#ifndef _SLDRSPAWNPOINT #define _SLDRSPAWNPOINT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrSpawnPointStruct.hpp" struct SLdrSpawnPoint { SLdrSpawnPoint(); ~SLdrSpawnPoint(); SLdrEditorProperties editorProperties; bool firstSpawn; bool morphed; SLdrSpawnPointStruct amount; SLdrSpawnPointStruct capacity; }; void LoadTypedefSLdrSpawnPoint(SLdrSpawnPoint&, CInputStream&); #endif // _SLDRSPAWNPOINT