Water
Name
Position
Scale
Force
Flags
ThermalCold
DisplaySurface
PatternMap1
TXTR
PatternMap2
TXTR
ColorMap
TXTR
BumpMap
TXTR
EnvMap
TXTR
EnvBumpMap
TXTR
BumpLightDir
BumpScale
MorphInTime
MorphOutTime
Active
FluidType
Unknown
Alpha
TurbSpeed
TurbDistance
TurbFrequenceMax
TurbFrequenceMin
TurbPhaseMax
TurbPhaseMin
TurbAmplitudeMax
TurbAmplitudeMin
SplashColor
InsideFogColor
SplashParticle1
This particle plays when an actor/projectile enters the water. It also plays when the morph ball is rolling in it at surface level.
PART
SplashParticle2
PART
SplashParticle3
PART
VisorRunoffParticle
PART
UnmorphVisorRunoffParticle
PART
Visor Runoff Sound
Unmorph Visor Runoff Sound
SplashSFX1
SplashSFX2
SplashSFX3
TileSize
TileSubdivisions
SpecularMin
SpecularMax
ReflectionSize
RippleIntensity
ReflectionBlend
FogBias
FogMagnitude
FogSpeed
FogColor
Lightmap
TXTR
UnitsPerLightmapTexel
AlphaInTime
AlphaOutTime
AlphaInRecip
AlphaOutRecip
Unknown (Will Crash if On)
Ignore
Ignore
0x00
0x01
0x02
0x12
RotationDisabled
ScaleVolume
BoxShape