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Microtransactions64/include/config/config_objects.h
2024-02-29 19:03:43 -05:00

132 lines
2.9 KiB
C

#pragma once
/****************************
* SPECIFIC OBJECT SETTINGS *
****************************/
/**************
* -- COIN --
**************/
/**
* The distance from Mario at which coin formations spawn their coins. Vanilla is 2000.0f.
* Set this to o->oDrawingDistance for a more reasonable range at the cost of performance.
*/
#define COIN_FORMATION_DISTANCE 2000.0f
/**
* Moving Coins flicker and disappear when they hit lava instead of being instantly deleted.
*/
// #define COIN_LAVA_FLICKER
/**
* Allows for retries on collecting the remaining blue coins from a blue coin switch.
*/
// #define BLUE_COIN_SWITCH_RETRY
/**
* Allow previewing blue coin locations from a blue coin switch when Mario is standing on the blue coin switch.
*/
// #define BLUE_COIN_SWITCH_PREVIEW
/****************
* -- GOOMBA --
****************/
/**
* Tiny Goombas (from THI) always drop their coin.
*/
// #define TINY_GOOMBA_ALWAYS_DROPS_COIN
/**
* Floombas! These fellas sport custom behaviors (bhvFloomba, bhvFloombaTripletSpawner) and of course the iconic Floomba texture.
* Also supports macros (macro_floomba, macro_huge_floomba, macro_tiny_floomba, macro_floomba_triplet_spawner, macro_floomba_quintuplet_spawner).
*/
#define FLOOMBAS
/**************
* -- HOOT --
**************/
/**
* Uses intendedYaw to control Hoot instead of the raw left and right inputs.
*/
#define HOOT_YAW_FIX
/**
* Causes leaf particles to occasionally fall from trees which contain Hoot.
*/
// #define HOOT_TREE_PARTICLES
/**************
* -- MR I --
**************/
/**
* Enables Mr I to shoot his particle in any direction.
*/
// #define MR_I_PITCH_SHOOTING
/********************
* -- WATER RING --
********************/
/**
* Fix the water rings in DDD by checking for interaction rather than normals.
*/
#define FIX_WATER_RINGS
/********************
* -- POWER STAR --
********************/
/**
* Collecting a Power Star will fully heal Mario.
*/
#define POWER_STARS_HEAL
/**********************
* -- 1-UP MUSHROOM --
**********************/
/**
* Collecting a 1-Up Mushroom will fully heal Mario.
*/
#define MUSHROOMS_HEAL
/***************************
* -- PLATFORM ON TRACK --
***************************/
/**
* Allows the speed of a platform on a track to be controlled by standing near the front or back of it.
*/
// #define CONTROLLABLE_PLATFORM_SPEED
/*********************
* -- CHAIN CHOMP --
*********************/
/**
* The number of chain balls the Chain Chomp has. Vanilla is 5.
*/
#define CHAIN_CHOMP_NUM_SEGMENTS 5
/***************
* -- POKEY --
***************/
/**
* The number of parts Pokey has, including the head. Vanilla is 5, max is 30.
*/
#define POKEY_NUM_SEGMENTS 5
/*****************
* -- WIGGLER --
*****************/
/**
* The number of segments Wiggler has, not including the head. Vanilla is 4.
*/
#define WIGGLER_NUM_SEGMENTS 4