2021-09-25 11:08:11 -07:00
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#pragma once
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2019-12-01 21:52:53 -05:00
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// For LEVEL_NAME defines, see level_defines.h.
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// Please include this file if you want to use them.
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#define STUB_LEVEL(_0, levelenum, _2, _3, _4, _5, _6, _7, _8) levelenum,
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#define DEFINE_LEVEL(_0, levelenum, _2, _3, _4, _5, _6, _7, _8, _9, _10) levelenum,
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enum LevelNum
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{
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2021-09-23 17:37:05 -07:00
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LEVEL_RESTART_GAME = -1,
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2019-12-01 21:52:53 -05:00
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LEVEL_NONE,
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#include "levels/level_defines.h"
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LEVEL_COUNT,
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2021-09-23 17:37:05 -07:00
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LEVEL_MAX = (LEVEL_COUNT - 1),
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LEVEL_MIN = (LEVEL_NONE + 1),
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LEVEL_FILE_SELECT = 100, //! This probably breaks if you have 99+ levels
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LEVEL_LEVEL_SELECT = (LEVEL_FILE_SELECT + 1)
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2019-12-01 21:52:53 -05:00
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};
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#undef STUB_LEVEL
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#undef DEFINE_LEVEL
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