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Added test level feature
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@@ -17,8 +17,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Platform Displacement 2 by Arthurtilly *
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- Water Surface Type patch by thecozies
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- Rounded corners by FramePerfection, merged by Cheezepin
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- reonucam3: custom camera by me. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
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This video shows a rundown of the features: https://youtu.be/TQNkznX9Z3k
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**Common Hack Changes:**
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- Better extended boundaries by anonymous_moose
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@@ -31,6 +29,8 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- You can increase the number of frames that you have to perform a firsty *
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- Ability to set Mario's movement speed when hanging from a ceiling *
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- Tighter hanging controls (mario will face the direction of the analog stick directly while hanging from a ceiling) *
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- reonucam3: custom camera by me. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
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This video shows a rundown of the features: https://youtu.be/TQNkznX9Z3k
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**Hacker QOL:**
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- Global, non-level based, star IDs (off by default) *
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@@ -48,6 +48,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- The internal ROM name is now set with a define in `config.h` to make it simpler
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- There is a `gIsConsole` variable that is 1 when running on console and 0 when running on emulator. This way you can wrap your code in a console check.
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- Expanded audio heap allows for a larger concurrent note count and the importing of more m64 sequences and sound banks (By ArcticJaguar725) *
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- You can set a test level in config.h in order to boot straight into it, so you can quickly test the level you're working on. *
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**Other Bugfixes:**
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- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *
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