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2026-03-27 12:46:13 -06:00

26 lines
798 B
C++

#ifndef _CMETAANIMRANDOM
#define _CMETAANIMRANDOM
#include "Kyoto/Animation/IMetaAnim.hpp"
#include "rstl/rc_ptr.hpp"
#include "rstl/vector.hpp"
class CMetaAnimRandom : public IMetaAnim {
typedef rstl::vector< rstl::pair< rstl::rc_ptr< IMetaAnim >, int > > RandomData;
RandomData x4_randomData;
static RandomData CreateRandomData(CInputStream& in);
public:
explicit CMetaAnimRandom(CInputStream& in);
EMetaAnimType GetType() const override { return kMAT_Random; }
void GetUniquePrimitives(rstl::set< CPrimitive >& primsOut) const override;
rstl::ncrc_ptr< CAnimTreeNode >
VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
void WriteAnimData(COutputStream& out) const;
};
#endif // _CMETAANIMRANDOM