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20 lines
431 B
C++
20 lines
431 B
C++
#ifndef _SLDRTWEAKPARTICLE
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#define _SLDRTWEAKPARTICLE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "rstl/string.hpp"
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struct SLdrTweakParticle {
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SLdrTweakParticle();
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~SLdrTweakParticle();
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rstl::string instanceName;
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rstl::string pakFile;
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rstl::string primaryWeapon;
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rstl::string secondaryWeapon;
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};
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void LoadTypedefSLdrTweakParticle(SLdrTweakParticle&, CInputStream&);
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#endif // _SLDRTWEAKPARTICLE
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