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22 lines
531 B
C++
22 lines
531 B
C++
#ifndef _SLDRSPAWNPOINT
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#define _SLDRSPAWNPOINT
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrSpawnPointStruct.hpp"
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struct SLdrSpawnPoint {
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SLdrSpawnPoint();
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~SLdrSpawnPoint();
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SLdrEditorProperties editorProperties;
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bool firstSpawn;
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bool morphed;
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SLdrSpawnPointStruct amount;
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SLdrSpawnPointStruct capacity;
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};
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void LoadTypedefSLdrSpawnPoint(SLdrSpawnPoint&, CInputStream&);
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#endif // _SLDRSPAWNPOINT
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