2021-07-24 05:24:35 +01:00
diff --git a/enhancements/reonucam3.patch b/enhancements/reonucam3.patch
index 5305f7b..be289c3 100644
--- a/enhancements/reonucam3.patch
+++ b/enhancements/reonucam3.patch
@@ -16,7 +16,7 @@ index d266058..4b12426 100644
/**
diff --git a/src/game/camera.c b/src/game/camera.c
-index dfcf16a..ffdc1b2 100644
+index dfcf16a..82e4ed7 100644
--- a/src/game/camera.c
+++ b/src/game/camera.c
@@ -98,6 +98,7 @@ Vec3f sPlayer2FocusOffset;
@@ -69,28 +69,45 @@ index dfcf16a..ffdc1b2 100644
if (camCeilHeight != CELL_HEIGHT_LIMIT) {
camCeilHeight -= baseOff;
if ((c->pos[1] > camCeilHeight && sMarioGeometry.currFloorHeight + baseOff < camCeilHeight)
-@@ -934,9 +940,19 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
+@@ -934,8 +940,36 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
UNUSED f32 unused1;
UNUSED f32 unused2;
UNUSED f32 unused3;
- f32 yOff = 125.f;
+ f32 yOff;
f32 baseDist = 1000.f;
-
++ Vec3f mPos;
++
+ if (gMarioState->action & ACT_FLAG_SWIMMING) {
+ yOff = -125.f;
+ } else {
+ yOff = 125.f;
+ }
+
-+ if ((gPlayer1Controller->buttonDown & L_TRIG) && !(gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING)) {
-+ pitch = DEGREES(65);
++ mPos[1] = gMarioState->pos[1];
++ mPos[0] = gMarioState->pos[0] + (sins(gMarioState->faceAngle[1]) * 100.0f);
++ mPos[2] = gMarioState->pos[2] + (coss(gMarioState->faceAngle[1]) * 100.0f);
++
++ if (gPlayer1Controller->buttonDown & U_JPAD) {
++ gCliffTimer = 60;
+ }
+
++ if (gPlayer1Controller->buttonDown & U_JPAD
++ || (absf(mPos[1] - gMarioState->floorHeight) < 300.0f && mPos[1] - find_floor_height(mPos[0], mPos[1], mPos[2]) > 300.0f)) {
++ if (gCliffTimer > 59)
++ gCliffTimer = 59;
++ if (++gCliffTimer > 20) {
++ pitch = DEGREES(gCliffTimer - 10);
++ }
++ } else if (!(gPlayer1Controller->buttonDown & U_JPAD)) {
++ gCliffTimer -= 2;
++ if (gCliffTimer < 0)
++ gCliffTimer = 0;
++ }
+
sAreaYaw = camYaw;
calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
- focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, camYaw);
-@@ -1170,6 +1186,28 @@ void mode_radial_camera(struct Camera *c) {
+@@ -1170,6 +1204,28 @@ void mode_radial_camera(struct Camera *c) {
pan_ahead_of_player(c);
}
@@ -119,7 +136,7 @@ index dfcf16a..ffdc1b2 100644
/**
* A mode that only has 8 camera angles, 45 degrees apart
*/
-@@ -1177,42 +1215,59 @@ void mode_8_directions_camera(struct Camera *c) {
+@@ -1177,42 +1233,59 @@ void mode_8_directions_camera(struct Camera *c) {
Vec3f pos;
UNUSED u8 unused[8];
s16 oldAreaYaw = sAreaYaw;
@@ -131,13 +148,7 @@ index dfcf16a..ffdc1b2 100644
- if (gPlayer1Controller->buttonPressed & R_CBUTTONS) {
- s8DirModeYawOffset += DEGREES(45);
- play_sound_cbutton_side();
-+ if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
-+ s8DirModeBaseYaw -= DEGREES(45);
-+ } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
-+ s8DirModeBaseYaw += DEGREES(45);
-+ } else if (gPlayer2Controller->rawStickX) {
-+ s8DirModeBaseYaw += DEGREES(gPlayer2Controller->rawStickX * 4 / 64); // Analog camera support (Use the "Dual Analog" input mode in Parallel Launcher)
- }
+- }
- if (gPlayer1Controller->buttonPressed & L_CBUTTONS) {
- s8DirModeYawOffset -= DEGREES(45);
- play_sound_cbutton_side();
@@ -147,7 +158,13 @@ index dfcf16a..ffdc1b2 100644
- else if (gPlayer1Controller->buttonPressed & U_JPAD) {
- s8DirModeYawOffset = 0;
- s8DirModeYawOffset = gMarioState->faceAngle[1]-0x8000;
-- }
++ if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
++ s8DirModeBaseYaw -= DEGREES(45);
++ } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
++ s8DirModeBaseYaw += DEGREES(45);
++ } else if (gPlayer2Controller->rawStickX) {
++ s8DirModeBaseYaw += DEGREES(gPlayer2Controller->rawStickX * 4 / 64); // Analog camera support (Use the "Dual Analog" input mode in Parallel Launcher)
+ }
- else if (gPlayer1Controller->buttonDown & L_JPAD) {
- s8DirModeYawOffset -= DEGREES(2);
+
@@ -159,7 +176,7 @@ index dfcf16a..ffdc1b2 100644
+ }
+ rButtonCounter++; // This increses whenever R is held.
+ } else {
-+ if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS))) {
++ if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS) || (gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING))) {
+ // This centers the camera behind mario. It triggers when you let go of R in less than 5 frames.
+ s8DirModeYawOffset = 0;
+ s8DirModeBaseYaw = gMarioState->faceAngle[1]-0x8000;
@@ -201,7 +218,16 @@ index dfcf16a..ffdc1b2 100644
/**
* Updates the camera in outward radial mode.
* sModeOffsetYaw is calculated in radial_camera_move, which calls offset_yaw_outward_radial
-@@ -3036,20 +3091,21 @@ void update_lakitu(struct Camera *c) {
+@@ -2116,7 +2189,7 @@ s16 update_default_camera(struct Camera *c) {
+ gLakituState.goalPos[1],
+ gLakituState.goalPos[2], &ceil);
+ s16 yawDir;
+-
++ set_camera_mode_8_directions(c);
+ handle_c_button_movement(c);
+ vec3f_get_dist_and_angle(sMarioCamState->pos, c->pos, &dist, &pitch, &yaw);
+
+@@ -3036,20 +3109,21 @@ void update_lakitu(struct Camera *c) {
void update_camera(struct Camera *c) {
UNUSED u8 unused[24];
@@ -227,7 +253,7 @@ index dfcf16a..ffdc1b2 100644
}
// Initialize the camera
-@@ -4849,15 +4905,15 @@ void play_camera_buzz_if_c_sideways(void) {
+@@ -4849,15 +4923,15 @@ void play_camera_buzz_if_c_sideways(void) {
}
void play_sound_cbutton_up(void) {
@@ -246,7 +272,7 @@ index dfcf16a..ffdc1b2 100644
}
void play_sound_button_change_blocked(void) {
-@@ -4961,7 +5017,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
+@@ -4961,7 +5035,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
// Zoom in / enter C-Up
@@ -255,7 +281,7 @@ index dfcf16a..ffdc1b2 100644
if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
play_sound_cbutton_up();
-@@ -4971,7 +5027,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
+@@ -4971,7 +5045,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
// Zoom out
@@ -264,7 +290,7 @@ index dfcf16a..ffdc1b2 100644
if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
gCameraMovementFlags |= CAM_MOVE_ALREADY_ZOOMED_OUT;
#ifndef VERSION_JP
-@@ -4983,6 +5039,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
+@@ -4983,6 +5057,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
}
}
@@ -277,7 +303,7 @@ index dfcf16a..ffdc1b2 100644
//! returning uninitialized variable
return dummy;
}
-@@ -5548,7 +5610,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
+@@ -5548,7 +5628,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
c->mode = CAMERA_MODE_8_DIRECTIONS;
sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
@@ -287,20 +313,21 @@ index dfcf16a..ffdc1b2 100644
}
}
diff --git a/src/game/game_init.c b/src/game/game_init.c
-index 6cfa8f5..238378c 100644
+index 6cfa8f5..16f6bf2 100644
--- a/src/game/game_init.c
+++ b/src/game/game_init.c
-@@ -46,6 +46,9 @@ OSContPad gControllerPads[4];
+@@ -46,6 +46,10 @@ OSContPad gControllerPads[4];
u8 gControllerBits;
u8 gIsConsole;
u8 gBorderHeight;
+u8 gCameraSpeed = 2;
+u8 gWaterCamOverride;
+u8 gFlyingCamOverride;
++s32 gCliffTimer;
#ifdef EEP
s8 gEepromProbe;
#endif
-@@ -715,6 +718,7 @@ void thread5_game_loop(UNUSED void *arg) {
+@@ -715,6 +719,7 @@ void thread5_game_loop(UNUSED void *arg) {
play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
set_sound_mode(save_file_get_sound_mode());
@@ -309,16 +336,17 @@ index 6cfa8f5..238378c 100644
gWidescreen = save_file_get_widescreen_mode();
#endif
diff --git a/src/game/game_init.h b/src/game/game_init.h
-index 87386ce..1d69560 100644
+index 87386ce..9cec2f5 100644
--- a/src/game/game_init.h
+++ b/src/game/game_init.h
-@@ -45,6 +45,9 @@ extern u8 gIsConsole;
+@@ -45,6 +45,10 @@ extern u8 gIsConsole;
#ifdef WIDE
extern u8 gWidescreen;
#endif
+extern u8 gCameraSpeed;
+extern u8 gWaterCamOverride;
+extern u8 gFlyingCamOverride;
++extern s32 gCliffTimer;
extern u8 gBorderHeight;
#ifdef EEP
extern s8 gEepromProbe;
@@ -394,7 +422,7 @@ index 9cd458a..ac2d18c 100644
gWidescreen ^= 1;
save_file_set_widescreen_mode(gWidescreen);
diff --git a/src/game/mario.c b/src/game/mario.c
-index b381afa..d935245 100644
+index b381afa..7cb9549 100644
--- a/src/game/mario.c
+++ b/src/game/mario.c
@@ -1443,32 +1443,39 @@ void update_mario_inputs(struct MarioState *m) {
@@ -452,21 +480,21 @@ index b381afa..d935245 100644
+ } else {
+ set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
+ }
-+ if (gPlayer1Controller->buttonPressed & L_TRIG) {
++ if ((gPlayer1Controller->buttonPressed & R_TRIG) && (m->action & ACT_FLAG_SWIMMING)) {
+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
+ gWaterCamOverride ^= 1;
}
}
diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
-index ce6467e..9ebb861 100644
+index ce6467e..c7e998c 100644
--- a/src/game/mario_actions_airborne.c
+++ b/src/game/mario_actions_airborne.c
@@ -1736,6 +1736,10 @@ s32 act_shot_from_cannon(struct MarioState *m) {
s32 act_flying(struct MarioState *m) {
s16 startPitch = m->faceAngle[0];
-+ if (gPlayer1Controller->buttonPressed & L_TRIG) {
++ if (gPlayer1Controller->buttonPressed & R_TRIG) {
+ gFlyingCamOverride ^= 1;
+ }
+
@@ -532,14 +560,14 @@ index b27d869..7fbf045 100644
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
diff --git a/src/game/save_file.h b/src/game/save_file.h
-index 00fc042..dd394a6 100644
+index 00fc042..7062ead 100644
--- a/src/game/save_file.h
+++ b/src/game/save_file.h
@@ -62,6 +62,7 @@ struct MainMenuSaveData
#ifdef WIDE
u8 wideMode: 1;
#endif
-+ u8 cameraSpeedSetting;
++ u8 cameraSpeedSetting: 3;
#ifdef VERSION_EU
u16 language;
2021-07-24 01:58:40 +01:00
diff --git a/include/text_strings.h.in b/include/text_strings.h.in
index d266058..4b12426 100644
--- a/include/text_strings.h.in
+++ b/include/text_strings.h.in
@@ -34,6 +34,12 @@
#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
#endif
+#define TEXT_CAM_INFO_SLOWEST _("CAM SPEED: SLOWEST")
+#define TEXT_CAM_INFO_SLOW _("CAM SPEED: SLOW")
+#define TEXT_CAM_INFO_MEDIUM _("CAM SPEED: MEDIUM")
+#define TEXT_CAM_INFO_FAST _("CAM SPEED: FAST")
+#define TEXT_CAM_INFO_FASTEST _("CAM SPEED: FASTEST")
+
#if defined(VERSION_JP) || defined(VERSION_SH)
/**
diff --git a/src/game/camera.c b/src/game/camera.c
2021-07-24 05:24:35 +01:00
index dfcf16a..954f537 100644
2021-07-24 01:58:40 +01:00
--- a/src/game/camera.c
+++ b/src/game/camera.c
@@ -98,6 +98,7 @@ Vec3f sPlayer2FocusOffset;
* The pitch used for the credits easter egg.
*/
s16 sCreditsPlayer2Pitch;
+s16 rButtonCounter2;
/**
* The yaw used for the credits easter egg.
*/
@@ -107,6 +108,7 @@ s16 sCreditsPlayer2Yaw;
*/
u8 sFramesPaused;
+
extern struct CameraFOVStatus sFOVState;
extern struct TransitionInfo sModeTransition;
extern struct PlayerGeometry sMarioGeometry;
@@ -259,6 +261,7 @@ s16 sCameraSoundFlags;
* Stores what C-Buttons are pressed this frame.
*/
u16 sCButtonsPressed;
+u16 rButtonCounter;
/**
* A copy of gDialogID, the dialog displayed during the cutscene.
*/
@@ -437,6 +440,7 @@ u8 sFramesSinceCutsceneEnded = 0;
* 3 = Dialog doesn't have a response
*/
u8 sCutsceneDialogResponse = DIALOG_RESPONSE_NONE;
+u8 stickReset = 1;
struct PlayerCameraState *sMarioCamState = &gPlayerCameraState[0];
struct PlayerCameraState *sLuigiCamState = &gPlayerCameraState[1];
u32 unused8032D008 = 0;
@@ -755,6 +759,7 @@ void set_camera_height(struct Camera *c, f32 goalHeight) {
UNUSED s16 action = sMarioCamState->action;
f32 baseOff = 125.f;
f32 camCeilHeight = find_ceil(c->pos[0], gLakituState.goalPos[1] - 50.f, c->pos[2], &surface);
+ f32 approachRate = 20.0f;
if (sMarioCamState->action & ACT_FLAG_HANGING) {
marioCeilHeight = sMarioGeometry.currCeilHeight;
@@ -790,7 +795,8 @@ void set_camera_height(struct Camera *c, f32 goalHeight) {
c->pos[1] = goalHeight;
}
}
- approach_camera_height(c, goalHeight, 20.f);
+ approachRate += ABS(c->pos[1] - goalHeight) / 20;
+ approach_camera_height(c, goalHeight, approachRate);
if (camCeilHeight != CELL_HEIGHT_LIMIT) {
camCeilHeight -= baseOff;
if ((c->pos[1] > camCeilHeight && sMarioGeometry.currFloorHeight + baseOff < camCeilHeight)
2021-07-24 05:24:35 +01:00
@@ -934,9 +940,18 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
2021-07-24 01:58:40 +01:00
UNUSED f32 unused1;
UNUSED f32 unused2;
UNUSED f32 unused3;
- f32 yOff = 125.f;
+ f32 yOff;
f32 baseDist = 1000.f;
+ if (gMarioState->action & ACT_FLAG_SWIMMING) {
+ yOff = -125.f;
+ } else {
+ yOff = 125.f;
+ }
+
2021-07-24 05:24:35 +01:00
+ if ((gPlayer1Controller->buttonDown & R_TRIG) && (gPlayer1Controller->buttonDown & U_CBUTTONS))
+ pitch = DEGREES(60);
2021-07-24 01:58:40 +01:00
+
sAreaYaw = camYaw;
calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, camYaw);
2021-07-24 05:24:35 +01:00
@@ -1170,6 +1185,28 @@ void mode_radial_camera(struct Camera *c) {
2021-07-24 01:58:40 +01:00
pan_ahead_of_player(c);
}
+// Returns the camera speed based on the user's camera speed setting
+f32 set_camera_speed(void) {
+ switch(gCameraSpeed) {
+ case 0:
+ return 0.5f;
+ break;
+ case 1:
+ return 1;
+ break;
+ case 2:
+ return 1.5;
+ break;
+ case 3:
+ return 2;
+ break;
+ case 4:
+ return 3.5;
+ break;
+ }
+ return 0;
+}
+
/**
* A mode that only has 8 camera angles, 45 degrees apart
*/
2021-07-24 05:24:35 +01:00
@@ -1177,42 +1214,59 @@ void mode_8_directions_camera(struct Camera *c) {
2021-07-24 01:58:40 +01:00
Vec3f pos;
UNUSED u8 unused[8];
s16 oldAreaYaw = sAreaYaw;
+ // Get the camera speed based on the user's setting
+ f32 cameraSpeed = set_camera_speed();
radial_camera_input(c, 0.f);
- if (gPlayer1Controller->buttonPressed & R_CBUTTONS) {
- s8DirModeYawOffset += DEGREES(45);
- play_sound_cbutton_side();
+ if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
+ s8DirModeBaseYaw -= DEGREES(45);
+ } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
+ s8DirModeBaseYaw += DEGREES(45);
+ } else if (gPlayer2Controller->rawStickX) {
+ s8DirModeBaseYaw += DEGREES(gPlayer2Controller->rawStickX * 4 / 64); // Analog camera support (Use the "Dual Analog" input mode in Parallel Launcher)
}
- if (gPlayer1Controller->buttonPressed & L_CBUTTONS) {
- s8DirModeYawOffset -= DEGREES(45);
- play_sound_cbutton_side();
- }
-#ifdef PARALLEL_LAKITU_CAM
- // extra functionality
- else if (gPlayer1Controller->buttonPressed & U_JPAD) {
- s8DirModeYawOffset = 0;
- s8DirModeYawOffset = gMarioState->faceAngle[1]-0x8000;
- }
- else if (gPlayer1Controller->buttonDown & L_JPAD) {
- s8DirModeYawOffset -= DEGREES(2);
+
+ if (gPlayer1Controller->buttonDown & R_TRIG) {
+ if (gPlayer1Controller->buttonDown & L_CBUTTONS) {
+ s8DirModeBaseYaw -= DEGREES(cameraSpeed);
+ } else if (gPlayer1Controller->buttonDown & R_CBUTTONS) {
+ s8DirModeBaseYaw += DEGREES(cameraSpeed);
+ }
+ rButtonCounter++; // This increses whenever R is held.
+ } else {
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+ if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS) || (gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING))) {
2021-07-24 01:58:40 +01:00
+ // This centers the camera behind mario. It triggers when you let go of R in less than 5 frames.
+ s8DirModeYawOffset = 0;
+ s8DirModeBaseYaw = gMarioState->faceAngle[1]-0x8000;
+ gMarioState->area->camera->yaw = s8DirModeBaseYaw;
+ play_sound_rbutton_changed();
+ }
+ rButtonCounter = 0;
+ }
+ if (gPlayer1Controller->buttonPressed & R_TRIG) {
+ if (rButtonCounter2 <= 5) {
+ set_cam_angle(CAM_ANGLE_MARIO); // Enter mario cam if R is pressed 2 times in less than 5 frames
+ rButtonCounter2 = 6;
+ } else {
+ rButtonCounter2 = 0;
+ }
+ } else {
+ rButtonCounter2++;
}
- else if (gPlayer1Controller->buttonDown & R_JPAD) {
- s8DirModeYawOffset += DEGREES(2);
+ if (gPlayer1Controller->buttonPressed & D_JPAD) {
+ s8DirModeBaseYaw = (s8DirModeBaseYaw + 0x1000) & 0xE000; // Lock the camera to the nearest 45deg axis
}
- else if (gPlayer1Controller->buttonPressed & D_JPAD) {
- s8DirModeYawOffset = s8DirModeYawOffset&0xE000;
- }
-#endif
lakitu_zoom(400.f, 0x900);
c->nextYaw = update_8_directions_camera(c, c->focus, pos);
+ set_camera_height(c, pos[1]);
c->pos[0] = pos[0];
c->pos[2] = pos[2];
sAreaYawChange = sAreaYaw - oldAreaYaw;
- set_camera_height(c, pos[1]);
}
+
/**
* Updates the camera in outward radial mode.
* sModeOffsetYaw is calculated in radial_camera_move, which calls offset_yaw_outward_radial
2021-07-24 05:24:35 +01:00
@@ -2116,7 +2170,7 @@ s16 update_default_camera(struct Camera *c) {
gLakituState.goalPos[1],
gLakituState.goalPos[2], &ceil);
s16 yawDir;
-
+ set_camera_mode_8_directions(c);
handle_c_button_movement(c);
vec3f_get_dist_and_angle(sMarioCamState->pos, c->pos, &dist, &pitch, &yaw);
@@ -3036,20 +3090,21 @@ void update_lakitu(struct Camera *c) {
2021-07-24 01:58:40 +01:00
void update_camera(struct Camera *c) {
UNUSED u8 unused[24];
+ extern s16 s8DirModeBaseYaw;
+
gCamera = c;
update_camera_hud_status(c);
if (c->cutscene == 0) {
// Only process R_TRIG if 'fixed' is not selected in the menu
if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
if (gPlayer1Controller->buttonPressed & R_TRIG) {
- if (set_cam_angle(0) == CAM_ANGLE_LAKITU) {
- set_cam_angle(CAM_ANGLE_MARIO);
- } else {
+ if (set_cam_angle(0) == CAM_ANGLE_MARIO) {
+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
set_cam_angle(CAM_ANGLE_LAKITU);
}
}
}
- play_sound_if_cam_switched_to_lakitu_or_mario();
+ //play_sound_if_cam_switched_to_lakitu_or_mario();
}
// Initialize the camera
2021-07-24 05:24:35 +01:00
@@ -4849,15 +4904,15 @@ void play_camera_buzz_if_c_sideways(void) {
2021-07-24 01:58:40 +01:00
}
void play_sound_cbutton_up(void) {
- play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gGlobalSoundSource);
+ //play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
}
void play_sound_cbutton_down(void) {
- play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
+ //play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
}
void play_sound_cbutton_side(void) {
- play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
+ //play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
}
void play_sound_button_change_blocked(void) {
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@@ -4961,7 +5016,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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}
// Zoom in / enter C-Up
- if (gPlayer1Controller->buttonPressed & U_CBUTTONS) {
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+ if (((gPlayer1Controller->buttonPressed & U_CBUTTONS) || (gPlayer2Controller->rawStickY > 40)) && (stickReset) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
play_sound_cbutton_up();
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@@ -4971,7 +5026,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
2021-07-24 01:58:40 +01:00
}
// Zoom out
- if (gPlayer1Controller->buttonPressed & D_CBUTTONS) {
+ if ((gPlayer1Controller->buttonPressed & D_CBUTTONS) || (gPlayer2Controller->rawStickY < -40)) {
if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
gCameraMovementFlags |= CAM_MOVE_ALREADY_ZOOMED_OUT;
#ifndef VERSION_JP
2021-07-24 05:24:35 +01:00
@@ -4983,6 +5038,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
2021-07-24 01:58:40 +01:00
}
}
+ if ((gPlayer2Controller->rawStickY > 40) || (gPlayer2Controller->rawStickY < -40)) {
+ stickReset = 0;
+ } else {
+ stickReset = 1;
+ }
+
//! returning uninitialized variable
return dummy;
}
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@@ -5548,7 +5609,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
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if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
c->mode = CAMERA_MODE_8_DIRECTIONS;
sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
- s8DirModeBaseYaw = 0;
+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
s8DirModeYawOffset = 0;
}
}
diff --git a/src/game/game_init.c b/src/game/game_init.c
2021-07-24 05:24:35 +01:00
index 6cfa8f5..16f6bf2 100644
2021-07-24 01:58:40 +01:00
--- a/src/game/game_init.c
+++ b/src/game/game_init.c
2021-07-24 05:24:35 +01:00
@@ -46,6 +46,10 @@ OSContPad gControllerPads[4];
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u8 gControllerBits;
u8 gIsConsole;
u8 gBorderHeight;
+u8 gCameraSpeed = 2;
+u8 gWaterCamOverride;
+u8 gFlyingCamOverride;
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+s32 gCliffTimer;
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#ifdef EEP
s8 gEepromProbe;
#endif
2021-07-24 05:24:35 +01:00
@@ -715,6 +719,7 @@ void thread5_game_loop(UNUSED void *arg) {
2021-07-24 01:58:40 +01:00
play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
set_sound_mode(save_file_get_sound_mode());
+ gCameraSpeed = (save_file_get_camera_speed());
#ifdef WIDE
gWidescreen = save_file_get_widescreen_mode();
#endif
diff --git a/src/game/game_init.h b/src/game/game_init.h
2021-07-24 05:24:35 +01:00
index 87386ce..9cec2f5 100644
2021-07-24 01:58:40 +01:00
--- a/src/game/game_init.h
+++ b/src/game/game_init.h
2021-07-24 05:24:35 +01:00
@@ -45,6 +45,10 @@ extern u8 gIsConsole;
2021-07-24 01:58:40 +01:00
#ifdef WIDE
extern u8 gWidescreen;
#endif
+extern u8 gCameraSpeed;
+extern u8 gWaterCamOverride;
+extern u8 gFlyingCamOverride;
2021-07-24 05:24:35 +01:00
+extern s32 gCliffTimer;
2021-07-24 01:58:40 +01:00
extern u8 gBorderHeight;
#ifdef EEP
extern s8 gEepromProbe;
diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
index 9cd458a..ac2d18c 100644
--- a/src/game/ingame_menu.c
+++ b/src/game/ingame_menu.c
@@ -39,6 +39,12 @@ u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
#endif
+u8 textCamInfoSlowest[] = { TEXT_CAM_INFO_SLOWEST };
+u8 textCamInfoSlow[] = { TEXT_CAM_INFO_SLOW };
+u8 textCamInfoMedium[] = { TEXT_CAM_INFO_MEDIUM };
+u8 textCamInfoFast[] = { TEXT_CAM_INFO_FAST};
+u8 textCamInfoFastest[] = { TEXT_CAM_INFO_FASTEST };
+
extern u8 gLastCompletedCourseNum;
extern u8 gLastCompletedStarNum;
@@ -1350,6 +1356,45 @@ void reset_red_coins_collected(void) {
gRedCoinsCollected = 0;
}
+void render_camera_speed_setting(void) {
+ gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
+ gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
+ switch (gCameraSpeed) {
+ case 0:
+ print_generic_string(190, 20, textCamInfoSlowest);
+ break;
+ case 1:
+ print_generic_string(190, 20, textCamInfoSlow);
+ break;
+ case 2:
+ print_generic_string(190, 20, textCamInfoMedium);
+ break;
+ case 3:
+ print_generic_string(190, 20, textCamInfoFast);
+ break;
+ case 4:
+ print_generic_string(190, 20, textCamInfoFastest);
+ break;
+ }
+ gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
+
+ if (gPlayer1Controller->buttonPressed & R_JPAD) {
+ if (gCameraSpeed < 4) {
+ gCameraSpeed += 1;
+ } else {
+ gCameraSpeed = 0;
+ }
+ save_file_set_camera_speed(gCameraSpeed);
+ } else if (gPlayer1Controller->buttonPressed & L_JPAD) {
+ if (gCameraSpeed > 0) {
+ gCameraSpeed -= 1;
+ } else {
+ gCameraSpeed = 4;
+ }
+ save_file_set_camera_speed(gCameraSpeed);
+ }
+}
+
void change_dialog_camera_angle(void) {
if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
gDialogCameraAngleIndex = CAM_SELECTION_MARIO;
@@ -1779,6 +1824,7 @@ s16 render_pause_courses_and_castle(void) {
}
#ifdef WIDE
render_widescreen_setting();
+ render_camera_speed_setting();
if (gPlayer1Controller->buttonPressed & L_TRIG){
gWidescreen ^= 1;
save_file_set_widescreen_mode(gWidescreen);
diff --git a/src/game/mario.c b/src/game/mario.c
2021-07-24 05:24:35 +01:00
index b381afa..7cb9549 100644
2021-07-24 01:58:40 +01:00
--- a/src/game/mario.c
+++ b/src/game/mario.c
@@ -1443,32 +1443,39 @@ void update_mario_inputs(struct MarioState *m) {
void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
f32 heightBelowWater;
s16 camPreset;
+ extern s16 s8DirModeBaseYaw;
+ if (!gWaterCamOverride) {
+ if ((m->action & ACT_GROUP_MASK) == ACT_GROUP_SUBMERGED) {
+ heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
+ camPreset = m->area->camera->mode;
+ if (m->action & ACT_FLAG_METAL_WATER) {
+ if (camPreset != CAMERA_MODE_CLOSE) {
+ set_camera_mode(m->area->camera, CAMERA_MODE_CLOSE, 1);
+ }
+ } else {
+ if ((heightBelowWater > 800.0f) && (camPreset != CAMERA_MODE_BEHIND_MARIO)) {
+ set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
+ }
- if ((m->action & ACT_GROUP_MASK) == ACT_GROUP_SUBMERGED) {
- heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
- camPreset = m->area->camera->mode;
-
- if (m->action & ACT_FLAG_METAL_WATER) {
- if (camPreset != CAMERA_MODE_CLOSE) {
- set_camera_mode(m->area->camera, CAMERA_MODE_CLOSE, 1);
- }
- } else {
- if ((heightBelowWater > 800.0f) && (camPreset != CAMERA_MODE_BEHIND_MARIO)) {
- set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
- }
-
- if ((heightBelowWater < 400.0f) && (camPreset != CAMERA_MODE_WATER_SURFACE)) {
- set_camera_mode(m->area->camera, CAMERA_MODE_WATER_SURFACE, 1);
- }
+ if ((heightBelowWater < 400.0f) && (camPreset != CAMERA_MODE_WATER_SURFACE)) {
+ set_camera_mode(m->area->camera, CAMERA_MODE_WATER_SURFACE, 1);
+ }
- // As long as Mario isn't drowning or at the top
- // of the water with his head out, spawn bubbles.
- if (!(m->action & ACT_FLAG_INTANGIBLE)) {
- if ((m->pos[1] < (f32)(m->waterLevel - 160)) || (m->faceAngle[0] < -0x800)) {
- m->particleFlags |= PARTICLE_BUBBLE;
+ // As long as Mario isn't drowning or at the top
+ // of the water with his head out, spawn bubbles.
+ if (!(m->action & ACT_FLAG_INTANGIBLE)) {
+ if ((m->pos[1] < (f32)(m->waterLevel - 160)) || (m->faceAngle[0] < -0x800)) {
+ m->particleFlags |= PARTICLE_BUBBLE;
+ }
}
}
}
+ } else {
+ set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
+ }
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+ if ((gPlayer1Controller->buttonPressed & R_TRIG) && (m->action & ACT_FLAG_SWIMMING)) {
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+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
+ gWaterCamOverride ^= 1;
}
}
diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
2021-07-24 05:24:35 +01:00
index ce6467e..c7e998c 100644
2021-07-24 01:58:40 +01:00
--- a/src/game/mario_actions_airborne.c
+++ b/src/game/mario_actions_airborne.c
@@ -1736,6 +1736,10 @@ s32 act_shot_from_cannon(struct MarioState *m) {
s32 act_flying(struct MarioState *m) {
s16 startPitch = m->faceAngle[0];
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+ if (gPlayer1Controller->buttonPressed & R_TRIG) {
2021-07-24 01:58:40 +01:00
+ gFlyingCamOverride ^= 1;
+ }
+
if (m->input & INPUT_Z_PRESSED) {
if (m->area->camera->mode == CAMERA_MODE_BEHIND_MARIO) {
set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
@@ -1750,8 +1754,10 @@ s32 act_flying(struct MarioState *m) {
return set_mario_action(m, ACT_FREEFALL, 0);
}
- if (m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
+ if (!gFlyingCamOverride) {
set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
+ } else {
+ set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
}
if (m->actionState == 0) {
@@ -1933,7 +1939,7 @@ s32 act_flying_triple_jump(struct MarioState *m) {
}
if (m->vel[1] < 4.0f) {
- if (m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
+ if ((m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) && (!gFlyingCamOverride)) {
set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
}
@@ -1944,7 +1950,7 @@ s32 act_flying_triple_jump(struct MarioState *m) {
set_mario_action(m, ACT_FLYING, 1);
}
- if (m->actionTimer++ == 10 && m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
+ if (m->actionTimer++ == 10 && m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO && (!gFlyingCamOverride)) {
set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
}
diff --git a/src/game/save_file.c b/src/game/save_file.c
index b27d869..7fbf045 100644
--- a/src/game/save_file.c
+++ b/src/game/save_file.c
@@ -634,6 +634,12 @@ u8 save_file_get_widescreen_mode(void) {
return gSaveBuffer.menuData[0].wideMode;
}
+void save_file_set_camera_speed(u8 speed) {
+ gSaveBuffer.menuData[0].cameraSpeedSetting = speed;
+ gMainMenuDataModified = TRUE;
+ save_main_menu_data();
+}
+
void save_file_set_widescreen_mode(u8 mode) {
gSaveBuffer.menuData[0].wideMode = mode;
@@ -646,6 +652,10 @@ u16 save_file_get_sound_mode(void) {
return gSaveBuffer.menuData[0].soundMode;
}
+u8 save_file_get_camera_speed(void) {
+ return gSaveBuffer.menuData[0].cameraSpeedSetting;
+}
+
void save_file_move_cap_to_default_location(void) {
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
diff --git a/src/game/save_file.h b/src/game/save_file.h
2021-07-24 05:24:35 +01:00
index 00fc042..7062ead 100644
2021-07-24 01:58:40 +01:00
--- a/src/game/save_file.h
+++ b/src/game/save_file.h
@@ -62,6 +62,7 @@ struct MainMenuSaveData
#ifdef WIDE
u8 wideMode: 1;
#endif
2021-07-24 05:24:35 +01:00
+ u8 cameraSpeedSetting: 3;
2021-07-24 01:58:40 +01:00
#ifdef VERSION_EU
u16 language;
@@ -167,6 +168,8 @@ u16 save_file_get_sound_mode(void);
u8 save_file_get_widescreen_mode(void);
void save_file_set_widescreen_mode(u8 mode);
#endif
+u8 save_file_get_camera_speed(void);
+void save_file_set_camera_speed(u8 speed);
void save_file_move_cap_to_default_location(void);
void disable_warp_checkpoint(void);