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cleanup; refactoring
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1
config.h
1
config.h
@@ -25,6 +25,7 @@ extern Gfx *gdl_head;
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// The frame timer that is used to time s2d_type_print
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#define s2d_timer gGlobalTimer
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extern u32 s2d_timer;
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// The equivalent vsprintf in your game (defaults to libultra _Printf)
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#define vsprintf(dst, str, fmt, args) _Printf(proutSprintf, dst, fmt, args)
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@@ -7,7 +7,7 @@ int myDegrees = 0;
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uObjMtx final_mtx, rot_mtx;
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int s2d_red = 255, s2d_green = 255, s2d_blue = 255, s2d_alpha = 255;
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static Gfx s2d_init_dl[] = {
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Gfx s2d_text_init_dl[] = {
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gsDPPipeSync(),
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gsDPSetTexturePersp(G_TP_NONE),
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gsDPSetTextureLOD(G_TL_TILE),
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@@ -28,7 +28,7 @@ static Gfx s2d_init_dl[] = {
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void setup_font(int idx) {
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gDPPipeSync(gdl_head++);
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gDPSetTextureFilter(gdl_head++, G_TF_POINT);
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gSPDisplayList(gdl_head++, s2d_init_dl);
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gSPDisplayList(gdl_head++, s2d_text_init_dl);
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gDPSetEnvColor(gdl_head++, s2d_red, s2d_green, s2d_blue, s2d_alpha);
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gDPSetCycleType(gdl_head++, G_CYC_1CYCLE);
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gDPSetRenderMode(gdl_head++, G_RM_XLU_SPRITE, G_RM_XLU_SPRITE2);
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@@ -55,7 +55,7 @@ void mtx_pipeline(uObjMtx *m, int x, int y) {
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// New matrix pipeline
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// Works with both rotation and scale,
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// but is slow due to more float operations being performed
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// but is (probably not noticeably) slower
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void mtx_pipeline2(uObjMtx *m, int x, int y) {
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// init
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Mat4 tmp, rot, scal, translate;
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30
s2d_parse.c
30
s2d_parse.c
@@ -9,12 +9,6 @@
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#include "s2d_print.h"
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#include "s2d_ustdlib.h"
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int saved_degrees = 0;
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int s2d_colorFrames = 0;
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extern u32 gGlobalTimer;
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void s2d_snprint(int x, int y, const char *str, uObjMtx *buf, int len) {
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char *p = str;
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int tx = 0, ty = 0;
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@@ -22,25 +16,22 @@ void s2d_snprint(int x, int y, const char *str, uObjMtx *buf, int len) {
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int orig_x = x;
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int orig_y = y;
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if (*p == '\0') return;
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// resets colors
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s2d_red = s2d_green = s2d_blue = 255;
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s2d_alpha = 255;
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if (*p == '\0') return;
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do {
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char r = *p;
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int s, rd;
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char current_char = *p;
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switch (r) {
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switch (current_char) {
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case CH_SCALE:
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CH_SKIP(p);
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s = s2d_atoi(p, &p);
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myScale = s;
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myScale = s2d_atoi(p, &p);
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break;
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case CH_ROT:
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CH_SKIP(p);
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rd = s2d_atoi(p, &p);
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saved_degrees = rd;
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myDegrees = rd;
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myDegrees = s2d_atoi(p, &p);
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break;
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case CH_TRANSLATE:
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CH_SKIP(p);
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@@ -50,7 +41,6 @@ void s2d_snprint(int x, int y, const char *str, uObjMtx *buf, int len) {
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y = s2d_atoi(p, &p);
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break;
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case CH_COLOR:
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s2d_colorFrames++;
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CH_SKIP(p);
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s2d_red = s2d_atoi(p, &p);
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CH_SKIP(p); CH_SKIP(p);
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@@ -75,11 +65,11 @@ void s2d_snprint(int x, int y, const char *str, uObjMtx *buf, int len) {
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y += TEX_HEIGHT;
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break;
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default:
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if (r != '\0') {
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if (current_char != '\0') {
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if (myDegrees == 0)
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draw_s2d_glyph(r, (x += (8 * myScale)) + tx, y + ty, (buf++));
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draw_s2d_glyph(current_char, (x += (8 * myScale)) + tx, y + ty, (buf++));
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else
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draw_s2d_glyph(r, (x += ((8 * myScale))) + tx, y + ty, (buf++));
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draw_s2d_glyph(current_char, (x += ((8 * myScale))) + tx, y + ty, (buf++));
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}
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}
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if (*p == '\0') break;
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@@ -1,6 +1,3 @@
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// ustdlib means un-standard library
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// i'm going to abuse so much of my power here lol
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extern int s2d_atoi(char *s, char **s2);
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extern int s2d_ilen(char *s);
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