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Puppytext font support + visual debug colour tweak
This commit is contained in:
@@ -10,9 +10,41 @@
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// SM64 (US/JP/EU/SH) Segment 02
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#ifdef PUPPYPRINT
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ALIGNED8 const Texture small_font[] = {
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ALIGNED8 static const Texture small_font_1[] = {
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#include "textures/segment2/custom_text.i4.inc.c"
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};
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ALIGNED8 static const Texture small_font_2[] = {
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#include "textures/segment2/custom_text2.i4.inc.c"
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};
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const Texture *const puppyprint_font_lut[2] =
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{
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small_font_1, small_font_2
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};
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static const u8 small_font_kerning_1[80] =
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{
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/*0*/ 7, /*1*/ 7, /*2*/ 7, /*3*/ 7, /*4*/ 7, /*5*/ 7, /*6*/ 7, /*7*/ 7, /*8*/ 7, /*9*/ 7, /*-*/ 7, /*+*/ 7, /*(*/ 4, /*)*/ 4, /*!*/ 5, /*?*/ 6,
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/*A*/ 7, /*B*/ 7, /*C*/ 7, /*D*/ 7, /*E*/ 7, /*F*/ 7, /*G*/ 7, /*H*/ 7, /*I*/ 7, /*J*/ 7, /*K*/ 7, /*L*/ 7, /*M*/ 7, /*N*/ 7, /*O*/ 7, /*P*/ 7,
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/*Q*/ 7, /*R*/ 7, /*S*/ 7, /*T*/ 7, /*U*/ 7, /*V*/ 7, /*W*/ 7, /*X*/ 7, /*Y*/ 7, /*Z*/ 7, /*"*/ 5, /*'*/ 2, /*:*/ 3, /*;*/ 3, /*.*/ 3, /*,*/ 3,
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/*a*/ 6, /*b*/ 6, /*c*/ 6, /*d*/ 6, /*e*/ 6, /*f*/ 6, /*g*/ 6, /*h*/ 6, /*i*/ 2, /*j*/ 6, /*k*/ 6, /*l*/ 3, /*m*/ 6, /*n*/ 6, /*o*/ 6, /*p*/ 6,
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/*q*/ 6, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 6, /*w*/ 6, /*x*/ 6, /*y*/ 6, /*z*/ 6, /*~*/ 7, /*¨*/ 6, /*^*/ 7, /*/*/ 6, /*%*/ 6, /*&*/ 7,
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};
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static const u8 small_font_kerning_2[80] =
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{
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/*0*/ 6, /*1*/ 5, /*2*/ 7, /*3*/ 7, /*4*/ 7, /*5*/ 7, /*6*/ 8, /*7*/ 7, /*8*/ 7, /*9*/ 6, /*-*/ 8, /*+*/ 8, /*(*/ 5, /*)*/ 5, /*!*/ 4, /*?*/ 6,
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/*A*/ 7, /*B*/ 7, /*C*/ 7, /*D*/ 7, /*E*/ 6, /*F*/ 5, /*G*/ 8, /*H*/ 6, /*I*/ 6, /*J*/ 5, /*K*/ 7, /*L*/ 6, /*M*/ 7, /*N*/ 7, /*O*/ 7, /*P*/ 6,
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/*Q*/ 8, /*R*/ 6, /*S*/ 7, /*T*/ 7, /*U*/ 7, /*V*/ 7, /*W*/ 8, /*X*/ 7, /*Y*/ 7, /*Z*/ 7, /*"*/ 5, /*'*/ 2, /*:*/ 3, /*;*/ 3, /*.*/ 3, /*,*/ 3,
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/*a*/ 7, /*b*/ 7, /*c*/ 6, /*d*/ 7, /*e*/ 7, /*f*/ 7, /*g*/ 7, /*h*/ 7, /*i*/ 3, /*j*/ 5, /*k*/ 8, /*l*/ 4, /*m*/ 7, /*n*/ 7, /*o*/ 7, /*p*/ 7,
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/*q*/ 7, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 7, /*w*/ 8, /*x*/ 6, /*y*/ 8, /*z*/ 7, /*~*/ 8, /*¨*/ 7, /*^*/ 8, /*/*/ 8, /*%*/ 8, /*&*/ 8,
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};
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const u8 *const puppyprint_kerning_lut[2][80] =
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{
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small_font_kerning_1, small_font_kerning_2
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};
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#endif
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ALIGNED8 static const Texture texture_hud_char_0[] = {
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@@ -29,6 +29,7 @@
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#include "engine/surface_collision.h"
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#include "engine/surface_load.h"
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#include "object_list_processor.h"
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#include "behavior_data.h"
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#include "debug_box.h"
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@@ -239,9 +240,18 @@ void iterate_surfaces_visual(s32 x, s32 z, Vtx *verts) {
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surf = node->surface;
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node = node->next;
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make_vertex(verts, gVisualSurfaceCount, surf->vertex1[0], surf->vertex1[1], surf->vertex1[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+1, surf->vertex2[0], surf->vertex2[1], surf->vertex2[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+2, surf->vertex3[0], surf->vertex3[1], surf->vertex3[2], 0, 0, col[0], col[1], col[2], 0x80);
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if (surf->type >= SURFACE_INSTANT_WARP_1B && surf->type <= SURFACE_INSTANT_WARP_1E)
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{
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make_vertex(verts, gVisualSurfaceCount, surf->vertex1[0], surf->vertex1[1], surf->vertex1[2], 0, 0, 0xFF, 0xA0, 0x00, 0x80);
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make_vertex(verts, gVisualSurfaceCount+1, surf->vertex2[0], surf->vertex2[1], surf->vertex2[2], 0, 0, 0xFF, 0xA0, 0x00, 0x80);
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make_vertex(verts, gVisualSurfaceCount+2, surf->vertex3[0], surf->vertex3[1], surf->vertex3[2], 0, 0, 0xFF, 0xA0, 0x00, 0x80);
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}
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else
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{
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make_vertex(verts, gVisualSurfaceCount, surf->vertex1[0], surf->vertex1[1], surf->vertex1[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+1, surf->vertex2[0], surf->vertex2[1], surf->vertex2[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+2, surf->vertex3[0], surf->vertex3[1], surf->vertex3[2], 0, 0, col[0], col[1], col[2], 0x80);
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}
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gVisualSurfaceCount+=3;
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}
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@@ -71,7 +71,7 @@ void print_fps(s32 x, s32 y) {
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sprintf(text, "FPS %2.2f", fps);
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#ifdef PUPPYPRINT
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print_small_text(x, y, text, PRINT_TEXT_ALIGN_LEFT, PRINT_ALL);
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print_small_text(x, y, text, PRINT_TEXT_ALIGN_LEFT, PRINT_ALL, FONT_OUTLINE);
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#else
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print_text(x, y, text);
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#endif
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@@ -451,7 +451,7 @@ void puppycam_check_pause_buttons(void) {
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play_sound(SOUND_MENU_CHANGE_SELECT, gGlobalSoundSource);
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if (gPlayer1Controller->rawStickX >= 60 || gPlayer1Controller->buttonDown & R_JPAD) {
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puppycam_change_setting(1);
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} else if (gPlayer1Controller->rawStickX <= -60 || gPlayer1Controller->buttonDown & L_JPAD)
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} else if (gPlayer1Controller->rawStickX <= -60 || gPlayer1Controller->buttonDown & L_JPAD) {
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puppycam_change_setting(-1);
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}
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}
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@@ -1079,7 +1079,7 @@ void puppycam_projection_behaviours(void) {
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gPuppyCam.floorY[1] = 0;
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gPuppyCam.targetFloorHeight = gPuppyCam.targetObj->oPosY;
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gPuppyCam.lastTargetFloorHeight = gPuppyCam.targetObj->oPosY;
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gPuppyCam.yawTarget = approach_angle(gPuppyCam.yawTarget, (gMarioState->faceAngle[1] + 0x8000), (1000 * (gMarioState->forwardVel / 32)));
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if (gMarioState->waterLevel - 100 - gMarioState->pos[1] > 5 && gPuppyCam.flags & PUPPYCAM_BEHAVIOUR_PITCH_ROTATION) {
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gPuppyCam.swimPitch = approach_f32_asymptotic(gPuppyCam.swimPitch,gMarioState->faceAngle[0] / 10, 0.05f);
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@@ -31,7 +31,6 @@ a modern game engine's developer's console.
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#include "game_init.h"
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#include "memory.h"
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#include "print.h"
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#include "segment2.h"
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#include "string.h"
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#include "stdarg.h"
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#include "printf.h"
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@@ -265,7 +264,7 @@ void print_ram_overview(void) {
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sprintf(textBytes, "Segment %02X: %X", i - nameTable + 2, ramsizeSegment[i]);
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}
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print_set_envcolour(colourChart[i][0], colourChart[i][1], colourChart[i][2], 255);
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print_small_text(x, y, textBytes, PRINT_TEXT_ALIGN_CENTRE, PRINT_ALL);
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print_small_text(x, y, textBytes, PRINT_TEXT_ALIGN_CENTRE, PRINT_ALL, FONT_DEFAULT);
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y += 12;
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drawn++;
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}
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@@ -306,7 +305,7 @@ void print_which_benchmark(void) {
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render_blank_box(110, 115, 210, 160, 0, 0, 0, 255);
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finish_blank_box();
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sprintf(textBytes, "Select Option#%s#L: Confirm", benchNames[benchOption]);
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print_small_text(160,120, textBytes, PRINT_TEXT_ALIGN_CENTRE, PRINT_ALL);
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print_small_text(160,120, textBytes, PRINT_TEXT_ALIGN_CENTRE, PRINT_ALL, FONT_DEFAULT);
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}
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char consoleLogTable[LOG_BUFFER_SIZE][255];
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@@ -346,7 +345,7 @@ void print_console_log(void) {
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if (consoleLogTable[i] == NULL) {
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continue;
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}
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print_small_text(16, (LINE_HEIGHT) - (i * 12), consoleLogTable[i], PRINT_TEXT_ALIGN_LEFT, PRINT_ALL);
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print_small_text(16, (LINE_HEIGHT) - (i * 12), consoleLogTable[i], PRINT_TEXT_ALIGN_LEFT, PRINT_ALL, FONT_DEFAULT);
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}
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}
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#undef LINE_HEIGHT
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@@ -373,7 +372,7 @@ void puppyprint_render_profiler(void) {
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}
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sprintf(textBytes, "RAM: %06X /%06X (%d_)", main_pool_available(), mempool, (s32)(((f32)main_pool_available() / (f32)mempool) * 100));
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print_small_text(160, 224, textBytes, PRINT_TEXT_ALIGN_CENTRE, PRINT_ALL);
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print_small_text(160, 224, textBytes, PRINT_TEXT_ALIGN_CENTRE, PRINT_ALL, FONT_OUTLINE);
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if (!ramViewer && !benchViewer && !logViewer) {
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print_fps(16,40);
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@@ -382,20 +381,20 @@ void puppyprint_render_profiler(void) {
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#else
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sprintf(textBytes, "CPU: %dus (%d_)#RSP: %dus (%d_)#RDP: %dus (%d_)", (s32)cpuCount, (s32)(cpuCount / 333), (s32)OS_CYCLES_TO_USEC(rspTime), (s32)OS_CYCLES_TO_USEC(rspTime) / 333, (s32)OS_CYCLES_TO_USEC(rdpTime), (s32)OS_CYCLES_TO_USEC(rdpTime) / 333);
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#endif
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print_small_text(16, 52, textBytes, PRINT_TEXT_ALIGN_LEFT, PRINT_ALL);
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print_small_text(16, 52, textBytes, PRINT_TEXT_ALIGN_LEFT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "OBJ: %d/%d", gObjectCounter, OBJECT_POOL_CAPACITY);
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print_small_text(16, 124, textBytes, PRINT_TEXT_ALIGN_LEFT, PRINT_ALL);
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print_small_text(16, 124, textBytes, PRINT_TEXT_ALIGN_LEFT, PRINT_ALL, FONT_OUTLINE);
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// Very little point printing useless info if Mayro doesn't even exist.
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if (gMarioState->marioObj) {
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sprintf(textBytes, "Mario Pos#X: %d#Y: %d#Z: %d#D: %X", (s32)(gMarioState->pos[0]), (s32)(gMarioState->pos[1]), (s32)(gMarioState->pos[2]), (u16)(gMarioState->faceAngle[1]));
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print_small_text(16, 140, textBytes, PRINT_TEXT_ALIGN_LEFT, PRINT_ALL);
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print_small_text(16, 140, textBytes, PRINT_TEXT_ALIGN_LEFT, PRINT_ALL, FONT_OUTLINE);
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}
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// Same for the camera, especially so because this will crash otherwise.
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if (gCamera) {
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sprintf(textBytes, "Camera Pos#X: %d#Y: %d#Z: %d#D: %X", (s32)(gCamera->pos[0]), (s32)(gCamera->pos[1]), (s32)(gCamera->pos[2]), (u16)(gCamera->yaw));
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print_small_text(304, 140, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 140, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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}
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if (benchmarkTimer > 0) {
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@@ -408,9 +407,9 @@ void puppyprint_render_profiler(void) {
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// sprintf(textBytes, "Benchmark: %dus#High: %dus", (s32)OS_CYCLES_TO_USEC(benchMark[NUM_BENCH_ITERATIONS]), (s32)OS_CYCLES_TO_USEC(benchMark[NUM_BENCH_ITERATIONS+1]));
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sprintf(textBytes, "Done in %0.000f seconds#Benchmark: %dus#High: %dus", (f32)(benchmarkProgramTimer) * 0.000001f, (s32)OS_CYCLES_TO_USEC(benchMark[NUM_BENCH_ITERATIONS]), (s32)OS_CYCLES_TO_USEC(benchMark[NUM_BENCH_ITERATIONS + 1]));
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#endif
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render_blank_box(160 - (get_text_width(textBytes) / 2) - 4, 158, 160 + (get_text_width(textBytes) / 2) + 4, 196, 0, 0, 0, 255);
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render_blank_box(160 - (get_text_width(textBytes, FONT_OUTLINE) / 2) - 4, 158, 160 + (get_text_width(textBytes, FONT_OUTLINE) / 2) + 4, 196, 0, 0, 0, 255);
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print_set_envcolour(255, 255, 255, 255);
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print_small_text(160, 160, textBytes, PRINT_TEXT_ALIGN_CENTRE, PRINT_ALL);
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print_small_text(160, 160, textBytes, PRINT_TEXT_ALIGN_CENTRE, PRINT_ALL, FONT_OUTLINE);
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finish_blank_box();
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}
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@@ -424,26 +423,26 @@ void puppyprint_render_profiler(void) {
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#ifdef PUPPYPRINT_DEBUG_CYCLES
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sprintf(textBytes, "Collision: <COL_99505099>%dc", (s32)(collisionTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 40, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 40, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "Graph: <COL_50509999>%dc", (s32)(graphTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 52, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 52, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "Behaviour: <COL_50995099>%dc", (s32)(behaviourTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 64, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 64, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "Audio: <COL_99995099>%dc", (s32)(audioTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 76, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 76, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "DMA: <COL_99509999>%dc", (s32)(dmaTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 88, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 88, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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#else
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sprintf(textBytes, "Collision: <COL_99505099>%dus", (s32)OS_CYCLES_TO_USEC(collisionTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 40, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 40, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "Graph: <COL_50509999>%dus", (s32)OS_CYCLES_TO_USEC(graphTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 52, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 52, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "Behaviour: <COL_50995099>%dus", (s32)OS_CYCLES_TO_USEC(behaviourTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 64, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 64, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "Audio: <COL_99995099>%dus", (s32)OS_CYCLES_TO_USEC(audioTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 76, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 76, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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sprintf(textBytes, "DMA: <COL_99509999>%dus", (s32)OS_CYCLES_TO_USEC(dmaTime[NUM_PERF_ITERATIONS]));
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print_small_text(304, 88, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL);
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print_small_text(304, 88, textBytes, PRINT_TEXT_ALIGN_RIGHT, PRINT_ALL, FONT_OUTLINE);
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#endif
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// Render CPU breakdown bar.
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@@ -595,7 +594,7 @@ void finish_blank_box(void) {
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// This does some epic shenanigans to figure out the optimal way to draw this.
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// If the width is a multiple of 4, then use fillmode (fastest)
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// Otherwise, if there's transparency, it uses that rendermode, which is slower than using opaque rendermodes.
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void render_blank_box(s16 x1, s16 y1, s16 x2, s16 y2, u8 r, u8 g, u8 b, u8 a) {
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void render_blank_box(s32 x1, s32 y1, s32 x2, s32 y2, s32 r, s32 g, s32 b, s32 a) {
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s32 cycleadd = 0;
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if (ABS(x1 - x2) % 4 == 0 && a == 255) {
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gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
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@@ -616,19 +615,12 @@ void render_blank_box(s16 x1, s16 y1, s16 x2, s16 y2, u8 r, u8 g, u8 b, u8 a) {
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gDPFillRectangle(gDisplayListHead++, x1, y1, x2-cycleadd, y2-cycleadd);
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}
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u8 textLen[] = {
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/*0*/ 7, /*1*/ 7, /*2*/ 7, /*3*/ 7, /*4*/ 7, /*5*/ 7, /*6*/ 7, /*7*/ 7, /*8*/ 7, /*9*/ 7, /*-*/ 7, /*+*/ 7, /*(*/ 4, /*)*/ 4, /*!*/ 5, /*?*/ 6,
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/*A*/ 7, /*B*/ 7, /*C*/ 7, /*D*/ 7, /*E*/ 7, /*F*/ 7, /*G*/ 7, /*H*/ 7, /*I*/ 7, /*J*/ 7, /*K*/ 7, /*L*/ 7, /*M*/ 7, /*N*/ 7, /*O*/ 7, /*P*/ 7,
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/*Q*/ 7, /*R*/ 7, /*S*/ 7, /*T*/ 7, /*U*/ 7, /*V*/ 7, /*W*/ 7, /*X*/ 7, /*Y*/ 7, /*Z*/ 7, /*"*/ 5, /*'*/ 2, /*:*/ 3, /*;*/ 3, /*.*/ 3, /*,*/ 3,
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/*a*/ 6, /*b*/ 6, /*c*/ 6, /*d*/ 6, /*e*/ 6, /*f*/ 6, /*g*/ 6, /*h*/ 6, /*i*/ 2, /*j*/ 6, /*k*/ 6, /*l*/ 3, /*m*/ 6, /*n*/ 6, /*o*/ 6, /*p*/ 6,
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/*q*/ 6, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 6, /*w*/ 6, /*x*/ 6, /*y*/ 6, /*z*/ 6, /*~*/ 7, /*¨*/ 6, /*^*/ 7, /*/*/ 6, /*%*/ 6, /*&*/ 7,
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};
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#include "level_update.h"
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void get_char_from_byte(u8 letter, s32 *textX, s32 *textY, s32 *spaceX, s32 *offsetY) {
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void get_char_from_byte(u8 letter, s32 *textX, s32 *textY, s32 *spaceX, s32 *offsetY, s32 font) {
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*offsetY = 0;
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u8 **textKern = segmented_to_virtual(puppyprint_kerning_lut);
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u8 *textLen = segmented_to_virtual(textKern[font]);
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if (letter >= '0' && letter <= '9') { // Line 1
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*textX = (letter - '0') * 4;
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*textY = 0;
|
||||
@@ -680,8 +672,8 @@ void get_char_from_byte(u8 letter, s32 *textX, s32 *textY, s32 *spaceX, s32 *off
|
||||
// This is for the letters that sit differently on the line. It just moves them down a bit.
|
||||
case 'g': *offsetY = 1; break;
|
||||
case 'q': *offsetY = 1; break;
|
||||
// case 'p': *offsetY = 1; break;
|
||||
// case 'y': *offsetY = 1; break;
|
||||
case 'p': if (font == FONT_DEFAULT) *offsetY = 3; break;
|
||||
case 'y': if (font == FONT_DEFAULT) *offsetY = 1; break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -756,7 +748,7 @@ s32 text_iterate_command(const char *str, s32 i, s32 runCMD) {
|
||||
return len;
|
||||
}
|
||||
|
||||
s32 get_text_width(const char *str) {
|
||||
s32 get_text_width(const char *str, s32 font) {
|
||||
s32 i= 0;
|
||||
s32 textPos = 0;
|
||||
s32 wideX = 0;
|
||||
@@ -770,7 +762,7 @@ s32 get_text_width(const char *str) {
|
||||
if (str[i] == '<') {
|
||||
i += text_iterate_command(str, i, FALSE);
|
||||
}
|
||||
get_char_from_byte(str[i], &textX, &textY, &spaceX, &offsetY);
|
||||
get_char_from_byte(str[i], &textX, &textY, &spaceX, &offsetY, font);
|
||||
textPos += spaceX + 1;
|
||||
wideX = MAX(textPos, wideX);
|
||||
}
|
||||
@@ -790,7 +782,7 @@ s32 get_text_height(const char *str) {
|
||||
return textPos;
|
||||
}
|
||||
|
||||
void print_small_text(s32 x, s32 y, const char *str, s32 align, s32 amount)
|
||||
void print_small_text(s32 x, s32 y, const char *str, s32 align, s32 amount, s32 font)
|
||||
{
|
||||
s32 textX = 0;
|
||||
s32 textY = 0;
|
||||
@@ -805,6 +797,7 @@ void print_small_text(s32 x, s32 y, const char *str, s32 align, s32 amount)
|
||||
s32 lines = 0;
|
||||
s32 xlu = currEnv[3];
|
||||
s32 prevxlu = 256; //Set out of bounds, so it will *always* be different at first.
|
||||
Texture *(*fontTex)[] = segmented_to_virtual(&puppyprint_font_lut);
|
||||
|
||||
shakeToggle = 0;
|
||||
waveToggle = 0;
|
||||
@@ -825,7 +818,7 @@ void print_small_text(s32 x, s32 y, const char *str, s32 align, s32 amount)
|
||||
if (str[i] == '<') {
|
||||
i += text_iterate_command(str, i, FALSE);
|
||||
}
|
||||
get_char_from_byte(str[i], &textX, &textY, &spaceX, &offsetY);
|
||||
get_char_from_byte(str[i], &textX, &textY, &spaceX, &offsetY, font);
|
||||
textPos[0] += spaceX + 1;
|
||||
wideX[lines] = MAX(textPos[0], wideX[lines]);
|
||||
}
|
||||
@@ -842,14 +835,14 @@ void print_small_text(s32 x, s32 y, const char *str, s32 align, s32 amount)
|
||||
if (str[i] == '<') {
|
||||
i += text_iterate_command(str, i, FALSE);
|
||||
}
|
||||
get_char_from_byte(str[i], &textX, &textY, &spaceX, &offsetY);
|
||||
get_char_from_byte(str[i], &textX, &textY, &spaceX, &offsetY, font);
|
||||
|
||||
wideX[lines] = MAX(textPos[0], wideX[lines]);
|
||||
}
|
||||
textPos[0] = -wideX[0];
|
||||
}
|
||||
lines = 0;
|
||||
gDPLoadTextureBlock_4b(gDisplayListHead++, segmented_to_virtual(small_font), G_IM_FMT_I, 128, 60, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0, 0, 0, 0);
|
||||
gDPLoadTextureBlock_4b(gDisplayListHead++, (*fontTex)[font], G_IM_FMT_I, 128, 60, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0, 0, 0, 0);
|
||||
for (i = 0; i < tx; i++) {
|
||||
if (str[i] == '#') {
|
||||
i++;
|
||||
@@ -876,7 +869,7 @@ void print_small_text(s32 x, s32 y, const char *str, s32 align, s32 amount)
|
||||
} else {
|
||||
wavePos = 0;
|
||||
}
|
||||
get_char_from_byte(str[i], &textX, &textY, &spaceX, &offsetY);
|
||||
get_char_from_byte(str[i], &textX, &textY, &spaceX, &offsetY, font);
|
||||
if (xlu != prevxlu) {
|
||||
prevxlu = xlu;
|
||||
if (xlu > 250) {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define PUPPYPRINT_H
|
||||
|
||||
#ifdef PUPPYPRINT
|
||||
#include "segment2.h"
|
||||
|
||||
// This is how many indexes of timers are saved at once. higher creates a smoother average, but naturally uses more RAM. 15's fine.
|
||||
#define NUM_PERF_ITERATIONS 15
|
||||
@@ -17,7 +18,13 @@
|
||||
#define PRINT_TEXT_ALIGN_RIGHT 2
|
||||
#define PRINT_ALL -1
|
||||
|
||||
extern Texture small_font[];
|
||||
enum PuppyFont {
|
||||
FONT_DEFAULT,
|
||||
FONT_OUTLINE,
|
||||
FONT_NUM,
|
||||
};
|
||||
|
||||
extern u8 gPuppyFont;
|
||||
extern s8 perfIteration;
|
||||
extern s16 benchmarkLoop;
|
||||
extern s32 benchmarkTimer;
|
||||
@@ -62,14 +69,13 @@ extern void puppyprint_profiler_finished(void);
|
||||
extern void print_set_envcolour(s32 r, s32 g, s32 b, s32 a);
|
||||
extern void prepare_blank_box(void);
|
||||
extern void finish_blank_box(void);
|
||||
extern void render_blank_box(s16 x1, s16 y1, s16 x2, s16 y2, u8 r, u8 g, u8 b, u8 a);
|
||||
extern void print_small_text(s32 x, s32 y, const char *str, s32 align, s32 amount);
|
||||
extern void print_small_text(s32 x, s32 y, const char *str, s32 align, s32 amount, s32 font);
|
||||
extern void render_multi_image(Texture *image, s32 x, s32 y, s32 width, s32 height, s32 scaleX, s32 scaleY, s32 mode);
|
||||
extern s32 get_text_height(const char *str);
|
||||
extern s32 get_text_width(const char *str);
|
||||
extern s32 get_text_width(const char *str, s32 font);
|
||||
extern void prepare_blank_box(void);
|
||||
extern void finish_blank_box(void);
|
||||
extern void render_blank_box(s16 x1, s16 y1, s16 x2, s16 y2, u8 r, u8 g, u8 b, u8 a);
|
||||
extern void render_blank_box(s32 x1, s32 y1, s32 x2, s32 y2, s32 r, s32 g, s32 b, s32 a);
|
||||
extern void append_puppyprint_log(const char *str, ...);
|
||||
extern char consoleLogTable[LOG_BUFFER_SIZE][255];
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "puppyprint.h"
|
||||
#include "debug_box.h"
|
||||
#include "level_update.h"
|
||||
#include "behavior_data.h"
|
||||
|
||||
#include "config.h"
|
||||
|
||||
@@ -965,7 +966,10 @@ void geo_process_object(struct Object *node) {
|
||||
if (node->oIntangibleTimer != -1) {
|
||||
vec3f_set(bnds1, node->oPosX, node->oPosY - node->hitboxDownOffset, node->oPosZ);
|
||||
vec3f_set(bnds2, node->hitboxRadius, node->hitboxHeight-node->hitboxDownOffset, node->hitboxRadius);
|
||||
debug_box_color(0x800000FF);
|
||||
if (node->behavior == segmented_to_virtual(bhvWarp) || node->behavior == segmented_to_virtual(bhvDoorWarp) || node->behavior == segmented_to_virtual(bhvFadingWarp))
|
||||
debug_box_color(0x80FFA500);
|
||||
else
|
||||
debug_box_color(0x800000FF);
|
||||
debug_box(bnds1, bnds2, DEBUG_SHAPE_CYLINDER | DEBUG_UCODE_REJ);
|
||||
vec3f_set(bnds1, node->oPosX, node->oPosY - node->hitboxDownOffset, node->oPosZ);
|
||||
vec3f_set(bnds2, node->hurtboxRadius, node->hurtboxHeight, node->hurtboxRadius);
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#include <PR/ultratypes.h>
|
||||
#include <PR/gbi.h>
|
||||
|
||||
extern void *puppyprint_font_lut[2];
|
||||
extern void *puppyprint_kerning_lut[2][80];
|
||||
|
||||
extern u8 seg2_course_name_table[];
|
||||
extern u8 seg2_act_name_table[];
|
||||
extern Gfx dl_rgba16_text_begin[];
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 2.6 KiB |
BIN
textures/segment2/custom_text2.i4.png
Normal file
BIN
textures/segment2/custom_text2.i4.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Reference in New Issue
Block a user