Revert "fixed instant input patch on VC"

This reverts commit 7cd5daf7ea.
This commit is contained in:
Reonu
2021-08-03 04:12:14 +01:00
parent 7cd5daf7ea
commit 328f715ec0

View File

@@ -385,9 +385,13 @@ void render_init(void) {
// Skip incrementing the initial framebuffer index on emulators so that they display immediately as the Gfx task finishes
// VC probably emulates osViSwapBuffer accurately so instant patch breaks VC compatibility
if (!gIsConsole) { // Read RDP Clock Register, has a value of zero on emulators
#ifndef VC_HACKS
if ((*(volatile u32 *)0xA4100010) != 0) { // Read RDP Clock Register, has a value of zero on emulators
#endif
sRenderingFrameBuffer++;
#ifndef VC_HACKS
}
#endif
gGlobalTimer++;
}
@@ -423,14 +427,18 @@ void display_and_vsync(void) {
profiler_log_thread5_time(THREAD5_END);
osRecvMesg(&gGameVblankQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
// Skip swapping buffers on emulator so that they display immediately as the Gfx task finishes
if (!gIsConsole) { // Read RDP Clock Register, has a value of zero on emulators
#ifndef VC_HACKS
if ((*(volatile u32 *)0xA4100010) != 0) { // Read RDP Clock Register, has a value of zero on emulators
#endif
if (++sRenderedFramebuffer == 3) {
sRenderedFramebuffer = 0;
}
if (++sRenderingFrameBuffer == 3) {
sRenderingFrameBuffer = 0;
}
#ifndef VC_HACKS
}
#endif
gGlobalTimer++;
}