Files
prime/include/MetroidPrime/Weapons/CTargetableProjectile.hpp

39 lines
1.4 KiB
C++

#ifndef _CTARGETABLEPROJECTILE
#define _CTARGETABLEPROJECTILE
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
class CTargetableProjectile : public CEnergyProjectile {
public:
CTargetableProjectile(
const TToken< CWeaponDescription >& desc, const EWeaponType type, const CTransform4f& xf,
const EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2,
const TUniqueId uid, const TAreaId aid, const TUniqueId owner,
const TToken< CWeaponDescription >& weapDesc, const TUniqueId homingTarget,
const EProjectileAttrib attribs,
const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle,
const ushort visorSfx, const bool sendCollideMsg);
// CEntity
~CTargetableProjectile() override;
void Accept(IVisitor&) override;
// CACtor
CVector3f GetAimPosition(const CStateManager&, float) const override;
// CGameProjectile
void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act,
CStateManager& mgr) override;
// CEnergyProjectile
bool Explode(const CVector3f& pos, const CVector3f& normal,
const EWeaponCollisionResponseTypes type, CStateManager& mgr,
const CDamageVulnerability& dVuln, const TUniqueId hitActor) override;
private:
TToken< CWeaponDescription > x3d8_weaponDesc;
CDamageInfo x3e0_damage;
};
#endif // _CTARGETABLEPROJECTILE