Water Name Position Scale Force Flags ThermalCold DisplaySurface PatternMap1 TXTR PatternMap2 TXTR ColorMap TXTR BumpMap TXTR EnvMap TXTR EnvBumpMap TXTR BumpLightDir BumpScale MorphInTime MorphOutTime Active FluidType Unknown Alpha TurbSpeed TurbDistance TurbFrequenceMax TurbFrequenceMin TurbPhaseMax TurbPhaseMin TurbAmplitudeMax TurbAmplitudeMin SplashColor InsideFogColor SplashParticle1 This particle plays when an actor/projectile enters the water. It also plays when the morph ball is rolling in it at surface level. PART SplashParticle2 PART SplashParticle3 PART VisorRunoffParticle PART UnmorphVisorRunoffParticle PART Visor Runoff Sound Unmorph Visor Runoff Sound SplashSFX1 SplashSFX2 SplashSFX3 TileSize TileSubdivisions SpecularMin SpecularMax ReflectionSize RippleIntensity ReflectionBlend FogBias FogMagnitude FogSpeed FogColor Lightmap TXTR UnitsPerLightmapTexel AlphaInTime AlphaOutTime AlphaInRecip AlphaOutRecip Unknown (Will Crash if On) Ignore Ignore 0x00 0x01 0x02 0x12 RotationDisabled ScaleVolume BoxShape