#ifndef VERSION_JP
-@@ -4983,6 +5039,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
+@@ -4983,6 +5057,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
}
@@ -277,7 +303,7 @@ index dfcf16a..ffdc1b2 100644
//! returning uninitialized variable
return dummy;
}
-@@ -5548,7 +5610,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
+@@ -5548,7 +5628,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
c->mode = CAMERA_MODE_8_DIRECTIONS;
sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
@@ -287,20 +313,21 @@ index dfcf16a..ffdc1b2 100644
}
}
diff --git a/src/game/game_init.c b/src/game/game_init.c
-index 6cfa8f5..238378c 100644
+index 6cfa8f5..16f6bf2 100644
--- a/src/game/game_init.c
+++ b/src/game/game_init.c
-@@ -46,6 +46,9 @@ OSContPad gControllerPads[4];
+@@ -46,6 +46,10 @@ OSContPad gControllerPads[4];
u8 gControllerBits;
u8 gIsConsole;
u8 gBorderHeight;
+u8 gCameraSpeed = 2;
+u8 gWaterCamOverride;
+u8 gFlyingCamOverride;
++s32 gCliffTimer;
#ifdef EEP
s8 gEepromProbe;
#endif
-@@ -715,6 +718,7 @@ void thread5_game_loop(UNUSED void *arg) {
+@@ -715,6 +719,7 @@ void thread5_game_loop(UNUSED void *arg) {
play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
set_sound_mode(save_file_get_sound_mode());
@@ -309,16 +336,17 @@ index 6cfa8f5..238378c 100644
gWidescreen = save_file_get_widescreen_mode();
#endif
diff --git a/src/game/game_init.h b/src/game/game_init.h
-index 87386ce..1d69560 100644
+index 87386ce..9cec2f5 100644
--- a/src/game/game_init.h
+++ b/src/game/game_init.h
-@@ -45,6 +45,9 @@ extern u8 gIsConsole;
+@@ -45,6 +45,10 @@ extern u8 gIsConsole;
#ifdef WIDE
extern u8 gWidescreen;
#endif
+extern u8 gCameraSpeed;
+extern u8 gWaterCamOverride;
+extern u8 gFlyingCamOverride;
++extern s32 gCliffTimer;
extern u8 gBorderHeight;
#ifdef EEP
extern s8 gEepromProbe;
@@ -394,7 +422,7 @@ index 9cd458a..ac2d18c 100644
gWidescreen ^= 1;
save_file_set_widescreen_mode(gWidescreen);
diff --git a/src/game/mario.c b/src/game/mario.c
-index b381afa..d935245 100644
+index b381afa..7cb9549 100644
--- a/src/game/mario.c
+++ b/src/game/mario.c
@@ -1443,32 +1443,39 @@ void update_mario_inputs(struct MarioState *m) {
@@ -452,21 +480,21 @@ index b381afa..d935245 100644
+ } else {
+ set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
+ }
-+ if (gPlayer1Controller->buttonPressed & L_TRIG) {
++ if ((gPlayer1Controller->buttonPressed & R_TRIG) && (m->action & ACT_FLAG_SWIMMING)) {
+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
+ gWaterCamOverride ^= 1;
}
}
diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
-index ce6467e..9ebb861 100644
+index ce6467e..c7e998c 100644
--- a/src/game/mario_actions_airborne.c
+++ b/src/game/mario_actions_airborne.c
@@ -1736,6 +1736,10 @@ s32 act_shot_from_cannon(struct MarioState *m) {
s32 act_flying(struct MarioState *m) {
s16 startPitch = m->faceAngle[0];
-+ if (gPlayer1Controller->buttonPressed & L_TRIG) {
++ if (gPlayer1Controller->buttonPressed & R_TRIG) {
+ gFlyingCamOverride ^= 1;
+ }
+
@@ -532,14 +560,14 @@ index b27d869..7fbf045 100644
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
diff --git a/src/game/save_file.h b/src/game/save_file.h
-index 00fc042..dd394a6 100644
+index 00fc042..7062ead 100644
--- a/src/game/save_file.h
+++ b/src/game/save_file.h
@@ -62,6 +62,7 @@ struct MainMenuSaveData
#ifdef WIDE
u8 wideMode: 1;
#endif
-+ u8 cameraSpeedSetting;
++ u8 cameraSpeedSetting: 3;
#ifdef VERSION_EU
u16 language;
diff --git a/include/text_strings.h.in b/include/text_strings.h.in
index d266058..4b12426 100644
--- a/include/text_strings.h.in
@@ -16,7 +288,7 @@ index d266058..4b12426 100644
/**
diff --git a/src/game/camera.c b/src/game/camera.c
index dfcf16a..ffdc1b2 100644
index dfcf16a..954f537 100644
--- a/src/game/camera.c
+++ b/src/game/camera.c
@@ -98,6 +98,7 @@ Vec3f sPlayer2FocusOffset;
@@ -69,7 +341,7 @@ index dfcf16a..ffdc1b2 100644
if (camCeilHeight != CELL_HEIGHT_LIMIT) {
camCeilHeight -= baseOff;
if ((c->pos[1] > camCeilHeight && sMarioGeometry.currFloorHeight + baseOff < camCeilHeight)
@@ -934,9 +940,19 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
@@ -934,9 +940,18 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
UNUSED f32 unused1;
UNUSED f32 unused2;
UNUSED f32 unused3;
@@ -83,14 +355,13 @@ index dfcf16a..ffdc1b2 100644
+ yOff = 125.f;
+ }
+
+ if ((gPlayer1Controller->buttonDown & L_TRIG) && !(gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING)) {
+ pitch = DEGREES(65);
+ }
+ if ((gPlayer1Controller->buttonDown & R_TRIG) && (gPlayer1Controller->buttonDown & U_CBUTTONS))
+ pitch = DEGREES(60);
+
sAreaYaw = camYaw;
calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, camYaw);
@@ -1170,6 +1186,28 @@ void mode_radial_camera(struct Camera *c) {
@@ -1170,6 +1185,28 @@ void mode_radial_camera(struct Camera *c) {
pan_ahead_of_player(c);
}
@@ -119,7 +390,7 @@ index dfcf16a..ffdc1b2 100644
/**
* A mode that only has 8 camera angles, 45 degrees apart
*/
@@ -1177,42 +1215,59 @@ void mode_8_directions_camera(struct Camera *c) {
@@ -1177,42 +1214,59 @@ void mode_8_directions_camera(struct Camera *c) {
Vec3f pos;
UNUSED u8 unused[8];
s16 oldAreaYaw = sAreaYaw;
@@ -159,7 +430,7 @@ index dfcf16a..ffdc1b2 100644
+ }
+ rButtonCounter++; // This increses whenever R is held.
+ } else {
+ if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS))) {
+ if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS) || (gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING))) {
+ // This centers the camera behind mario. It triggers when you let go of R in less than 5 frames.
+ s8DirModeYawOffset = 0;
+ s8DirModeBaseYaw = gMarioState->faceAngle[1]-0x8000;
@@ -201,7 +472,16 @@ index dfcf16a..ffdc1b2 100644
/**
* Updates the camera in outward radial mode.
* sModeOffsetYaw is calculated in radial_camera_move, which calls offset_yaw_outward_radial
@@ -3036,20 +3091,21 @@ void update_lakitu(struct Camera *c) {
@@ -2116,7 +2170,7 @@ s16 update_default_camera(struct Camera *c) {
gLakituState.goalPos[1],
gLakituState.goalPos[2], &ceil);
s16 yawDir;
-
+ set_camera_mode_8_directions(c);
handle_c_button_movement(c);
vec3f_get_dist_and_angle(sMarioCamState->pos, c->pos, &dist, &pitch, &yaw);
@@ -3036,20 +3090,21 @@ void update_lakitu(struct Camera *c) {
void update_camera(struct Camera *c) {
UNUSED u8 unused[24];
@@ -227,7 +507,7 @@ index dfcf16a..ffdc1b2 100644
}
// Initialize the camera
@@ -4849,15 +4905,15 @@ void play_camera_buzz_if_c_sideways(void) {
@@ -4849,15 +4904,15 @@ void play_camera_buzz_if_c_sideways(void) {
}
void play_sound_cbutton_up(void) {
@@ -246,16 +526,16 @@ index dfcf16a..ffdc1b2 100644
}
void play_sound_button_change_blocked(void) {
@@ -4961,7 +5017,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
@@ -4961,7 +5016,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
// Zoom in / enter C-Up
- if (gPlayer1Controller->buttonPressed & U_CBUTTONS) {
+ if (((gPlayer1Controller->buttonPressed & U_CBUTTONS) || (gPlayer2Controller->rawStickY > 40)) && (stickReset)) {
+ if (((gPlayer1Controller->buttonPressed & U_CBUTTONS) || (gPlayer2Controller->rawStickY > 40)) && (stickReset) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
play_sound_cbutton_up();
@@ -4971,7 +5027,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
@@ -4971,7 +5026,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
// Zoom out
@@ -264,7 +544,7 @@ index dfcf16a..ffdc1b2 100644
if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
gCameraMovementFlags |= CAM_MOVE_ALREADY_ZOOMED_OUT;
#ifndef VERSION_JP
@@ -4983,6 +5039,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
@@ -4983,6 +5038,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
}
@@ -277,7 +557,7 @@ index dfcf16a..ffdc1b2 100644
//! returning uninitialized variable
return dummy;
}
@@ -5548,7 +5610,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
@@ -5548,7 +5609,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
c->mode = CAMERA_MODE_8_DIRECTIONS;
sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
@@ -287,20 +567,21 @@ index dfcf16a..ffdc1b2 100644
}
}
diff --git a/src/game/game_init.c b/src/game/game_init.c
index 6cfa8f5..238378c 100644
index 6cfa8f5..16f6bf2 100644
--- a/src/game/game_init.c
+++ b/src/game/game_init.c
@@ -46,6 +46,9 @@ OSContPad gControllerPads[4];
@@ -46,6 +46,10 @@ OSContPad gControllerPads[4];
u8 gControllerBits;
u8 gIsConsole;
u8 gBorderHeight;
+u8 gCameraSpeed = 2;
+u8 gWaterCamOverride;
+u8 gFlyingCamOverride;
+s32 gCliffTimer;
#ifdef EEP
s8 gEepromProbe;
#endif
@@ -715,6 +718,7 @@ void thread5_game_loop(UNUSED void *arg) {
@@ -715,6 +719,7 @@ void thread5_game_loop(UNUSED void *arg) {
play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
set_sound_mode(save_file_get_sound_mode());
@@ -309,16 +590,17 @@ index 6cfa8f5..238378c 100644
gWidescreen = save_file_get_widescreen_mode();
#endif
diff --git a/src/game/game_init.h b/src/game/game_init.h
index 87386ce..1d69560 100644
index 87386ce..9cec2f5 100644
--- a/src/game/game_init.h
+++ b/src/game/game_init.h
@@ -45,6 +45,9 @@ extern u8 gIsConsole;
@@ -45,6 +45,10 @@ extern u8 gIsConsole;
#ifdef WIDE
extern u8 gWidescreen;
#endif
+extern u8 gCameraSpeed;
+extern u8 gWaterCamOverride;
+extern u8 gFlyingCamOverride;
+extern s32 gCliffTimer;
extern u8 gBorderHeight;
#ifdef EEP
extern s8 gEepromProbe;
@@ -394,7 +676,7 @@ index 9cd458a..ac2d18c 100644
gWidescreen ^= 1;
save_file_set_widescreen_mode(gWidescreen);
diff --git a/src/game/mario.c b/src/game/mario.c
index b381afa..d935245 100644
index b381afa..7cb9549 100644
--- a/src/game/mario.c
+++ b/src/game/mario.c
@@ -1443,32 +1443,39 @@ void update_mario_inputs(struct MarioState *m) {
@@ -452,21 +734,21 @@ index b381afa..d935245 100644
+ } else {
+ set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
+ }
+ if (gPlayer1Controller->buttonPressed & L_TRIG) {
+ if ((gPlayer1Controller->buttonPressed & R_TRIG) && (m->action & ACT_FLAG_SWIMMING)) {
+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
+ gWaterCamOverride ^= 1;
}
}
diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
index ce6467e..9ebb861 100644
index ce6467e..c7e998c 100644
--- a/src/game/mario_actions_airborne.c
+++ b/src/game/mario_actions_airborne.c
@@ -1736,6 +1736,10 @@ s32 act_shot_from_cannon(struct MarioState *m) {
s32 act_flying(struct MarioState *m) {
s16 startPitch = m->faceAngle[0];
+ if (gPlayer1Controller->buttonPressed & L_TRIG) {
+ if (gPlayer1Controller->buttonPressed & R_TRIG) {
+ gFlyingCamOverride ^= 1;
+ }
+
@@ -532,14 +814,14 @@ index b27d869..7fbf045 100644
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
diff --git a/src/game/save_file.h b/src/game/save_file.h
index 00fc042..dd394a6 100644
index 00fc042..7062ead 100644
--- a/src/game/save_file.h
+++ b/src/game/save_file.h
@@ -62,6 +62,7 @@ struct MainMenuSaveData
#ifdef WIDE
u8 wideMode: 1;
#endif
+ u8 cameraSpeedSetting;
+ u8 cameraSpeedSetting: 3;
#ifdef VERSION_EU
u16 language;