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Fix side flip ground pound visual bug
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@@ -603,10 +603,12 @@ s32 act_hold_freefall(struct MarioState *m) {
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s32 act_side_flip(struct MarioState *m) {
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if (m->input & INPUT_B_PRESSED) {
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m->marioObj->header.gfx.angle[1] += 0x8000;
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return set_mario_action(m, ACT_DIVE, 0);
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}
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if (m->input & INPUT_Z_PRESSED) {
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m->marioObj->header.gfx.angle[1] += 0x8000;
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return set_mario_action(m, ACT_GROUND_POUND, 0);
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}
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