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Added test level feature
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@@ -17,8 +17,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Platform Displacement 2 by Arthurtilly *
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- Water Surface Type patch by thecozies
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- Rounded corners by FramePerfection, merged by Cheezepin
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- reonucam3: custom camera by me. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
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This video shows a rundown of the features: https://youtu.be/TQNkznX9Z3k
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**Common Hack Changes:**
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- Better extended boundaries by anonymous_moose
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@@ -31,6 +29,8 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- You can increase the number of frames that you have to perform a firsty *
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- Ability to set Mario's movement speed when hanging from a ceiling *
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- Tighter hanging controls (mario will face the direction of the analog stick directly while hanging from a ceiling) *
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- reonucam3: custom camera by me. This is included as a .patch file in the enhancements folder, you need to apply it if you want this camera.
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This video shows a rundown of the features: https://youtu.be/TQNkznX9Z3k
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**Hacker QOL:**
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- Global, non-level based, star IDs (off by default) *
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@@ -48,6 +48,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- The internal ROM name is now set with a define in `config.h` to make it simpler
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- There is a `gIsConsole` variable that is 1 when running on console and 0 when running on emulator. This way you can wrap your code in a console check.
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- Expanded audio heap allows for a larger concurrent note count and the importing of more m64 sequences and sound banks (By ArcticJaguar725) *
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- You can set a test level in config.h in order to boot straight into it, so you can quickly test the level you're working on. *
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**Other Bugfixes:**
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- Castle music fix (Fixes the castle music sometimes triggering after getting a dialog) *
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@@ -54,6 +54,12 @@
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// -- ultrasm64-extbounds specific settings --
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// TEST LEVEL
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// Uncomment this define and set a test level in order to boot straight into said level.
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// This allows you to quickly test the level you're working on.
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// If you want the game to boot normally, just comment out the define again.
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//#define TEST_LEVEL LEVEL_BOB
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// COMMON HACK CHANGES
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// Internal ROM name. NEEDS TO BE **EXACTLY** 20 CHARACTERS. Can't be 19 characters, can't be 21 characters. You can fill it with spaces.
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// The end quote should be here: "
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@@ -79,7 +85,7 @@
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// Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
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#define X_COIN_STAR 100
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// Platform displacement 2 also known as momentum patch. Makes Mario keep the momemtum from moving platforms. Breaks treadmills.
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#define PLATFORM_DISPLACEMENT_2
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//#define PLATFORM_DISPLACEMENT_2
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// Stars don't kick you out of the level
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// #define NON_STOP_STARS
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// Uncomment this if you want global star IDs (useful for creating an open world hack ala MVC)
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@@ -7,11 +7,19 @@
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#include "make_const_nonconst.h"
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#include "config.h"
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extern const LevelScript level_main_scripts_entry[];
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const LevelScript level_script_entry[] = {
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INIT_LEVEL(),
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SLEEP(/*frames*/ 2),
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BLACKOUT(/*active*/ FALSE),
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SET_REG(/*value*/ 0),
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#ifdef TEST_LEVEL
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SET_REG(TEST_LEVEL),
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EXECUTE(/*seg*/ 0x15, _scriptsSegmentRomStart, _scriptsSegmentRomEnd, level_main_scripts_entry),
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#else
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SET_REG(0),
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_splash_screen),
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#endif
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JUMP(/*target*/ level_script_entry),
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};
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};
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