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Microtransactions64/include/level_table.h

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#ifndef LEVEL_TABLE_H
#define LEVEL_TABLE_H
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// For LEVEL_NAME defines, see level_defines.h.
// Please include this file if you want to use them.
#define STUB_LEVEL(_0, levelenum, _2, _3, _4, _5, _6, _7, _8) levelenum,
#define DEFINE_LEVEL(_0, levelenum, _2, _3, _4, _5, _6, _7, _8, _9, _10) levelenum,
enum LevelNum
{
LEVEL_RESTART_GAME = -1,
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LEVEL_NONE,
#include "levels/level_defines.h"
LEVEL_COUNT,
LEVEL_MAX = (LEVEL_COUNT - 1),
LEVEL_MIN = (LEVEL_NONE + 1),
LEVEL_FILE_SELECT = 100, //! This probably breaks if you have 99+ levels
LEVEL_LEVEL_SELECT = (LEVEL_FILE_SELECT + 1)
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};
#undef STUB_LEVEL
#undef DEFINE_LEVEL
#endif // LEVEL_TABLE_H