fixed stupid ledgegrab crash

This commit is contained in:
Reonu
2021-05-07 13:07:40 +01:00
parent 47427b89a9
commit 73ec3dd2ed

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@@ -368,7 +368,7 @@ u32 check_ledge_grab(struct MarioState *m, struct Surface *wall, Vec3f intendedP
// a higher ledge than expected (glitchy ledge grab)
ledgePos[0] = nextPos[0] - wall->normal.x * 60.0f;
ledgePos[2] = nextPos[2] - wall->normal.z * 60.0f;
ledgePos[1] = find_floor(ledgePos[0], nextPos[1] + 160.0f, ledgePos[2], ledgeFloor);
ledgePos[1] = find_floor(ledgePos[0], nextPos[1] + 160.0f, ledgePos[2], &ledgeFloor);
if (ledgePos[1] - nextPos[1] <= 100.0f) {
return FALSE;