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C++

#ifndef _CVECTOR2F
#define _CVECTOR2F
#include "Kyoto/Streams/CInputStream.hpp"
#include "Kyoto/Streams/COutputStream.hpp"
#include "types.h"
class CVector2f {
static const CVector2f skZeroVector;
public:
CVector2f(float x, float y);
CVector2f(CInputStream& in) : mX(in.Get< float >()), mY(in.Get< float >()) {}
float GetX() const { return mX; }
float GetY() const { return mY; }
CVector2f& operator+=(const CVector2f& rhs);
CVector2f& operator-=(const CVector2f& rhs);
CVector2f& operator*=(float rhs);
CVector2f& operator/=(float rhs);
CVector2f& Normalize();
float Magnitude() const;
float MagSquared() const;
CVector2f AsNormalized() const;
float& operator[](int idx) { return *(&mX + idx); }
const float& operator[](int idx) const { return *(&mX + idx); }
static float GetAngleDiff(const CVector2f& a, const CVector2f& b);
static float Dot(const CVector2f& a, const CVector2f& b);
static const CVector2f& Zero() { return skZeroVector; }
static CVector2f Lerp(const CVector2f& a, const CVector2f& b, const float t) {
const float negT = 1.f - t;
const float aX = a.GetX();
const float bX = b.GetX();
const float aY = a.GetY();
const float bY = b.GetY();
return CVector2f(aX * negT + bX * t, aY * negT + bY * t);
}
void PutTo(COutputStream& out) const {
out.Put(GetX());
out.Put(GetY());
}
private:
float mX;
float mY;
};
CVector2f operator+(const CVector2f& lhs, const CVector2f& rhs);
CVector2f operator-(const CVector2f& lhs, const CVector2f& rhs);
bool operator==(const CVector2f& lhs, const CVector2f& rhs);
CVector2f operator*(const CVector2f& lhs, const float& rhs);
CVector2f operator*(const float& lhs, const CVector2f& rhs);
CVector2f operator/(const CVector2f& lhs, const float& rhs);
#endif // _CVECTOR2F