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#ifndef _CTARGETABLEPROJECTILE
#define _CTARGETABLEPROJECTILE
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
class CTargetableProjectile : public CEnergyProjectile {
public:
CTargetableProjectile(
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const TToken< CWeaponDescription >& desc, const EWeaponType type, const CTransform4f& xf,
const EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2,
const TUniqueId uid, const TAreaId aid, const TUniqueId owner,
const TToken< CWeaponDescription >& weapDesc, const TUniqueId homingTarget,
const EProjectileAttrib attribs,
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const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle,
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const ushort visorSfx, const bool sendCollideMsg);
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// CEntity
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~CTargetableProjectile() override;
void Accept(IVisitor&) override;
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// CACtor
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CVector3f GetAimPosition(const CStateManager&, float) const override;
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// CGameProjectile
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void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act,
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CStateManager& mgr) override;
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// CEnergyProjectile
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bool Explode(const CVector3f& pos, const CVector3f& normal,
const EWeaponCollisionResponseTypes type, CStateManager& mgr,
const CDamageVulnerability& dVuln, const TUniqueId hitActor) override;
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private:
TToken< CWeaponDescription > x3d8_weaponDesc;
CDamageInfo x3e0_damage;
};
#endif // _CTARGETABLEPROJECTILE