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@@ -74,13 +74,10 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Newer compression options are supported.
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- UNFLoader (flashcart USB library) is supported, allowing for debugging on EverDrive/64Drive.
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- It has been patched with someone2639's shiftable segments patch
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<<<<<<< HEAD
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=======
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- Wiseguy's instant input patch has been added to allow for less input lag on emulation (Does not affect console)
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This does mean that any framebuffer effects will have to be done on buffer 0 if targeting emulators
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- Automatic console and emulator detection: Use the `gIsConsole` variable to wrap your code in an emulator check.
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- Separate defines for emulator and console black border height.
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>>>>>>> 225c1eef55c40d77f3ec9991248fefd390c788d8
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- Getting HVQM FMV support to work with the game is WIP.
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Requirements are the same as regular SM64, however a GCC MIPS cross compiler is also required. If you're on Debian-like Linux, you can use the ``gcc-mips-linux-gnu`` package. The toolchain that comes with my SDK is also supported.
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@@ -35,24 +35,11 @@
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// Border Height Define for NTSC Versions
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#ifdef TARGET_N64
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<<<<<<< HEAD
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// Size of the black border at the top and bottom of the screen. You can set it to different values for console and emulator.
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// There is generally no reason to have a value other than 0 for emulator. As for console, it provides a (small) performance boost.
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#define BORDER_HEIGHT_CONSOLE 0
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#define BORDER_HEIGHT_EMULATOR 0
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=======
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#ifndef VERSION_EU
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#define BORDER_HEIGHT_CONSOLE 8
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#define BORDER_HEIGHT_EMULATOR 0
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#else
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#define BORDER_HEIGHT_CONSOLE 1
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#define BORDER_HEIGHT_EMULATOR 0
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#endif
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#else
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#define BORDER_HEIGHT_CONSOLE 0
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#define BORDER_HEIGHT_EMULATOR 0
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>>>>>>> 225c1eef55c40d77f3ec9991248fefd390c788d8
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#endif
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// -- ultrasm64-extbounds specific settings --
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