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2026-02-04 21:15:49 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>SpindleCamera</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Bool" ID="0x3">
<Name>Active</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PlayerHintStruct"/>
<Element Type="Float" ID="0x5">
<Name>HintToCamDistMin </Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>HintToCamDistMax</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>HintToCamVOffMin</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>HintToCamVOffMax</Name>
</Element>
<Element Type="Struct" ID="0x9" Archetype="SpindleCameraStruct">
<Name>TargetHintToCamDeltaAngleVel</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="SpindleCameraStruct">
<Name>DeltaAngleScaleWithCamDist</Name>
</Element>
<Element Type="Struct" ID="0xB" Archetype="SpindleCameraStruct">
<Name>HintToCamDist</Name>
</Element>
<Element Type="Struct" ID="0xC" Archetype="SpindleCameraStruct">
<Name>DistOffsetFromBallDist</Name>
</Element>
<Element Type="Struct" ID="0xD" Archetype="SpindleCameraStruct">
<Name>HintBallToCamAzimuth</Name>
</Element>
<Element Type="Struct" ID="0xE" Archetype="SpindleCameraStruct">
<Name>unused</Name>
</Element>
<Element Type="Struct" ID="0xF" Archetype="SpindleCameraStruct">
<Name>MaxHintBallToCamAzimuth</Name>
</Element>
<Element Type="Struct" ID="0x10" Archetype="SpindleCameraStruct">
<Name>CamLookRelAzimuth</Name>
</Element>
<Element Type="Struct" ID="0x11" Archetype="SpindleCameraStruct">
<Name>LookPosZOffset</Name>
</Element>
<Element Type="Struct" ID="0x12" Archetype="SpindleCameraStruct">
<Name>CamPosZOffset</Name>
</Element>
<Element Type="Struct" ID="0x13" Archetype="SpindleCameraStruct">
<Name>ClampedAzimuthFromHintDir</Name>
</Element>
<Element Type="Struct" ID="0x14" Archetype="SpindleCameraStruct">
<Name>DampingAzimuthSpeed</Name>
</Element>
<Element Type="Struct" ID="0x15" Archetype="SpindleCameraStruct">
<Name>TargetHintToCamDeltaAngleVelRange</Name>
</Element>
<Element Type="Struct" ID="0x16" Archetype="SpindleCameraStruct">
<Name>DeleteHintBallDist</Name>
</Element>
<Element Type="Struct" ID="0x17" Archetype="SpindleCameraStruct">
<Name>RecoverClampedAzimuthFromHintDir</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ActiveProperty>0x03</ActiveProperty>
</EditorProperties>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>