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Update README.md
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@@ -48,6 +48,7 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- haveyourcake, also known as cake screen fix. Made by Wiseguy and ported/PR'd by Cheezepin
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- Tree particle fix (Whether a tree uses snow particles or not is decided via the model IDs instead of the course number)
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- Coordinate overflow fix by falcobuster. Your levels will render correctly on console and LLE emulators even when using 2x or 4x bounds, while not hurting anything on HLE plugins. *This is automatic now, you don't have to set WORLD_SCALE manually.*
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- A couple vanilla texture fixes
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**Neat Misc. Changes:**
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- Instant Input patch by Wiseguy (Removes all input lag caused by plugins supporting framebuffer)
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@@ -55,7 +56,6 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- Widescreen (16:9) support toggleable by pressing `L` in the pause menu. *
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- S2DEX engine by someone2639! To use it, compile with `make TEXT_ENGINE=s2dex_text_engine` or just set `TEXT_ENGINE` to `s2dex_text_engine` in the makefile.
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# UltraSM64
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- This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
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@@ -108,7 +108,6 @@ The repo also supports building a ROM with no compression.
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This is not recommended as it increases ROM size significantly, with little point other than load times decreased to almost nothing.
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To switch to no compression, run make with the ``COMPRESS=uncomp`` argument.
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## FAQ
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Q: Why in the hell are you bundling your own build of ``ld``?
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