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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
s32 model ID to make the code cleaner
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@@ -215,12 +215,13 @@
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CMD_HH(layer, model)
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#define LOAD_MODEL_FROM_GEO(model, geo) \
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CMD_BBH(0x22, 0x08, model), \
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CMD_PTR(geo)
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CMD_BBH(0x22, 0x0C, 0), \
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CMD_PTR(geo), \
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CMD_W(model)
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// unk8 is float, but doesn't really matter since CMD23 is unused
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#define CMD23(model, unk4, unk8) \
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CMD_BBH(0x22, 0x08, model), \
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CMD_BBH(0x22, 0x08, 0), \
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CMD_PTR(unk4), \
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CMD_W(unk8)
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@@ -229,7 +230,7 @@
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CMD_HHHHHH(posX, posY, posZ, angleX, angleY, angleZ), \
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CMD_W(behParam), \
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CMD_PTR(beh), \
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CMD_HH(0, model)
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CMD_W(model)
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#define OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) \
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OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, 0x1F)
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@@ -238,7 +239,7 @@
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CMD_BBH(0x25, 0x10, 0), \
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CMD_W(behArg), \
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CMD_PTR(beh), \
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CMD_HH(0, model)
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CMD_W(model)
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#define WARP_NODE(id, destLevel, destArea, destNode, flags) \
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CMD_BBBB(0x26, 0x08, id, destLevel), \
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@@ -54,7 +54,7 @@ typedef s16 Trajectory;
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typedef s16 PaintingData;
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typedef uintptr_t BehaviorScript;
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typedef u8 Texture;
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typedef u16 ModelID;
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typedef s32 ModelID;
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enum SpTaskState {
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SPTASK_STATE_NOT_STARTED,
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@@ -379,7 +379,7 @@ static void level_cmd_load_model_from_dl(void) {
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s16 layer = CMD_GET(u16, 0x8);
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void *dl_ptr = CMD_GET(void *, 4);
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if (model < 65536) {
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if (model < ARRAY_COUNT(gLoadedGraphNodes)) {
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gLoadedGraphNodes[model] =
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(struct GraphNode *) init_graph_node_display_list(sLevelPool, 0, layer, dl_ptr);
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}
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@@ -388,11 +388,11 @@ static void level_cmd_load_model_from_dl(void) {
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}
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static void level_cmd_load_model_from_geo(void) {
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ModelID arg0 = CMD_GET(ModelID, 2);
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void *arg1 = CMD_GET(void *, 4);
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ModelID model = CMD_GET(ModelID, 8);
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void *geo = CMD_GET(void *, 4);
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if (arg0 < 65536) {
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gLoadedGraphNodes[arg0] = process_geo_layout(sLevelPool, arg1);
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if (model < ARRAY_COUNT(gLoadedGraphNodes)) {
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gLoadedGraphNodes[model] = process_geo_layout(sLevelPool, geo);
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}
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sCurrentCmd = CMD_NEXT;
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@@ -410,7 +410,7 @@ static void level_cmd_23(void) {
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// load an f32, but using an integer load instruction for some reason (hence the union)
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arg2.i = CMD_GET(s32, 8);
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if (model < 65536) {
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if (model < ARRAY_COUNT(gLoadedGraphNodes)) {
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// GraphNodeScale has a GraphNode at the top. This
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// is being stored to the array, so cast the pointer.
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gLoadedGraphNodes[model] =
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@@ -428,7 +428,7 @@ static void level_cmd_init_mario(void) {
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gMarioSpawnInfo->areaIndex = 0;
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gMarioSpawnInfo->behaviorArg = CMD_GET(u32, 4);
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gMarioSpawnInfo->behaviorScript = CMD_GET(void *, 8);
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gMarioSpawnInfo->unk18 = gLoadedGraphNodes[CMD_GET(ModelID, 0xE)];
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gMarioSpawnInfo->unk18 = gLoadedGraphNodes[CMD_GET(ModelID, 0xC)];
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gMarioSpawnInfo->next = NULL;
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sCurrentCmd = CMD_NEXT;
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@@ -440,7 +440,7 @@ static void level_cmd_place_object(void) {
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struct SpawnInfo *spawnInfo;
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if (sCurrAreaIndex != -1 && ((CMD_GET(u8, 2) & val7) || CMD_GET(u8, 2) == 0x1F)) {
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model = CMD_GET(ModelID, 0x1A);
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model = CMD_GET(ModelID, 0x18);
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spawnInfo = alloc_only_pool_alloc(sLevelPool, sizeof(struct SpawnInfo));
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spawnInfo->startPos[0] = CMD_GET(s16, 4);
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