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Added support for skybox sizes
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@@ -1722,10 +1722,6 @@ void func_sh_8025574C(void) {
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s32 execute_mario_action(UNUSED struct Object *o) {
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s32 inLoop = TRUE;
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if (gPlayer1Controller->buttonPressed & L_TRIG) {
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gMarioState->pos[0] += 65536.0f;
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}
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if (gMarioState->action) {
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gMarioState->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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mario_reset_bodystate(gMarioState);
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