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Port libultra and yay0 (shindou is broken currently)
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@@ -275,7 +275,7 @@ static void level_cmd_load_raw(void) {
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sCurrentCmd = CMD_NEXT;
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}
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static void level_cmd_load_mio0(void) {
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static void level_cmd_load_yay0(void) {
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load_segment_decompress(CMD_GET(s16, 2), CMD_GET(void *, 4), CMD_GET(void *, 8));
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sCurrentCmd = CMD_NEXT;
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}
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@@ -295,7 +295,7 @@ static void level_cmd_load_mario_head(void) {
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sCurrentCmd = CMD_NEXT;
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}
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static void level_cmd_load_mio0_texture(void) {
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static void level_cmd_load_yay0_texture(void) {
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load_segment_decompress_heap(CMD_GET(s16, 2), CMD_GET(void *, 4), CMD_GET(void *, 8));
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sCurrentCmd = CMD_NEXT;
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}
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@@ -779,9 +779,9 @@ static void (*LevelScriptJumpTable[])(void) = {
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/*15*/ level_cmd_pop_pool_state,
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/*16*/ level_cmd_load_to_fixed_address,
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/*17*/ level_cmd_load_raw,
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/*18*/ level_cmd_load_mio0,
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/*18*/ level_cmd_load_yay0,
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/*19*/ level_cmd_load_mario_head,
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/*1A*/ level_cmd_load_mio0_texture,
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/*1A*/ level_cmd_load_yay0_texture,
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/*1B*/ level_cmd_init_level,
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/*1C*/ level_cmd_clear_level,
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/*1D*/ level_cmd_alloc_level_pool,
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