Files
Henrique Gemignani Passos Lima bee9ee72fd Some property adjustment
2025-01-14 04:52:59 +02:00

141 lines
4.6 KiB
C++

#ifndef _SLDRTWEAKTARGETING
#define _SLDRTWEAKTARGETING
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTIcon_Configurations.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_Charge_Gauge.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_LockDagger.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_LockFire.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_OuterBeamIcon.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_Scan.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTweakTargeting_VulnerabilityIndicator.hpp"
#include "rstl/string.hpp"
struct SLdrTweakTargeting {
SLdrTweakTargeting();
~SLdrTweakTargeting();
rstl::string instanceName;
SLdrTweakTargeting_OuterBeamIcon unknown_0x5173932f;
SLdrTIcon_Configurations unknown_0x23ff4be4;
SLdrTIcon_Configurations unknown_0x92e98613;
SLdrTIcon_Configurations unknown_0x64833842;
SLdrTIcon_Configurations unknown_0x8dfd6e3c;
SLdrTweakTargeting_Charge_Gauge chargeGauge;
SLdrTweakTargeting_LockFire lockFire;
SLdrTweakTargeting_LockDagger lockDagger;
SLdrTweakTargeting_Scan scan;
int unknown_0xc3410560;
float unknown_0x3eb13041;
float unknown_0x5e67cab0;
float unknown_0xe0ca98ac;
float lockOnConfirmReticleScale;
float unknown_0x9f8d62c1;
float unknown_0xff5eeeb9;
float unknown_0x0d0b660d;
float seekerTargetReticleScale;
float unknown_0x03efc783;
float unknown_0xdcbd7bf8;
float unknown_0x2acd6b4b;
float unknown_0xb4c6c331;
float unknown_0x27d02089;
float unknown_0xae89310e;
float unknown_0xb27644df;
float unknown_0x21e2d1cc;
float orbitPointOccludedOpacity;
float unknown_0x5c489cb5;
float orbitPointZOffset;
float unknown_0x61a6a38e;
float unknown_0xfbdf31f9;
float unknown_0xf76f7d0b;
float unknown_0x810b3a08;
float unknown_0x73fe1553;
float unknown_0xc8aef6f2;
float unknown_0x69b1e76c;
float unknown_0x8a0dfd23;
float unknown_0x8299e96e;
float unknown_0xa18a3f25;
float unknown_0x23be9bb2;
float unknown_0x8d512b82;
float unknown_0x39f1698d;
float unknown_0xc768c1e9;
float unknown_0x55c47b0e;
float unknown_0xa009aea2;
float unknown_0x38080bbf;
float unknown_0x71017dbe;
float unknown_0x4a996997;
float unknown_0x9f9fa6f3;
float unknown_0x932fea01;
float unknown_0x165f0fa8;
float unknown_0x6bd6b11f;
CColor unknown_0x42420f6e;
float flowerReticleScale;
CColor flowerReticleColor;
float unknown_0xb090e147;
float unknown_0x4c73a43d;
float unknown_0x6543d31b;
float unknown_0x8cd2d1ce;
CColor missileBracketColor;
float unknown_0x45910e5d;
float unknown_0x07b30fa0;
CColor unknown_0x13ce8500;
CColor unknown_0x9829f256;
CColor unknown_0x77a613b9;
CColor unknown_0xdfa81287;
CColor lockOnConfirmReticleColor;
CColor seekerReticleColor;
float unknown_0x618d150a;
float unknown_0x209a2a8c;
float unknown_0xacb3f8f7;
float unknown_0xeda4c771;
float unknown_0xd3427574;
float unknown_0x92554af2;
float unknown_0x1e134e75;
float unknown_0x5f0471f3;
float unknown_0xe90548ac;
float unknown_0xa812772a;
float unknown_0x2d75c7be;
float unknown_0x6c62f838;
float unknown_0xf98e6242;
float unknown_0xb8995dc4;
float unknown_0x5009c614;
float unknown_0x111ef992;
float grappleIconScale;
float grappleIconScaleInactive;
float unknown_0x498d794a;
float unknown_0x089a46cc;
CColor grappleIconColor;
CColor grappleIconColorInactive;
CColor unknown_0x083b1cc8;
float unknown_0x966982b1;
CColor unknown_0xf9799f5f;
float unknown_0x9b980788;
CColor orbitPointModelColor;
CColor crosshairsColor;
float unknown_0x2ff52290;
bool unknown_0x8a548cc9;
CColor unknown_0x65d449e1;
float unknown_0x42c7fbe4;
float unknown_0x13820c03;
float unknown_0x52953385;
CColor xRaySeekerReticleColor;
float unknown_0xdd8cf478;
float unknown_0xcbac6d52;
float unknown_0x980a75b6;
float unknown_0xcd1e0e91;
float unknown_0xce9cf241;
float unknown_0xb6531e99;
float unknown_0x77e5c6b5;
float unknown_0xfef5668b;
CColor healthColor;
SLdrTweakTargeting_VulnerabilityIndicator powerVulnerabilityIndicator;
SLdrTweakTargeting_VulnerabilityIndicator lightVulnerabilityIndicator;
SLdrTweakTargeting_VulnerabilityIndicator darkVulnerabilityIndicator;
SLdrTweakTargeting_VulnerabilityIndicator annihilatorVulnerabilityIndicator;
};
void LoadTypedefSLdrTweakTargeting(SLdrTweakTargeting&, CInputStream&);
#endif // _SLDRTWEAKTARGETING