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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
Revert some camera "optimisations"
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@@ -55,7 +55,7 @@ s32 intro_lakitu_set_pos_and_focus(struct Object *obj, struct CutsceneSplinePoin
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void bhv_intro_lakitu_loop(void) {
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Vec3f offset, fromPoint, toPoint;
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s16 yawToCam;
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s16 yawToCam;
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switch (gCurrentObject->oAction) {
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case 0:
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@@ -94,10 +94,18 @@ void bhv_intro_lakitu_loop(void) {
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cur_obj_play_sound_2(SOUND_ACTION_INTRO_UNK45E);
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break;
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#endif
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case 73: gCurrentObject->oAnimState++; break;
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case 74: gCurrentObject->oAnimState--; break;
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case 82: gCurrentObject->oAnimState++; break;
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case 84: gCurrentObject->oAnimState--; break;
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case 73:
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gCurrentObject->oAnimState += 1;
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break;
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case 74:
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gCurrentObject->oAnimState -= 1;
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break;
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case 82:
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gCurrentObject->oAnimState += 1;
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break;
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case 84:
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gCurrentObject->oAnimState -= 1;
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break;
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}
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#ifdef VERSION_EU
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if (gCurrentObject->oTimer == 446)
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@@ -155,14 +163,14 @@ void bhv_intro_lakitu_loop(void) {
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#else
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#define TIMER 98
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#endif
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if (gCurrentObject->oTimer == TIMER) {
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obj_mark_for_deletion(gCurrentObject);
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obj_mark_for_deletion(gCurrentObject->oIntroLakituCloud);
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}
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#ifndef VERSION_JP
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if (gCurrentObject->oTimer == 14) {
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if (gCurrentObject->oTimer == 14)
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cur_obj_play_sound_2(SOUND_ACTION_INTRO_UNK45F);
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}
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#endif
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break;
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case 100:
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@@ -180,11 +188,13 @@ void bhv_intro_lakitu_loop(void) {
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case 101:
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vec3f_copy(toPoint, &gCurrentObject->oPosVec);
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if (gCurrentObject->oTimer > 60) {
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gCurrentObject->oForwardVel = approach_f32_asymptotic(gCurrentObject->oForwardVel, -10.f, 0.05f);
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gCurrentObject->oForwardVel =
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approach_f32_asymptotic(gCurrentObject->oForwardVel, -10.f, 0.05f);
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gCurrentObject->oMoveAngleYaw += 0x78;
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gCurrentObject->oMoveAnglePitch += 0x40;
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vec3f_get_yaw(toPoint, gCamera->pos, &yawToCam);
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gCurrentObject->oFaceAngleYaw = camera_approach_s16_symmetric(gCurrentObject->oFaceAngleYaw, yawToCam, 0x200);
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gCurrentObject->oFaceAngleYaw = camera_approach_s16_symmetric(
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gCurrentObject->oFaceAngleYaw, (s16) calculate_yaw(toPoint, gCamera->pos),
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0x200);
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}
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if (gCurrentObject->oTimer > 105) {
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gCurrentObject->oAction++;
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File diff suppressed because it is too large
Load Diff
@@ -21,6 +21,7 @@
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* @see camera.c
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*/
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#define ABS2(x) ((x) >= 0.f ? (x) : -(x))
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#define LEVEL_AREA_INDEX(levelNum, areaNum) (((levelNum) << 4) + (areaNum))
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/**
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@@ -703,6 +704,12 @@ void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange);
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s32 clamp_positions_and_find_yaw(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin);
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s32 is_range_behind_surface(Vec3f from, Vec3f to, struct Surface *surf, s16 range, s16 surfType);
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void scale_along_line(Vec3f dest, Vec3f from, Vec3f to, f32 scale);
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s16 calculate_pitch(Vec3f from, Vec3f to);
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s16 calculate_yaw(Vec3f from, Vec3f to);
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void calculate_angles(Vec3f from, Vec3f to, s16 *pitch, s16 *yaw);
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f32 calc_abs_dist(Vec3f a, Vec3f b);
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f32 calc_abs_dist_squared(Vec3f a, Vec3f b);
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f32 calc_hor_dist(Vec3f a, Vec3f b);
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void rotate_in_xz(Vec3f dst, Vec3f src, s16 yaw);
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void rotate_in_yz(Vec3f dst, Vec3f src, s16 pitch);
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void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);
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