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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
applied instant input patch
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@@ -332,7 +332,10 @@ void rendering_init(void) {
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end_master_display_list();
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send_display_list(&gGfxPool->spTask);
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frameBufferIndex++;
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// Skip incrementing the initial framebuffer index on emulators so that they display immediately as the Gfx task finishes
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if ((*(volatile u32 *)0xA4100010) != 0) { // Read RDP Clock Register, has a value of zero on emulators
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frameBufferIndex++;
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}
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gGlobalTimer++;
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}
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@@ -358,11 +361,14 @@ void display_and_vsync(void) {
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osViSwapBuffer((void *) PHYSICAL_TO_VIRTUAL(gPhysicalFrameBuffers[sCurrFBNum]));
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profiler_log_thread5_time(THREAD5_END);
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osRecvMesg(&gGameVblankQueue, &D_80339BEC, OS_MESG_BLOCK);
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if (++sCurrFBNum == 3) {
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sCurrFBNum = 0;
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}
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if (++frameBufferIndex == 3) {
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frameBufferIndex = 0;
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// Skip swapping buffers on emulator so that they display immediately as the Gfx task finishes
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if ((*(volatile u32 *)0xA4100010) != 0) { // Read RDP Clock Register, has a value of zero on emulators
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if (++sCurrFBNum == 3) {
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sCurrFBNum = 0;
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}
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if (++frameBufferIndex == 3) {
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frameBufferIndex = 0;
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}
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}
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gGlobalTimer++;
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}
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