You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
Puppycam raycasting improvements
It now can distinguish collision surfaces by type, which will be handy for anyone using it only searching for specific surfaces.
This commit is contained in:
@@ -1029,37 +1029,44 @@ void find_surface_on_ray_list(struct SurfaceNode *list, Vec3f orig, Vec3f dir, f
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void find_surface_on_ray_cell(s16 cellX, s16 cellZ, Vec3f orig, Vec3f normalized_dir, f32 dir_length, struct Surface **hit_surface, Vec3f hit_pos, f32 *max_length)
|
||||
void find_surface_on_ray_cell(s16 cellX, s16 cellZ, Vec3f orig, Vec3f normalized_dir, f32 dir_length, struct Surface **hit_surface, Vec3f hit_pos, f32 *max_length, s32 flags)
|
||||
{
|
||||
// Skip if OOB
|
||||
if (cellX >= 0 && cellX <= (NUM_CELLS - 1) && cellZ >= 0 && cellZ <= (NUM_CELLS - 1))
|
||||
{
|
||||
// Iterate through each surface in this partition
|
||||
if (normalized_dir[1] > -0.99999f)
|
||||
if (normalized_dir[1] > -0.99999f && flags & RAYCAST_FIND_CEIL)
|
||||
{
|
||||
find_surface_on_ray_list(gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_CEILS].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
find_surface_on_ray_list(gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_CEILS].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
}
|
||||
if (normalized_dir[1] < 0.99999f)
|
||||
if (normalized_dir[1] < 0.99999f && flags & RAYCAST_FIND_FLOOR)
|
||||
{
|
||||
find_surface_on_ray_list(gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_FLOORS].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
find_surface_on_ray_list(gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_FLOORS].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
}
|
||||
find_surface_on_ray_list(gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
find_surface_on_ray_list(gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
if (flags & RAYCAST_FIND_WALL)
|
||||
{
|
||||
find_surface_on_ray_list(gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
find_surface_on_ray_list(gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
}
|
||||
if (flags & RAYCAST_FIND_WATER)
|
||||
{
|
||||
find_surface_on_ray_list(gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WATER].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
find_surface_on_ray_list(gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WATER].next, orig, normalized_dir, dir_length, hit_surface, hit_pos, max_length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos)
|
||||
void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos, s32 flags)
|
||||
{
|
||||
f32 max_length;
|
||||
s16 cellZ, cellX, cellPrevX, cellPrevZ;
|
||||
s32 cellZ, cellX, cellPrevX, cellPrevZ;
|
||||
f32 fCellZ, fCellX;
|
||||
f32 dir_length;
|
||||
Vec3f normalized_dir;
|
||||
f32 step, dx, dz;
|
||||
u32 i;
|
||||
s32 i;
|
||||
|
||||
// Set that no surface has been hit
|
||||
*hit_surface = NULL;
|
||||
@@ -1074,13 +1081,15 @@ void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Ve
|
||||
// Get our cell coordinate
|
||||
fCellX = (orig[0] + LEVEL_BOUNDARY_MAX) / CELL_SIZE;
|
||||
fCellZ = (orig[2] + LEVEL_BOUNDARY_MAX) / CELL_SIZE;
|
||||
cellX = (s16)fCellX;
|
||||
cellZ = (s16)fCellZ;
|
||||
cellX = fCellX;
|
||||
cellZ = fCellZ;
|
||||
cellPrevX = cellX;
|
||||
cellPrevZ = cellZ;
|
||||
|
||||
// Don't do DDA if straight down
|
||||
if (normalized_dir[1] >= 0.99999f || normalized_dir[1] <= -0.99999f)
|
||||
{
|
||||
find_surface_on_ray_cell(cellX, cellZ, orig, normalized_dir, dir_length, hit_surface, hit_pos, &max_length);
|
||||
find_surface_on_ray_cell(cellX, cellZ, orig, normalized_dir, dir_length, hit_surface, hit_pos, &max_length, flags);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1095,20 +1104,20 @@ void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Ve
|
||||
|
||||
for (i = 0; i < step && *hit_surface == NULL; i++)
|
||||
{
|
||||
find_surface_on_ray_cell(cellX, cellZ, orig, normalized_dir, dir_length, hit_surface, hit_pos, &max_length);
|
||||
find_surface_on_ray_cell(cellX, cellZ, orig, normalized_dir, dir_length, hit_surface, hit_pos, &max_length, flags);
|
||||
|
||||
// Move cell coordinate
|
||||
fCellX += dx;
|
||||
fCellZ += dz;
|
||||
cellPrevX = cellX;
|
||||
cellPrevZ = cellZ;
|
||||
cellX = (s16)fCellX;
|
||||
cellZ = (s16)fCellZ;
|
||||
cellX = fCellX;
|
||||
cellZ = fCellZ;
|
||||
|
||||
if ((cellPrevX != cellX) && (cellPrevZ != cellZ))
|
||||
{
|
||||
find_surface_on_ray_cell(cellX, cellPrevZ, orig, normalized_dir, dir_length, hit_surface, hit_pos, &max_length);
|
||||
find_surface_on_ray_cell(cellPrevX, cellZ, orig, normalized_dir, dir_length, hit_surface, hit_pos, &max_length);
|
||||
find_surface_on_ray_cell(cellX, cellPrevZ, orig, normalized_dir, dir_length, hit_surface, hit_pos, &max_length, flags);
|
||||
find_surface_on_ray_cell(cellPrevX, cellZ, orig, normalized_dir, dir_length, hit_surface, hit_pos, &max_length, flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1475,8 +1484,8 @@ static void puppycam_collision(void)
|
||||
camdir[1][1] = camdir[0][1];
|
||||
camdir[1][2] = camdir[0][2];
|
||||
|
||||
find_surface_on_ray(target[0], camdir[0], &surf[0], hitpos[0]);
|
||||
find_surface_on_ray(target[1], camdir[1], &surf[1], hitpos[1]);
|
||||
find_surface_on_ray(target[0], camdir[0], &surf[0], hitpos[0], RAYCAST_FIND_FLOOR | RAYCAST_FIND_CEIL | RAYCAST_FIND_WALL);
|
||||
find_surface_on_ray(target[1], camdir[1], &surf[1], hitpos[1], RAYCAST_FIND_FLOOR | RAYCAST_FIND_CEIL | RAYCAST_FIND_WALL);
|
||||
resolve_and_return_wall_collisions(hitpos[0], 0.0f, 25.0f);
|
||||
resolve_and_return_wall_collisions(hitpos[1], 0.0f, 25.0f);
|
||||
dist[0] = ((target[0][0] - hitpos[0][0]) * (target[0][0] - hitpos[0][0]) + (target[0][1] - hitpos[0][1]) * (target[0][1] - hitpos[0][1]) + (target[0][2] - hitpos[0][2]) * (target[0][2] - hitpos[0][2]));
|
||||
|
||||
@@ -25,6 +25,13 @@
|
||||
#define PUPPYCAM_MODE3_ZOOMED_OUT 0x4
|
||||
#define PUPPYCAM_MODE3_ENTER_FIRST_PERSON 0x8
|
||||
|
||||
#define RAYCAST_FIND_FLOOR (0x1)
|
||||
#define RAYCAST_FIND_WALL (0x2)
|
||||
#define RAYCAST_FIND_CEIL (0x4)
|
||||
#define RAYCAST_FIND_WATER (0x8)
|
||||
#define RAYCAST_FIND_ALL (0xFFFFFFFF)
|
||||
|
||||
|
||||
#include "include/command_macros_base.h"
|
||||
|
||||
#define PUPPYVOLUME(x, y, z, length, height, width, yaw, functionptr, anglesptr, addflags, removeflags, flagpersistance, room, shape) \
|
||||
@@ -166,7 +173,7 @@ extern void puppycam_boot(void);
|
||||
extern void puppycam_init(void);
|
||||
extern void puppycam_loop(void);
|
||||
extern void puppycam_shake(s16 x, s16 y, s16 z);
|
||||
extern void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos);
|
||||
extern void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos, s32 flags);
|
||||
extern f32 approach_f32_asymptotic(f32 current, f32 target, f32 multiplier);
|
||||
extern void puppycam_default_config(void);
|
||||
extern s16 LENCOS(s16 length, s16 direction);
|
||||
|
||||
Reference in New Issue
Block a user