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23 lines
644 B
C++
23 lines
644 B
C++
#ifndef _SLDRSANDBOSS
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#define _SLDRSANDBOSS
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrSandBossData.hpp"
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struct SLdrSandBoss {
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SLdrSandBoss();
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~SLdrSandBoss();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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SLdrSandBossData sandBossData;
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};
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void LoadTypedefSLdrSandBoss(SLdrSandBoss&, CInputStream&);
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#endif // _SLDRSANDBOSS
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