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2026-02-04 21:15:49 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Water</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x3" Archetype="DamageInfo"/>
<Element Type="Vector" ID="0x4">
<Name>Force</Name>
</Element>
<Element Type="Flags" ID="0x5">
<Name>Flags</Name>
<Flags>
<Element Name="DetectPlayer" Mask="0x1"/>
<Element Name="DetectAI" Mask="0x2"/>
<Element Name="DetectProjectiles1" Mask="0x4"/>
<Element Name="DetectProjectiles2" Mask="0x8"/>
<Element Name="DetectProjectiles3" Mask="0x10"/>
<Element Name="DetectProjectiles4" Mask="0x20"/>
<Element Name="DetectBombs" Mask="0x40"/>
<Element Name="DetectPowerBombs" Mask="0x80"/>
<Element Name="DetectProjectiles5" Mask="0x100"/>
<Element Name="DetectProjectiles6" Mask="0x200"/>
<Element Name="DetectProjectiles7" Mask="0x400"/>
<Element Name="KillOnEntered" Mask="0x800"/>
<Element Name="DetectMorphedPlayer" Mask="0x1000"/>
<Element Name="UseCollisionImpulses" Mask="0x2000"/>
<Element Name="DetectCamera" Mask="0x4000"/>
<Element Name="UseBooleanIntersection" Mask="0x8000"/>
<Element Name="DetectUnmorphedPlayer" Mask="0x10000"/>
<Element Name="BlockEnvironmentalEffects" Mask="0x20000"/>
</Flags>
</Element>
<Element Type="Bool" ID="0x6">
<Name>ThermalCold</Name>
</Element>
<Element Type="Bool" ID="0x7">
<Name>DisplaySurface</Name>
</Element>
<Element Type="Asset" ID="0x8">
<Name>PatternMap1</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x9">
<Name>PatternMap2</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xA">
<Name>ColorMap</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xB">
<Name>BumpMap</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xC">
<Name>EnvMap</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xD">
<Name>EnvBumpMap</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Vector" ID="0xE">
<Name>BumpLightDir</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>BumpScale</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>MorphInTime</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>MorphOutTime</Name>
</Element>
<Element Type="Bool" ID="0x12">
<Name>Active</Name>
</Element>
<Element Type="Choice" ID="0x13">
<Name>FluidType</Name>
<Values>
<Element Name="NormalWater" ID="0x0"/>
<Element Name="PoisonWater" ID="0x1"/>
<Element Name="Lava" ID="0x2"/>
<Element Name="PhazonFluid" ID="0x3"/>
<Element Name="Four" ID="0x4"/>
<Element Name="ThickLava" ID="0x5"/>
</Values>
</Element>
<Element Type="Bool" ID="0x14">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>Alpha</Name>
</Element>
<Element Type="Struct" ID="0x16" Archetype="FluidUVMotion"/>
<Element Type="Float" ID="0x17">
<Name>TurbSpeed</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>TurbDistance</Name>
</Element>
<Element Type="Float" ID="0x19">
<Name>TurbFrequenceMax</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>TurbFrequenceMin</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>TurbPhaseMax</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>TurbPhaseMin</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>TurbAmplitudeMax</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>TurbAmplitudeMin</Name>
</Element>
<Element Type="Color" ID="0x1F">
<Name>SplashColor</Name>
</Element>
<Element Type="Color" ID="0x20">
<Name>InsideFogColor</Name>
</Element>
<Element Type="Asset" ID="0x21">
<Name>SplashParticle1</Name>
<Description>This particle plays when an actor/projectile enters the water. It also plays when the morph ball is rolling in it at surface level.</Description>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x22">
<Name>SplashParticle2</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x23">
<Name>SplashParticle3</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x24">
<Name>VisorRunoffParticle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x25">
<Name>UnmorphVisorRunoffParticle</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x26">
<Name>Visor Runoff Sound</Name>
</Element>
<Element Type="Sound" ID="0x27">
<Name>Unmorph Visor Runoff Sound</Name>
</Element>
<Element Type="Sound" ID="0x28">
<Name>SplashSFX1</Name>
</Element>
<Element Type="Sound" ID="0x29">
<Name>SplashSFX2</Name>
</Element>
<Element Type="Sound" ID="0x2A">
<Name>SplashSFX3</Name>
</Element>
<Element Type="Float" ID="0x2B">
<Name>TileSize</Name>
</Element>
<Element Type="Int" ID="0x2C">
<Name>TileSubdivisions</Name>
</Element>
<Element Type="Float" ID="0x2D">
<Name>SpecularMin</Name>
</Element>
<Element Type="Float" ID="0x2E">
<Name>SpecularMax</Name>
</Element>
<Element Type="Float" ID="0x2F">
<Name>ReflectionSize</Name>
</Element>
<Element Type="Float" ID="0x30">
<Name>RippleIntensity</Name>
</Element>
<Element Type="Float" ID="0x31">
<Name>ReflectionBlend</Name>
</Element>
<Element Type="Float" ID="0x32">
<Name>FogBias</Name>
</Element>
<Element Type="Float" ID="0x33">
<Name>FogMagnitude</Name>
</Element>
<Element Type="Float" ID="0x34">
<Name>FogSpeed</Name>
</Element>
<Element Type="Color" ID="0x35">
<Name>FogColor</Name>
</Element>
<Element Type="Asset" ID="0x36">
<Name>Lightmap</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x37">
<Name>UnitsPerLightmapTexel</Name>
</Element>
<Element Type="Float" ID="0x38">
<Name>AlphaInTime</Name>
</Element>
<Element Type="Float" ID="0x39">
<Name>AlphaOutTime</Name>
</Element>
<Element Type="Int" ID="0x3A">
<Name>AlphaInRecip</Name>
</Element>
<Element Type="Int" ID="0x3B">
<Name>AlphaOutRecip</Name>
</Element>
<Element Type="Bool" ID="0x3C">
<Name>Unknown (Will Crash if On)</Name>
</Element>
<Element Type="Short" ID="0x3D">
<Name>Ignore</Name>
</Element>
<Element Type="Short" ID="0x3E">
<Name>Ignore</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<ScaleProperty>0x02</ScaleProperty>
<ActiveProperty>0x12</ActiveProperty>
</EditorProperties>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleVolume</ScaleType>
<VolumeShape>BoxShape</VolumeShape>
</ScriptObject>