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https://github.com/Print-and-Panic/Microtransactions64.git
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@@ -1,10 +1,9 @@
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#ifndef CONFIG_H
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#define CONFIG_H
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// ULTRASM64-EXTBOUNDS CONFIG FLAGS NEAR BOTTOM
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/**
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* @file config.h
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* A catch-all file for configuring various bugfixes and other settings
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* (maybe eventually) in SM64
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* A catch-all file for configuring various bugfixes and other settings (maybe eventually) in SM64
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*/
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// Bug Fixes
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@@ -47,29 +46,55 @@
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#endif
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// --ultrasm64-extbounds specific settings--
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// Enable widescreen (16:9) support
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#define WIDE
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// When this option is enabled, LODs will ONLY work on console.
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// When this option is disabled, LODs will work regardless of whether console or emulator is used.
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// Regardless of whether this setting is enabled or not, you can use gIsConsole to wrap your own code in a console check.
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#define AUTO_LOD
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// -- ultrasm64-extbounds specific settings --
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// COMMON HACK CHANGES
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// Disable lives and hide the lives counter
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#define DISABLE_LIVES
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// Skip peach letter cutscene
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#define PEACH_SKIP
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// Fixes the castle music sometimes triggering after getting a dialog
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#define CASTLE_MUSIC_FIX
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// Remove course specific camera processing
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#define CAMERA_FIX
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// Disables fall damage
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#define NO_FALL_DAMAGE
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// Disables the scream that mario makes when falling off a great height (this is separate from actual fall damage)
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//#define NO_FALL_DAMAGE_SOUND
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// Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
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#define X_COIN_STAR 100
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// Platform displacement 2 also known as momentum patch. Makes Mario keep the momemtum from moving platforms. Breaks treadmills.
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#define PLATFORM_DISPLACEMENT_2
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// Stars don't kick you out of the level
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// #define NON_STOP_STARS
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// Uncomment this if you want global star IDs (useful for creating an open world hack ala MVC)
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//#define GLOBAL_STAR_IDS
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// Uncomment this if you want to skip the title screen (Super Mario 64 logo)
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//#define SKIP_TITLE_SCREEN
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// Uncomment this if you want to keep the mario head and not skip it
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//#define KEEP_MARIO_HEAD
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// HACKER QOL
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// Enable widescreen (16:9) support
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#define WIDE
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// When this option is enabled, LODs will ONLY work on console.
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// When this option is disabled, LODs will work regardless of whether console or emulator is used.
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// Regardless of whether this setting is enabled or not, you can use gIsConsole to wrap your own code in a console check.
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#define AUTO_LOD
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// Increase the maximum pole length (it will treat bparam1 and bparam2 as a single value)
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#define LONGER_POLES
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// Disable lives and hide the lives counter
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#define DISABLE_LIVES
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// Disable AA (Recommended: it changes nothing on emulator, and it makes console run better)
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#define DISABLE_AA
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// Fix instant warp offset not working when warping across different areas
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#define INSTANT_WARP_OFFSET_FIX
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// Allows Mario to ledgegrab sloped floors
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#define NO_FALSE_LEDGEGRABS
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// Number of possible unique model ID's (keep it higher than 256)
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#define MODEL_ID_COUNT 256
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// BUG/GAME QOL FIXES
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// Fix instant warp offset not working when warping across different areas
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#define INSTANT_WARP_OFFSET_FIX
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// Whether a tree uses snow particles or not is decided via the model IDs instead of the course number
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#define TREE_PARTICLE_FIX
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// Allows Mario to jump kick on steep surfaces that are set to be non slippery, instead of being forced to dive
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#define JUMP_KICK_FIX
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// Allow Mario to grab hangable ceilings from any state
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@@ -80,16 +105,8 @@
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//#define WALLKICKS_46_DEGREES
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// Disable BLJs and crush SimpleFlips's dreams
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//#define DISABLE_BLJ
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// Disables fall damage
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#define NO_FALL_DAMAGE
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// Disables the scream that mario makes when falling off a great height (this is separate from actual fall damage)
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//#define NO_FALL_DAMAGE_SOUND
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// Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
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#define X_COIN_STAR 100
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// Platform displacement 2 also known as momentum patch. Makes Mario keep the momemtum from moving platforms. Breaks treadmills.
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#define PLATFORM_DISPLACEMENT_2
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// Whether a tree uses snow particles or not is decided via the model IDs instead of the course number
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#define TREE_PARTICLE_FIX
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// RELATING TO EXIT COURSE
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// Disable exit course
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//#define DISABLE_EXIT_COURSE
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// Decides whether you can exit course while moving (has no effect if you disable exit course)
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@@ -100,16 +117,6 @@
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#define EXIT_COURSE_AREA 0x01
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// Decides the warp node "exit course" takes you to (has no effect if you disable exit course)
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#define EXIT_COURSE_NODE 0x1F
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// Stars don't kick you out of the level
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// #define NON_STOP_STARS
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// Uncomment this if you want global star IDs (useful for creating an open world hack ala MVC)
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//#define GLOBAL_STAR_IDS
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// Uncomment this if you want to skip the title screen (Super Mario 64 logo)
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//#define SKIP_TITLE_SCREEN
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// Uncomment this if you want to keep the mario head and not skip it
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//#define KEEP_MARIO_HEAD
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// Number of possible unique model ID's (keep it higher than 256)
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#define MODEL_ID_COUNT 256
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// If you want to change the extended boundaries mode, go to engine/extended_bounds.h and change EXTENDED_BOUNDS_MODE
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