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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
fixed reonucam3 again
This commit is contained in:
@@ -1,8 +1,8 @@
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diff --git a/include/text_strings.h.in b/include/text_strings.h.in
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index 8ccc6b1..d2bb516 100644
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index 711d4562..f1c83171 100644
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--- a/include/text_strings.h.in
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+++ b/include/text_strings.h.in
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@@ -33,6 +33,12 @@
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@@ -93,6 +93,12 @@
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#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO\nSTRETCH THE IMAGE TO 16:9")
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#endif
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@@ -16,7 +16,7 @@ index 8ccc6b1..d2bb516 100644
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/**
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diff --git a/src/game/camera.c b/src/game/camera.c
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index dfcf16a..e56f8c0 100644
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index 25b27983..2ff11930 100644
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--- a/src/game/camera.c
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+++ b/src/game/camera.c
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@@ -98,6 +98,7 @@ Vec3f sPlayer2FocusOffset;
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@@ -137,6 +137,10 @@ index dfcf16a..e56f8c0 100644
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- if (gPlayer1Controller->buttonPressed & R_CBUTTONS) {
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- s8DirModeYawOffset += DEGREES(45);
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- play_sound_cbutton_side();
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- }
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- if (gPlayer1Controller->buttonPressed & L_CBUTTONS) {
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- s8DirModeYawOffset -= DEGREES(45);
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- play_sound_cbutton_side();
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+ if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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+ s8DirModeBaseYaw -= DEGREES(45);
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+ } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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@@ -144,10 +148,6 @@ index dfcf16a..e56f8c0 100644
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+ } else if (gPlayer2Controller->rawStickX) {
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+ s8DirModeBaseYaw += DEGREES(gPlayer2Controller->rawStickX * 4 / 64); // Analog camera support (Use the "Dual Analog" input mode in Parallel Launcher)
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}
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- if (gPlayer1Controller->buttonPressed & L_CBUTTONS) {
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- s8DirModeYawOffset -= DEGREES(45);
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- play_sound_cbutton_side();
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- }
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-#ifdef PARALLEL_LAKITU_CAM
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- // extra functionality
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- else if (gPlayer1Controller->buttonPressed & U_JPAD) {
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@@ -156,6 +156,9 @@ index dfcf16a..e56f8c0 100644
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- }
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- else if (gPlayer1Controller->buttonDown & L_JPAD) {
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- s8DirModeYawOffset -= DEGREES(2);
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- }
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- else if (gPlayer1Controller->buttonDown & R_JPAD) {
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- s8DirModeYawOffset += DEGREES(2);
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+
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+ if (gPlayer1Controller->buttonDown & R_TRIG) {
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+ if (gPlayer1Controller->buttonDown & L_CBUTTONS) {
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@@ -184,14 +187,11 @@ index dfcf16a..e56f8c0 100644
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+ } else {
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+ rButtonCounter2++;
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}
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- else if (gPlayer1Controller->buttonDown & R_JPAD) {
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- s8DirModeYawOffset += DEGREES(2);
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- else if (gPlayer1Controller->buttonPressed & D_JPAD) {
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- s8DirModeYawOffset = s8DirModeYawOffset&0xE000;
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+ if (gPlayer1Controller->buttonPressed & D_JPAD) {
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+ s8DirModeBaseYaw = (s8DirModeBaseYaw + 0x1000) & 0xE000; // Lock the camera to the nearest 45deg axis
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}
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- else if (gPlayer1Controller->buttonPressed & D_JPAD) {
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- s8DirModeYawOffset = s8DirModeYawOffset&0xE000;
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- }
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-#endif
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lakitu_zoom(400.f, 0x900);
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@@ -216,7 +216,7 @@ index dfcf16a..e56f8c0 100644
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handle_c_button_movement(c);
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vec3f_get_dist_and_angle(sMarioCamState->pos, c->pos, &dist, &pitch, &yaw);
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@@ -3036,20 +3097,21 @@ void update_lakitu(struct Camera *c) {
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@@ -3036,6 +3097,8 @@ void update_lakitu(struct Camera *c) {
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void update_camera(struct Camera *c) {
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UNUSED u8 unused[24];
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@@ -224,7 +224,8 @@ index dfcf16a..e56f8c0 100644
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+
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gCamera = c;
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update_camera_hud_status(c);
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if (c->cutscene == 0) {
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if (c->cutscene == 0 &&
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@@ -3046,14 +3109,13 @@ void update_camera(struct Camera *c) {
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// Only process R_TRIG if 'fixed' is not selected in the menu
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if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
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if (gPlayer1Controller->buttonPressed & R_TRIG) {
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@@ -242,7 +243,15 @@ index dfcf16a..e56f8c0 100644
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}
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// Initialize the camera
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@@ -4849,15 +4911,15 @@ void play_camera_buzz_if_c_sideways(void) {
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@@ -3356,7 +3418,6 @@ void init_camera(struct Camera *c) {
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struct Surface *floor = 0;
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Vec3f marioOffset;
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s32 i;
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-
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sCreditsPlayer2Pitch = 0;
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sCreditsPlayer2Yaw = 0;
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gPrevLevel = gCurrLevelArea / 16;
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@@ -4901,15 +4962,15 @@ void play_camera_buzz_if_c_sideways(void) {
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}
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void play_sound_cbutton_up(void) {
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@@ -261,7 +270,7 @@ index dfcf16a..e56f8c0 100644
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}
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void play_sound_button_change_blocked(void) {
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@@ -4961,7 +5023,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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@@ -5013,7 +5074,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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}
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// Zoom in / enter C-Up
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@@ -270,7 +279,7 @@ index dfcf16a..e56f8c0 100644
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if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
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gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
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play_sound_cbutton_up();
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@@ -4971,7 +5033,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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@@ -5023,7 +5084,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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}
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// Zoom out
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@@ -279,7 +288,7 @@ index dfcf16a..e56f8c0 100644
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if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
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gCameraMovementFlags |= CAM_MOVE_ALREADY_ZOOMED_OUT;
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#ifndef VERSION_JP
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@@ -4983,6 +5045,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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@@ -5035,6 +5096,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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}
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}
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@@ -292,7 +301,7 @@ index dfcf16a..e56f8c0 100644
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//! returning uninitialized variable
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return dummy;
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}
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@@ -5548,7 +5616,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
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@@ -5600,7 +5667,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
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if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
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c->mode = CAMERA_MODE_8_DIRECTIONS;
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sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
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@@ -302,10 +311,10 @@ index dfcf16a..e56f8c0 100644
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}
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}
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diff --git a/src/game/game_init.c b/src/game/game_init.c
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index 8693507..fb8729d 100644
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index 317e33bf..6687016d 100644
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--- a/src/game/game_init.c
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+++ b/src/game/game_init.c
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@@ -49,6 +49,11 @@ u8 gBorderHeight;
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@@ -51,6 +51,11 @@ u8 gBorderHeight;
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#ifdef CUSTOM_DEBUG
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u8 gCustomDebugMode;
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#endif
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@@ -317,7 +326,7 @@ index 8693507..fb8729d 100644
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#ifdef EEP
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s8 gEepromProbe;
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#endif
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@@ -725,6 +730,7 @@ void thread5_game_loop(UNUSED void *arg) {
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@@ -739,6 +744,7 @@ void thread5_game_loop(UNUSED void *arg) {
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play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
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set_sound_mode(save_file_get_sound_mode());
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@@ -326,12 +335,12 @@ index 8693507..fb8729d 100644
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gWidescreen = save_file_get_widescreen_mode();
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#endif
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diff --git a/src/game/game_init.h b/src/game/game_init.h
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index f3f650c..fdf20b6 100644
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index 84a31755..817c58df 100644
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--- a/src/game/game_init.h
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+++ b/src/game/game_init.h
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@@ -45,6 +45,10 @@ extern u8 gIsConsole;
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#ifdef WIDE
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extern u8 gWidescreen;
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extern s16 gWidescreen;
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#endif
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+extern u8 gCameraSpeed;
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+extern u8 gWaterCamOverride;
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@@ -341,12 +350,12 @@ index f3f650c..fdf20b6 100644
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#ifdef CUSTOM_DEBUG
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extern u8 gCustomDebugMode;
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diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
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index 158154c..9ffefec 100644
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index 6cbfd8e1..01dd4de8 100644
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--- a/src/game/ingame_menu.c
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+++ b/src/game/ingame_menu.c
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@@ -38,6 +38,12 @@ u8 textPressL[] = { TEXT_HUD_PRESS_L };
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u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
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#endif
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@@ -59,6 +59,12 @@ void *languageTable[][3] =
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#endif
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};
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+u8 textCamInfoSlowest[] = { TEXT_CAM_INFO_SLOWEST };
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+u8 textCamInfoSlow[] = { TEXT_CAM_INFO_SLOW };
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@@ -357,7 +366,7 @@ index 158154c..9ffefec 100644
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extern u8 gLastCompletedCourseNum;
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extern u8 gLastCompletedStarNum;
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@@ -1434,6 +1440,45 @@ void reset_red_coins_collected(void) {
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@@ -1504,6 +1510,45 @@ void reset_red_coins_collected(void) {
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gRedCoinsCollected = 0;
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}
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@@ -403,9 +412,9 @@ index 158154c..9ffefec 100644
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void change_dialog_camera_angle(void) {
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if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
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gDialogCameraAngleIndex = CAM_SELECTION_MARIO;
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@@ -1866,6 +1911,11 @@ s16 render_pause_courses_and_castle(void) {
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@@ -1942,6 +1987,11 @@ s16 render_pause_courses_and_castle(void) {
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}
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#ifdef WIDE
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#if defined(WIDE) && !defined(PUPPYCAM)
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render_widescreen_setting();
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+ render_camera_speed_setting();
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+ if (gPlayer1Controller->buttonPressed & L_TRIG){
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@@ -416,10 +425,10 @@ index 158154c..9ffefec 100644
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if (gDialogTextAlpha < 250) {
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gDialogTextAlpha += 25;
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diff --git a/src/game/mario.c b/src/game/mario.c
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index c0b5f76..b6da9d4 100644
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index 31e97bce..29b5e9c4 100644
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--- a/src/game/mario.c
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+++ b/src/game/mario.c
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@@ -1460,32 +1460,39 @@ void update_mario_inputs(struct MarioState *m) {
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@@ -1468,32 +1468,39 @@ void update_mario_inputs(struct MarioState *m) {
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void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
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f32 heightBelowWater;
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s16 camPreset;
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@@ -481,7 +490,7 @@ index c0b5f76..b6da9d4 100644
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}
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diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
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index ce6467e..c7e998c 100644
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index ce6467ef..c7e998c1 100644
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--- a/src/game/mario_actions_airborne.c
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+++ b/src/game/mario_actions_airborne.c
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@@ -1736,6 +1736,10 @@ s32 act_shot_from_cannon(struct MarioState *m) {
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@@ -526,10 +535,10 @@ index ce6467e..c7e998c 100644
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}
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diff --git a/src/game/save_file.c b/src/game/save_file.c
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index b27d869..7fbf045 100644
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index bcdcdbaf..3f0b8ca1 100644
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--- a/src/game/save_file.c
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+++ b/src/game/save_file.c
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@@ -634,6 +634,12 @@ u8 save_file_get_widescreen_mode(void) {
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@@ -673,6 +673,12 @@ u8 save_file_get_widescreen_mode(void) {
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return gSaveBuffer.menuData[0].wideMode;
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}
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@@ -542,7 +551,7 @@ index b27d869..7fbf045 100644
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void save_file_set_widescreen_mode(u8 mode) {
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gSaveBuffer.menuData[0].wideMode = mode;
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@@ -646,6 +652,10 @@ u16 save_file_get_sound_mode(void) {
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@@ -685,6 +691,10 @@ u16 save_file_get_sound_mode(void) {
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return gSaveBuffer.menuData[0].soundMode;
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}
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@@ -554,10 +563,10 @@ index b27d869..7fbf045 100644
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if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
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switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
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diff --git a/src/game/save_file.h b/src/game/save_file.h
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index 3ac0c4d..d46a7e1 100644
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index 64cf0c63..085ec1d9 100644
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--- a/src/game/save_file.h
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+++ b/src/game/save_file.h
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@@ -62,6 +62,7 @@ struct MainMenuSaveData
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@@ -63,6 +63,7 @@ struct MainMenuSaveData
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#ifdef WIDE
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u8 wideMode: 1;
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#endif
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@@ -565,7 +574,7 @@ index 3ac0c4d..d46a7e1 100644
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#ifdef VERSION_EU
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u8 language: 2;
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@@ -167,6 +168,8 @@ u16 save_file_get_sound_mode(void);
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@@ -178,6 +179,8 @@ u16 save_file_get_sound_mode(void);
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u8 save_file_get_widescreen_mode(void);
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void save_file_set_widescreen_mode(u8 mode);
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#endif
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