Added test level feature

This commit is contained in:
Reonu
2021-07-25 14:01:49 +01:00
parent 5b61fed5c9
commit 75b0d960be
3 changed files with 20 additions and 5 deletions

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@@ -17,8 +17,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- Platform Displacement 2 by Arthurtilly *
- Water Surface Type patch by thecozies
- Rounded corners by FramePerfection, merged by Cheezepin
- reonucam3: custom camera by me. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
This video shows a rundown of the features: https://youtu.be/TQNkznX9Z3k
**Common Hack Changes:**
- Better extended boundaries by anonymous_moose
@@ -31,6 +29,8 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- You can increase the number of frames that you have to perform a firsty *
- Ability to set Mario's movement speed when hanging from a ceiling *
- Tighter hanging controls (mario will face the direction of the analog stick directly while hanging from a ceiling) *
- reonucam3: custom camera by me. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
This video shows a rundown of the features: https://youtu.be/TQNkznX9Z3k
**Hacker QOL:**
- Global, non-level based, star IDs (off by default) *
@@ -48,6 +48,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- The internal ROM name is now set with a define in `config.h` to make it simpler
- There is a `gIsConsole` variable that is 1 when running on console and 0 when running on emulator. This way you can wrap your code in a console check.
- Expanded audio heap allows for a larger concurrent note count and the importing of more m64 sequences and sound banks (By ArcticJaguar725) *
- You can set a test level in config.h in order to boot straight into it, so you can quickly test the level you're working on. *
**Other Bugfixes:**
- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *