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removed unnecesary lines
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@@ -30,8 +30,6 @@ u8 curFrameTimeIndex = 0;
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#include "PR/os_convert.h"
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u32 get_clockspeed(void);
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// Call once per frame
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f32 calculate_and_update_fps()
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{
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@@ -45,8 +43,6 @@ f32 calculate_and_update_fps()
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return ((f32)FRAMETIME_COUNT * 1000000.0f) / (s32)OS_CYCLES_TO_USEC(newTime - oldTime);
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// return ((f32)FRAMETIME_COUNT * 1000000.0f) / (s32)OS_CYCLES_TO_USEC(newTime - oldTime);
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}
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void print_fps(s32 x, s32 y)
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