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Some optimizations + cleanup
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@@ -376,11 +376,6 @@ extern struct GraphNode *gCurGraphNodeList[];
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extern s16 gCurGraphNodeIndex;
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extern Vec3f gVec3fZero;
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extern Vec3s gVec3sZero;
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extern Vec3f gVec3fOne;
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extern Vec3s gVec3sOne;
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void init_scene_graph_node_links(struct GraphNode *graphNode, s32 type);
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struct GraphNodeRoot *init_graph_node_root(struct AllocOnlyPool *pool, struct GraphNodeRoot *graphNode,
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