Fix side flip ground pound visual bug

This commit is contained in:
Arceveti
2021-09-22 21:38:12 -07:00
parent 23f29e64fc
commit 426d8ebae3

View File

@@ -603,10 +603,12 @@ s32 act_hold_freefall(struct MarioState *m) {
s32 act_side_flip(struct MarioState *m) {
if (m->input & INPUT_B_PRESSED) {
m->marioObj->header.gfx.angle[1] += 0x8000;
return set_mario_action(m, ACT_DIVE, 0);
}
if (m->input & INPUT_Z_PRESSED) {
m->marioObj->header.gfx.angle[1] += 0x8000;
return set_mario_action(m, ACT_GROUND_POUND, 0);
}