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268 lines
10 KiB
XML
268 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>Water</Name>
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<SubProperties>
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<Element Type="String" ID="0x0">
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<Name>Name</Name>
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</Element>
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<Element Type="Vector" ID="0x1">
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<Name>Position</Name>
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</Element>
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<Element Type="Vector" ID="0x2">
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<Name>Scale</Name>
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</Element>
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<Element Type="Struct" ID="0x3" Archetype="DamageInfo"/>
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<Element Type="Vector" ID="0x4">
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<Name>Force</Name>
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</Element>
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<Element Type="Flags" ID="0x5">
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<Name>Flags</Name>
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<Flags>
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<Element Name="DetectPlayer" Mask="0x1"/>
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<Element Name="DetectAI" Mask="0x2"/>
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<Element Name="DetectProjectiles1" Mask="0x4"/>
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<Element Name="DetectProjectiles2" Mask="0x8"/>
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<Element Name="DetectProjectiles3" Mask="0x10"/>
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<Element Name="DetectProjectiles4" Mask="0x20"/>
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<Element Name="DetectBombs" Mask="0x40"/>
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<Element Name="DetectPowerBombs" Mask="0x80"/>
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<Element Name="DetectProjectiles5" Mask="0x100"/>
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<Element Name="DetectProjectiles6" Mask="0x200"/>
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<Element Name="DetectProjectiles7" Mask="0x400"/>
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<Element Name="KillOnEntered" Mask="0x800"/>
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<Element Name="DetectMorphedPlayer" Mask="0x1000"/>
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<Element Name="UseCollisionImpulses" Mask="0x2000"/>
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<Element Name="DetectCamera" Mask="0x4000"/>
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<Element Name="UseBooleanIntersection" Mask="0x8000"/>
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<Element Name="DetectUnmorphedPlayer" Mask="0x10000"/>
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<Element Name="BlockEnvironmentalEffects" Mask="0x20000"/>
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</Flags>
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</Element>
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<Element Type="Bool" ID="0x6">
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<Name>ThermalCold</Name>
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</Element>
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<Element Type="Bool" ID="0x7">
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<Name>DisplaySurface</Name>
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</Element>
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<Element Type="Asset" ID="0x8">
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<Name>PatternMap1</Name>
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<TypeFilter>
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<Element>TXTR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x9">
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<Name>PatternMap2</Name>
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<TypeFilter>
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<Element>TXTR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0xA">
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<Name>ColorMap</Name>
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<TypeFilter>
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<Element>TXTR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0xB">
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<Name>BumpMap</Name>
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<TypeFilter>
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<Element>TXTR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0xC">
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<Name>EnvMap</Name>
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<TypeFilter>
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<Element>TXTR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0xD">
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<Name>EnvBumpMap</Name>
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<TypeFilter>
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<Element>TXTR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Vector" ID="0xE">
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<Name>BumpLightDir</Name>
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</Element>
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<Element Type="Float" ID="0xF">
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<Name>BumpScale</Name>
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</Element>
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<Element Type="Float" ID="0x10">
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<Name>MorphInTime</Name>
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</Element>
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<Element Type="Float" ID="0x11">
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<Name>MorphOutTime</Name>
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</Element>
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<Element Type="Bool" ID="0x12">
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<Name>Active</Name>
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</Element>
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<Element Type="Choice" ID="0x13">
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<Name>FluidType</Name>
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<Values>
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<Element Name="NormalWater" ID="0x0"/>
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<Element Name="PoisonWater" ID="0x1"/>
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<Element Name="Lava" ID="0x2"/>
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<Element Name="PhazonFluid" ID="0x3"/>
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<Element Name="Four" ID="0x4"/>
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<Element Name="ThickLava" ID="0x5"/>
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</Values>
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</Element>
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<Element Type="Bool" ID="0x14">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x15">
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<Name>Alpha</Name>
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</Element>
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<Element Type="Struct" ID="0x16" Archetype="FluidUVMotion"/>
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<Element Type="Float" ID="0x17">
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<Name>TurbSpeed</Name>
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</Element>
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<Element Type="Float" ID="0x18">
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<Name>TurbDistance</Name>
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</Element>
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<Element Type="Float" ID="0x19">
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<Name>TurbFrequenceMax</Name>
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</Element>
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<Element Type="Float" ID="0x1A">
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<Name>TurbFrequenceMin</Name>
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</Element>
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<Element Type="Float" ID="0x1B">
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<Name>TurbPhaseMax</Name>
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</Element>
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<Element Type="Float" ID="0x1C">
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<Name>TurbPhaseMin</Name>
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</Element>
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<Element Type="Float" ID="0x1D">
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<Name>TurbAmplitudeMax</Name>
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</Element>
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<Element Type="Float" ID="0x1E">
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<Name>TurbAmplitudeMin</Name>
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</Element>
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<Element Type="Color" ID="0x1F">
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<Name>SplashColor</Name>
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</Element>
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<Element Type="Color" ID="0x20">
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<Name>InsideFogColor</Name>
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</Element>
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<Element Type="Asset" ID="0x21">
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<Name>SplashParticle1</Name>
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<Description>This particle plays when an actor/projectile enters the water. It also plays when the morph ball is rolling in it at surface level.</Description>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x22">
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<Name>SplashParticle2</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x23">
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<Name>SplashParticle3</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x24">
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<Name>VisorRunoffParticle</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Asset" ID="0x25">
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<Name>UnmorphVisorRunoffParticle</Name>
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<TypeFilter>
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<Element>PART</Element>
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</TypeFilter>
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</Element>
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<Element Type="Sound" ID="0x26">
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<Name>Visor Runoff Sound</Name>
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</Element>
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<Element Type="Sound" ID="0x27">
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<Name>Unmorph Visor Runoff Sound</Name>
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</Element>
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<Element Type="Sound" ID="0x28">
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<Name>SplashSFX1</Name>
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</Element>
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<Element Type="Sound" ID="0x29">
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<Name>SplashSFX2</Name>
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</Element>
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<Element Type="Sound" ID="0x2A">
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<Name>SplashSFX3</Name>
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</Element>
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<Element Type="Float" ID="0x2B">
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<Name>TileSize</Name>
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</Element>
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<Element Type="Int" ID="0x2C">
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<Name>TileSubdivisions</Name>
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</Element>
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<Element Type="Float" ID="0x2D">
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<Name>SpecularMin</Name>
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</Element>
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<Element Type="Float" ID="0x2E">
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<Name>SpecularMax</Name>
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</Element>
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<Element Type="Float" ID="0x2F">
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<Name>ReflectionSize</Name>
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</Element>
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<Element Type="Float" ID="0x30">
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<Name>RippleIntensity</Name>
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</Element>
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<Element Type="Float" ID="0x31">
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<Name>ReflectionBlend</Name>
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</Element>
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<Element Type="Float" ID="0x32">
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<Name>FogBias</Name>
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</Element>
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<Element Type="Float" ID="0x33">
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<Name>FogMagnitude</Name>
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</Element>
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<Element Type="Float" ID="0x34">
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<Name>FogSpeed</Name>
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</Element>
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<Element Type="Color" ID="0x35">
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<Name>FogColor</Name>
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</Element>
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<Element Type="Asset" ID="0x36">
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<Name>Lightmap</Name>
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<TypeFilter>
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<Element>TXTR</Element>
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</TypeFilter>
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</Element>
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<Element Type="Float" ID="0x37">
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<Name>UnitsPerLightmapTexel</Name>
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</Element>
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<Element Type="Float" ID="0x38">
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<Name>AlphaInTime</Name>
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</Element>
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<Element Type="Float" ID="0x39">
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<Name>AlphaOutTime</Name>
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</Element>
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<Element Type="Int" ID="0x3A">
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<Name>AlphaInRecip</Name>
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</Element>
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<Element Type="Int" ID="0x3B">
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<Name>AlphaOutRecip</Name>
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</Element>
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<Element Type="Bool" ID="0x3C">
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<Name>Unknown (Will Crash if On)</Name>
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</Element>
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<Element Type="Short" ID="0x3D">
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<Name>Ignore</Name>
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</Element>
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<Element Type="Short" ID="0x3E">
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<Name>Ignore</Name>
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</Element>
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</SubProperties>
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</Properties>
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<EditorProperties>
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<NameProperty>0x00</NameProperty>
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<PositionProperty>0x01</PositionProperty>
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<ScaleProperty>0x02</ScaleProperty>
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<ActiveProperty>0x12</ActiveProperty>
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</EditorProperties>
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<RotationType>RotationDisabled</RotationType>
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<ScaleType>ScaleVolume</ScaleType>
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<VolumeShape>BoxShape</VolumeShape>
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</ScriptObject>
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