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Move gIsVC in vc_check
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@@ -8,11 +8,10 @@
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#include "effects.h"
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#include "game/game_init.h"
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#include "game/puppyprint.h"
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#include "game/vc_check.h"
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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extern u8 gIsVC;
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struct PoolSplit {
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u32 wantSeq;
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u32 wantBank;
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@@ -49,7 +49,6 @@ OSContStatus gControllerStatuses[4];
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OSContPad gControllerPads[4];
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u8 gControllerBits;
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u8 gIsConsole = TRUE; // Needs to be initialized before audio_reset_session is called
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u8 gIsVC = FALSE;
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u8 gBorderHeight;
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#ifdef CUSTOM_DEBUG
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u8 gCustomDebugMode;
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@@ -1,5 +1,7 @@
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#include "vc_check.h"
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u8 gIsVC = FALSE;
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// literally return what was passed
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f32 round_double_to_float(f64 v)
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{
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@@ -3,6 +3,8 @@
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#include "sm64.h"
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extern u8 gIsVC;
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// This function must not be inlined by the compiler so I move it to a different C file
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f32 round_double_to_float(f64);
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